Torque3D/Engine/source/console/simDatablock.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
#include "console/simDatablock.h"
#include "console/console.h"
#include "console/consoleInternal.h"
#include "console/engineAPI.h"
#include "T3D/gameBase/gameConnectionEvents.h"
#include "T3D/gameBase/gameConnection.h"
#include "core/stream/bitStream.h"
#include "console/compiler.h"
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IMPLEMENT_CO_DATABLOCK_V1(SimDataBlock);
SimObjectId SimDataBlock::sNextObjectId = DataBlockObjectIdFirst;
S32 SimDataBlock::sNextModifiedKey = 0;
ConsoleDocClass( SimDataBlock,
"@brief \n"
"@ingroup \n"
"@section Datablock_Networking Datablocks and Networking\n"
"@section Datablock_ClientSide Client-Side Datablocks\n"
);
//-----------------------------------------------------------------------------
SimDataBlock::SimDataBlock()
{
setModDynamicFields(true);
setModStaticFields(true);
}
// this implements a simple structure for managing substitution statements.
SimDataBlock::SubstitutionStatement::SubstitutionStatement(StringTableEntry slot, S32 idx, const char* value)
{
this->mSlot = slot;
this->mIdx = idx;
this->mValue = dStrdup(value);
}
SimDataBlock::SubstitutionStatement::~SubstitutionStatement()
{
dFree(mValue);
}
void SimDataBlock::SubstitutionStatement::replaceValue(const char* value)
{
dFree(this->mValue);
this->mValue = dStrdup(value);
}
// this is the copy-constructor for creating temp-clones.
SimDataBlock::SimDataBlock(const SimDataBlock& other, bool temp_clone) : SimObject(other, temp_clone)
{
modifiedKey = other.modifiedKey;
}
// a destructor is added to SimDataBlock so that we can delete any substitutions.
SimDataBlock::~SimDataBlock()
{
clear_substitutions();
}
void SimDataBlock::clear_substitutions()
{
for (S32 i = 0; i < substitutions.size(); i++)
delete substitutions[i];
substitutions.clear();
}
void SimDataBlock::addSubstitution(StringTableEntry slot, S32 idx, const char* subst)
{
AssertFatal(subst != 0 && subst[0] == '$' && subst[1] == '$', "Bad substition statement string added");
subst += 2;
while (dIsspace(*subst))
subst++;
bool empty_subs = (*subst == '\0');
for (S32 i = 0; i < substitutions.size(); i++)
{
if (substitutions[i] && substitutions[i]->mSlot == slot && substitutions[i]->mIdx == idx)
{
if (empty_subs)
{
delete substitutions[i];
substitutions[i] = 0;
onRemoveSubstitution(slot, idx);
}
else
{
substitutions[i]->replaceValue(subst);
onAddSubstitution(slot, idx, subst);
}
return;
}
}
if (!empty_subs)
{
substitutions.push_back(new SubstitutionStatement(slot, idx, subst));
onAddSubstitution(slot, idx, subst);
}
}
const char* SimDataBlock::getSubstitution(StringTableEntry slot, S32 idx)
{
for (S32 i = 0; i < substitutions.size(); i++)
{
if (substitutions[i] && substitutions[i]->mSlot == slot && substitutions[i]->mIdx == idx)
return substitutions[i]->mValue;
}
return 0;
}
bool SimDataBlock::fieldHasSubstitution(StringTableEntry slot)
{
for (S32 i = 0; i < substitutions.size(); i++)
if (substitutions[i] && substitutions[i]->mSlot == slot)
return true;
return false;
}
void SimDataBlock::printSubstitutions()
{
for (S32 i = 0; i < substitutions.size(); i++)
if (substitutions[i])
Con::errorf("SubstitutionStatement[%s] = \"%s\" -- %d", substitutions[i]->mSlot, substitutions[i]->mValue, i);
}
void SimDataBlock::copySubstitutionsFrom(SimDataBlock* other)
{
clear_substitutions();
if (!other)
return;
for (S32 i = 0; i < other->substitutions.size(); i++)
{
if (other->substitutions[i])
{
SubstitutionStatement* subs = other->substitutions[i];
substitutions.push_back(new SubstitutionStatement(subs->mSlot, subs->mIdx, subs->mValue));
}
}
}
// This is the method that evaluates any substitution statements on a datablock and does the
// actual replacement of substituted datablock fields.
//
// Much of the work is done by passing the statement to Con::evaluate() but first there are
// some key operations performed on the statement.
// -- Instances of "%%" in the statement are replaced with the id of the <obj> object.
// -- Instances of "##" are replaced with the value of <index>.
