2019-09-29 11:44:43 +00:00
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef TERRAINASSET_H
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#include "TerrainAsset.h"
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#endif
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#ifndef _ASSET_MANAGER_H_
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#include "assets/assetManager.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _TAML_
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#include "persistence/taml/taml.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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2019-11-06 06:23:07 +00:00
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#include "T3D/assets/TerrainMaterialAsset.h"
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2019-09-29 11:44:43 +00:00
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(TerrainAsset);
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ConsoleType(TerrainAssetPtr, TypeTerrainAssetPtr, TerrainAsset, ASSET_ID_FIELD_PREFIX)
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//-----------------------------------------------------------------------------
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ConsoleGetType(TypeTerrainAssetPtr)
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{
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// Fetch asset Id.
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return (*((AssetPtr<TerrainAsset>*)dptr)).getAssetId();
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}
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//-----------------------------------------------------------------------------
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ConsoleSetType(TypeTerrainAssetPtr)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset pointer.
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AssetPtr<TerrainAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainAsset>*>((AssetPtrBase*)(dptr));
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// Is the asset pointer the correct type?
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if (pAssetPtr == NULL)
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{
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// No, so fail.
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//Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
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return;
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}
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// Set asset.
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pAssetPtr->setAssetId(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeTerrainAssetPtr) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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TerrainAsset::TerrainAsset()
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{
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2019-11-06 06:23:07 +00:00
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mTerrainFilePath = StringTable->EmptyString();
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2019-09-29 11:44:43 +00:00
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}
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//-----------------------------------------------------------------------------
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TerrainAsset::~TerrainAsset()
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{
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}
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//-----------------------------------------------------------------------------
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void TerrainAsset::initPersistFields()
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{
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// Call parent.
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Parent::initPersistFields();
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//addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainAsset), "");
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2019-11-06 06:23:07 +00:00
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addProtectedField("terrainFile", TypeAssetLooseFilePath, Offset(mTerrainFilePath, TerrainAsset),
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&setTerrainFilePath, &getTerrainFilePath, "Path to the file containing the terrain data.");
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}
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void TerrainAsset::setDataField(StringTableEntry slotName, const char* array, const char* value)
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{
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Parent::setDataField(slotName, array, value);
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//Now, if it's a material slot of some fashion, set it up
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StringTableEntry matSlotName = StringTable->insert("terrainMaterialAsset");
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if (String(slotName).startsWith(matSlotName))
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{
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StringTableEntry matId = StringTable->insert(value);
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mTerrMaterialAssetIds.push_back(matId);
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}
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2019-09-29 11:44:43 +00:00
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}
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void TerrainAsset::initializeAsset()
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{
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// Call parent.
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Parent::initializeAsset();
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2019-11-06 06:23:07 +00:00
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if (!Platform::isFullPath(mTerrainFilePath))
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mTerrainFilePath = getOwned() ? expandAssetFilePath(mTerrainFilePath) : mTerrainFilePath;
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2019-09-29 11:44:43 +00:00
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2019-11-06 06:23:07 +00:00
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loadTerrain();
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2019-09-29 11:44:43 +00:00
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}
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void TerrainAsset::onAssetRefresh()
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{
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2019-11-06 06:23:07 +00:00
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mTerrainFilePath = expandAssetFilePath(mTerrainFilePath);
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2019-09-29 11:44:43 +00:00
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2019-11-06 06:23:07 +00:00
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loadTerrain();
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2019-09-29 11:44:43 +00:00
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}
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2019-11-06 06:23:07 +00:00
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void TerrainAsset::setTerrainFilePath(const char* pScriptFile)
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2019-09-29 11:44:43 +00:00
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{
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// Sanity!
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
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// Fetch image file.
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pScriptFile = StringTable->insert(pScriptFile);
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// Update.
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2019-11-06 06:23:07 +00:00
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mTerrainFilePath = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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2019-09-29 11:44:43 +00:00
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// Refresh the asset.
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refreshAsset();
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}
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2019-11-06 06:23:07 +00:00
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bool TerrainAsset::loadTerrain()
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{
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mTerrMaterialAssets.clear();
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mTerrMaterialAssetIds.clear();
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//First, load any material, animation, etc assets we may be referencing in our asset
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// Find any asset dependencies.
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AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
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// Does the asset have any dependencies?
