mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
73 lines
3.4 KiB
C#
73 lines
3.4 KiB
C#
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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if ( isObject( ExampleMoveMap ) )
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ExampleMoveMap.delete();
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new ActionMap(ExampleMoveMap);
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//------------------------------------------------------------------------------
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// Non-remapable binds
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//------------------------------------------------------------------------------
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ExampleMoveMap.bind( keyboard, F2, showPlayerList );
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ExampleMoveMap.bind(keyboard, "ctrl h", hideHUDs);
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ExampleMoveMap.bind(keyboard, "alt p", doScreenShotHudless);
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ExampleMoveMap.bindCmd(keyboard, "escape", "", "disconnect();");
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//------------------------------------------------------------------------------
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// Movement Keys
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//------------------------------------------------------------------------------
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ExampleMoveMap.bind( keyboard, a, moveleft );
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ExampleMoveMap.bind( keyboard, d, moveright );
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ExampleMoveMap.bind( keyboard, left, moveleft );
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ExampleMoveMap.bind( keyboard, right, moveright );
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ExampleMoveMap.bind( keyboard, w, moveforward );
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ExampleMoveMap.bind( keyboard, s, movebackward );
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ExampleMoveMap.bind( keyboard, up, moveforward );
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ExampleMoveMap.bind( keyboard, down, movebackward );
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ExampleMoveMap.bind( keyboard, e, moveup );
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ExampleMoveMap.bind( keyboard, c, movedown );
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ExampleMoveMap.bind( keyboard, space, jump );
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ExampleMoveMap.bind( mouse, xaxis, yaw );
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ExampleMoveMap.bind( mouse, yaxis, pitch );
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ExampleMoveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw );
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ExampleMoveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch );
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ExampleMoveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX );
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ExampleMoveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY );
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ExampleMoveMap.bind( gamepad, btn_a, jump );
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ExampleMoveMap.bindCmd( gamepad, btn_back, "disconnect();", "" );
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//------------------------------------------------------------------------------
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// Misc.
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//------------------------------------------------------------------------------
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GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
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GlobalActionMap.bindCmd(keyboard, "alt k", "cls();","");
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GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.attemptFullscreenToggle();");
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GlobalActionMap.bindCmd(keyboard, "F1", "", "contextHelp();");
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ExampleMoveMap.bindCmd(keyboard, "n", "toggleNetGraph();", "");
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