//
// There are also some return values that get special treatment.
// -- An empty result will produce a realtime error message.
// -- A result of "~~" will leave the original field value unchanged.
// -- A result of "~0" will clear the original field to "" without producing an error message.
//
void SimDataBlock::performSubstitutions(SimDataBlock* dblock, const SimObject* obj, S32 index)
{
if (!dblock || !dblock->getClassRep())
{
// error message
return;
}
char obj_str[32];
dStrcpy(obj_str, Con::getIntArg(obj->getId()), 32);
char index_str[32];
dStrcpy(index_str, Con::getIntArg(index), 32);
for (S32 i = 0; i < substitutions.size(); i++)
{
if (substitutions[i])
{
static char buffer[1024];
static char* b_oob = &buffer[1024];
char* b = buffer;
// perform special token expansion (%% and ##)
const char* v = substitutions[i]->mValue;
while (*v != '\0')
{
// identify "%%" tokens and replace with <obj> id
if (v[0] == '%' && v[1] == '%')
{
const char* s = obj_str;
while (*s != '\0')
{
b[0] = s[0];
b++;
s++;
}
v += 2;
}
// identify "##" tokens and replace with <index> value
else if (v[0] == '#' && v[1] == '#')
{
const char* s = index_str;
while (*s != '\0')
{
b[0] = s[0];
b++;
s++;
}
v += 2;
}
else
{
b[0] = v[0];
b++;
v++;
}
}
AssertFatal((uintptr_t)b < (uintptr_t)b_oob, "Substitution buffer overflowed");
b[0] = '\0';
// perform the statement evaluation
Compiler::gSyntaxError = false;
//Con::errorf("EVAL [%s]", avar("return %s;", buffer));
const char *result = Con::evaluate(avar("return %s;", buffer), false, 0);
if (Compiler::gSyntaxError)
{
Con::errorf("Field Substitution Failed: field=\"%s\" substitution=\"%s\" -- syntax error",
substitutions[i]->mSlot, substitutions[i]->mValue);
Compiler::gSyntaxError = false;
return;
}
// output a runtime console error when a substitution produces and empty result.
if (result == 0 || result[0] == '\0')
{
Con::errorf("Field Substitution Failed: field=\"%s\" substitution=\"%s\" -- empty result",
substitutions[i]->mSlot, substitutions[i]->mValue);
return;
}
// handle special return values
if (result[0] == '~')
{
// if value is "~~" then keep the existing value
if (result[1] == '~' && result[2] == '\0')
continue;
// if "~0" then clear it
if (result[1] == '0' && result[2] == '\0')
result = "";
}
const AbstractClassRep::Field* field = dblock->getClassRep()->findField(substitutions[i]->mSlot);
if (!field)
{
// this should be very unlikely...
Con::errorf("Field Substitution Failed: unknown field, \"%s\".", substitutions[i]->mSlot);
continue;
}
if (field->keepClearSubsOnly && result[0] != '\0')
{
Con::errorf("Field Substitution Failed: field \"%s\" of datablock %s only allows \"$$ ~~\" (keep) and \"$$ ~0\" (clear) field substitutions. [%s]",
substitutions[i]->mSlot, this->getClassName(), this->getName());
continue;
}
// substitute the field value with its replacement
Con::setData(field->type, (void*)(((const char*)(dblock)) + field->offset), substitutions[i]->mIdx, 1, &result, field->table, field->flag);
//dStrncpy(buffer, result, 255);
//Con::errorf("SUBSTITUTION %s.%s[%d] = %s idx=%s", Con::getIntArg(getId()), substitutions[i]->slot, substitutions[i]->idx, buffer, index_str);
// notify subclasses of a field modification
dblock->onStaticModified(substitutions[i]->mSlot);
}
}
// notify subclasses of substitution operation
if (substitutions.size() > 0)
dblock->onPerformSubstitutions();
}
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//-----------------------------------------------------------------------------
bool SimDataBlock::onAdd()
{
Parent::onAdd();
// This initialization is done here, and not in the constructor,
// because some jokers like to construct and destruct objects
// (without adding them to the manager) to check what class
// they are.
modifiedKey = ++sNextModifiedKey;
AssertFatal(sNextObjectId <= DataBlockObjectIdLast,
"Exceeded maximum number of data blocks");
// add DataBlock to the DataBlockGroup unless it is client side ONLY DataBlock
if ( !isClientOnly() )
if (SimGroup* grp = Sim::getDataBlockGroup())
grp->addObject(this);
Sim::getDataBlockSet()->addObject( this );
return true;
}
//-----------------------------------------------------------------------------
void SimDataBlock::assignId()
{
// We don't want the id assigned by the manager, but it may have
// already been assigned a correct data block id.
if ( isClientOnly() )
setId(sNextObjectId++);
}
//-----------------------------------------------------------------------------
void SimDataBlock::onStaticModified(const char* slotName, const char* newValue)
{
modifiedKey = sNextModifiedKey++;
}
//-----------------------------------------------------------------------------
// packData() and unpackData() do nothing in the stock implementation, but here
// they've been modified to pack and unpack any substitution statements.