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if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
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{
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// Iterate all dependencies.
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while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
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{
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StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
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if (assetType == StringTable->insert("TerrainMaterialAsset"))
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{
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mTerrMaterialAssetIds.push_front(assetDependenciesItr->value);
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//Force the asset to become initialized if it hasn't been already
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AssetPtr<TerrainMaterialAsset> matAsset = assetDependenciesItr->value;
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mTerrMaterialAssets.push_front(matAsset);
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}
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// Next dependency.
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assetDependenciesItr++;
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}
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}
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mTerrainFile = ResourceManager::get().load(mTerrainFilePath);
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if (mTerrainFile)
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return true;
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return false;
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}
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2019-09-29 11:44:43 +00:00
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//------------------------------------------------------------------------------
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void TerrainAsset::copyTo(SimObject* object)
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{
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// Call to parent.
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Parent::copyTo(object);
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}
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//-----------------------------------------------------------------------------
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// GuiInspectorTypeAssetId
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainAssetPtr);
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ConsoleDocClass(GuiInspectorTypeTerrainAssetPtr,
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"@brief Inspector field type for Material Asset Objects\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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void GuiInspectorTypeTerrainAssetPtr::consoleInit()
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{
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Parent::consoleInit();
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ConsoleBaseType::getType(TypeTerrainAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainAssetPtr");
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}
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GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
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{
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// Create base filename edit controls
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mUseHeightOverride = true;
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mHeightOverride = 100;
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mMatEdContainer = new GuiControl();
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mMatEdContainer->registerObject();
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addObject(mMatEdContainer);
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// Create "Open in ShapeEditor" button
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mMatPreviewButton = new GuiBitmapButtonCtrl();
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const char* matAssetId = getData();
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TerrainAsset* matAsset = AssetDatabase.acquireAsset< TerrainAsset>(matAssetId);
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2019-11-06 06:23:07 +00:00
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//TerrainMaterial* materialDef = nullptr;
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2019-09-29 11:44:43 +00:00
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char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
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/*if (!Sim::findObject(matAsset->getMaterialDefinitionName(), materialDef))
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{
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Con::errorf("GuiInspectorTypeTerrainAssetPtr::constructEditControl() - unable to find material in asset");
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}
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else
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{
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mMatPreviewButton->setBitmap(materialDef->mDiffuseMapFilename[0]);
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}*/
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mMatPreviewButton->setPosition(0, 0);
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mMatPreviewButton->setExtent(100,100);
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// Change filespec
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char szBuffer[512];
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
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mInspector->getComponentGroupTargetId(), mCaption);
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mMatPreviewButton->setField("Command", szBuffer);
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mMatPreviewButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
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mMatPreviewButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
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mMatPreviewButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
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StringBuilder strbld;
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/*strbld.append(matAsset->getMaterialDefinitionName());
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strbld.append("\n");
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strbld.append("Open this file in the Material Editor");*/
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mMatPreviewButton->setDataField(StringTable->insert("tooltip"), NULL, strbld.data());
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_registerEditControl(mMatPreviewButton);
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//mMatPreviewButton->registerObject();
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mMatEdContainer->addObject(mMatPreviewButton);
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mMatAssetIdTxt = new GuiTextEditCtrl();
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mMatAssetIdTxt->registerObject();
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mMatAssetIdTxt->setActive(false);
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mMatAssetIdTxt->setText(matAssetId);
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mMatAssetIdTxt->setBounds(100, 0, 150, 18);
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mMatEdContainer->addObject(mMatAssetIdTxt);
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return mMatEdContainer;
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}
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bool GuiInspectorTypeTerrainAssetPtr::updateRects()
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{
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S32 dividerPos, dividerMargin;
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mInspector->getDivider(dividerPos, dividerMargin);
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Point2I fieldExtent = getExtent();
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Point2I fieldPos = getPosition();
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mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
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mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
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bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
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if (mMatEdContainer != nullptr)
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{
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mMatPreviewButton->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
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}
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if (mMatPreviewButton != nullptr)
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{
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mMatPreviewButton->resize(Point2I::Zero, Point2I(100, 100));
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}
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if (mMatAssetIdTxt != nullptr)
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{
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mMatAssetIdTxt->resize(Point2I(100, 0), Point2I(mEditCtrlRect.extent.x - 100, 18));
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}
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return resized;
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}
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