Torque3D/Templates/BaseGame/game/data/ExampleModule/scripts/default.keybinds.cs

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
if ( isObject( ExampleMoveMap ) )
ExampleMoveMap.delete();
new ActionMap(ExampleMoveMap);
//------------------------------------------------------------------------------
// Non-remapable binds
//------------------------------------------------------------------------------
ExampleMoveMap.bind( keyboard, F2, showPlayerList );
ExampleMoveMap.bind(keyboard, "ctrl h", hideHUDs);
ExampleMoveMap.bind(keyboard, "alt p", doScreenShotHudless);
ExampleMoveMap.bindCmd(keyboard, "escape", "", "disconnect();");
//------------------------------------------------------------------------------
// Movement Keys
//------------------------------------------------------------------------------
ExampleMoveMap.bind( keyboard, a, moveleft );
ExampleMoveMap.bind( keyboard, d, moveright );
ExampleMoveMap.bind( keyboard, left, moveleft );
ExampleMoveMap.bind( keyboard, right, moveright );
ExampleMoveMap.bind( keyboard, w, moveforward );
ExampleMoveMap.bind( keyboard, s, movebackward );
ExampleMoveMap.bind( keyboard, up, moveforward );
ExampleMoveMap.bind( keyboard, down, movebackward );
ExampleMoveMap.bind( keyboard, e, moveup );
ExampleMoveMap.bind( keyboard, c, movedown );
ExampleMoveMap.bind( keyboard, space, jump );
ExampleMoveMap.bind( mouse, xaxis, yaw );
ExampleMoveMap.bind( mouse, yaxis, pitch );
ExampleMoveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw );
ExampleMoveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch );
ExampleMoveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX );
ExampleMoveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY );
ExampleMoveMap.bind( gamepad, btn_a, jump );
ExampleMoveMap.bindCmd( gamepad, btn_back, "disconnect();", "" );
//------------------------------------------------------------------------------
// Misc.
//------------------------------------------------------------------------------
GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
GlobalActionMap.bindCmd(keyboard, "alt k", "cls();","");
GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.attemptFullscreenToggle();");
GlobalActionMap.bindCmd(keyboard, "F1", "", "contextHelp();");
ExampleMoveMap.bindCmd(keyboard, "n", "toggleNetGraph();", "");