//
void SimDataBlock::packData(BitStream* stream)
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{
for (S32 i = 0; i < substitutions.size(); i++)
{
if (substitutions[i])
{
stream->writeFlag(true);
stream->writeString(substitutions[i]->mSlot);
stream->write(substitutions[i]->mIdx);
stream->writeString(substitutions[i]->mValue);
}
}
stream->writeFlag(false);
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}
void SimDataBlock::unpackData(BitStream* stream)
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{
clear_substitutions();
while(stream->readFlag())
{
char slotName[256];
S32 idx;
char value[256];
stream->readString(slotName);
stream->read(&idx);
stream->readString(value);
substitutions.push_back(new SubstitutionStatement(StringTable->insert(slotName), idx, value));
}
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}
//-----------------------------------------------------------------------------
bool SimDataBlock::preload(bool, String&)
{
return true;
}
//-----------------------------------------------------------------------------
void SimDataBlock::write(Stream &stream, U32 tabStop, U32 flags)
{
// Only output selected objects if they want that.
if((flags & SelectedOnly) && !isSelected())
return;
stream.writeTabs(tabStop);
char buffer[1024];
// Client side datablocks are created with 'new' while
// regular server datablocks use the 'datablock' keyword.
if ( isClientOnly() )
dSprintf(buffer, sizeof(buffer), "new %s(%s) {\r\n", getClassName(), getName() ? getName() : "");
else
dSprintf(buffer, sizeof(buffer), "datablock %s(%s) {\r\n", getClassName(), getName() ? getName() : "");
stream.write(dStrlen(buffer), buffer);
writeFields(stream, tabStop + 1);
stream.writeTabs(tabStop);
stream.write(4, "};\r\n");
}
//=============================================================================
// API.
//=============================================================================
// MARK: ---- API ----
//-----------------------------------------------------------------------------
DefineConsoleMethod( SimDataBlock, reloadOnLocalClient, void, (),,
"Reload the datablock. This can only be used with a local client configuration." )
{
// Make sure we're running a local client.
GameConnection* localClient = GameConnection::getLocalClientConnection();
if( !localClient )
return;
// Do an in-place pack/unpack/preload.
if( !object->preload( true, NetConnection::getErrorBuffer() ) )
{
Con::errorf( NetConnection::getErrorBuffer() );
return;
}
U8 buffer[ 16384 ];
BitStream stream( buffer, 16384 );
object->packData( &stream );
stream.setPosition(0);
object->unpackData( &stream );
if( !object->preload( false, NetConnection::getErrorBuffer() ) )
{
Con::errorf( NetConnection::getErrorBuffer() );
return;
}
// Trigger a post-apply so that change notifications respond.
object->inspectPostApply();
}
//-----------------------------------------------------------------------------
DefineConsoleFunction( preloadClientDataBlocks, void, (),,
"Preload all datablocks in client mode.\n\n"
"(Server parameter is set to false). This will take some time to complete.")
{
// we go from last to first because we cut 'n pasted the loop from deleteDataBlocks
SimGroup *grp = Sim::getDataBlockGroup();
String errorStr;
for(S32 i = grp->size() - 1; i >= 0; i--)
{
AssertFatal(dynamic_cast<SimDataBlock*>((*grp)[i]), "Doh! non-datablock in datablock group!");
SimDataBlock *obj = (SimDataBlock*)(*grp)[i];
if (!obj->preload(false, errorStr))
Con::errorf("Failed to preload client datablock, %s: %s", obj->getName(), errorStr.c_str());
}
}
//-----------------------------------------------------------------------------
DefineConsoleFunction( deleteDataBlocks, void, (),,
"Delete all the datablocks we've downloaded.\n\n"
"This is usually done in preparation of downloading a new set of datablocks, "
"such as occurs on a mission change, but it's also good post-mission cleanup." )
{
// delete from last to first:
SimGroup *grp = Sim::getDataBlockGroup();
grp->deleteAllObjects();
SimDataBlock::sNextObjectId = DataBlockObjectIdFirst;
SimDataBlock::sNextModifiedKey = 0;
}