2024-03-06 19:57:18 +00:00
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
|
|
|
//
|
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
|
// of this software and associated documentation files (the "Software"), to
|
|
|
|
|
// deal in the Software without restriction, including without limitation the
|
|
|
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
|
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
|
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
|
//
|
|
|
|
|
// The above copyright notice and this permission notice shall be included in
|
|
|
|
|
// all copies or substantial portions of the Software.
|
|
|
|
|
//
|
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
|
|
|
// IN THE SOFTWARE.
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
#include "platform/platform.h"
|
|
|
|
|
#include "gui/shaderEditor/nodes/materialOutputNode.h"
|
|
|
|
|
|
2024-03-07 17:22:48 +00:00
|
|
|
//-----------------------------------------------------------------
|
|
|
|
|
// BRDF Output Node.
|
|
|
|
|
//-----------------------------------------------------------------
|
2024-03-06 19:57:18 +00:00
|
|
|
|
2024-03-07 17:22:48 +00:00
|
|
|
IMPLEMENT_CONOBJECT(BRDFOutputNode);
|
|
|
|
|
|
|
|
|
|
ConsoleDocClass(BRDFOutputNode,
|
2024-03-06 19:57:18 +00:00
|
|
|
"@brief Deferred Material output.\n\n"
|
|
|
|
|
"Editor use only.\n\n"
|
|
|
|
|
"@internal"
|
|
|
|
|
);
|
|
|
|
|
|
2024-03-07 17:22:48 +00:00
|
|
|
BRDFOutputNode::BRDFOutputNode()
|
2024-03-06 19:57:18 +00:00
|
|
|
: GuiShaderNode()
|
|
|
|
|
{
|
|
|
|
|
mNodeType = NodeTypes::Output;
|
|
|
|
|
|
|
|
|
|
mInputNodes.push_back(new NodeInput("Albedo", DataDimensions::Vector3));
|
|
|
|
|
mInputNodes.push_back(new NodeInput("Normal", DataDimensions::Vector3));
|
|
|
|
|
mInputNodes.push_back(new NodeInput("Ambient Occlusion", DataDimensions::Scalar));
|
|
|
|
|
mInputNodes.push_back(new NodeInput("Metallic", DataDimensions::Scalar));
|
|
|
|
|
mInputNodes.push_back(new NodeInput("Roughness", DataDimensions::Scalar));
|
|
|
|
|
mInputNodes.push_back(new NodeInput("Emissive Color", DataDimensions::Vector3));
|
|
|
|
|
mInputNodes.push_back(new NodeInput("Opacity", DataDimensions::Scalar));
|
|
|
|
|
|
|
|
|
|
mTitle = "Standard BRDF";
|
|
|
|
|
}
|