Torque3D/Templates/Modules/inputTest/inputTest.tscript

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//-----------------------------------------------------------------------------
// Module creation functions.
//-----------------------------------------------------------------------------
function inputTest::create( %this )
{
// If addToMainMenu is true, a button to display the input monitor will be
// added to the MainMenu gui. If false, you will need to call
// "$GameCanvas.pushDialog(InputMonitorDlg);" from the console or add a
// shortcut somewhere else to access the Input Event Monitor.
%this.addToMainMenu = true;
}
function inputTest::destroy( %this )
{
}
function inputTest::initClient( %this )
{
%this.queueExec("./scripts/customProfiles." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/inputMonitor." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/gui/inputMonitor.gui");
%this.queueExec("./scripts/joystickSettings." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/gui/joystickSettings.gui");
%this.queueExec("./scripts/menuButtons." @ $TorqueScriptFileExtension);
}
function onSDLDeviceConnected(%sdlIndex, %deviceName, %deviceType)
{
echo("onSDLDeviceConnected(" @ %sdlIndex @ ", \"" @ %deviceName @ "\", \"" @ %deviceType @ "\") - Called");
// Note: This is called before the device is automatically processed to allow
// overrides, so refreshing the gui needs to happen after the device has been opened
if (JoystickSettingsDlg.isAwake())
JoystickSettingsDlg.schedule(250, "updateDevices");
if (InputMonitorDlg.isAwake())
InputMonitorDlg.schedule(250, "updateDevicesLine");
}
function onSDLDeviceDisconnected(%sdlIndex)
{
echo("onSDLDeviceDisconnected(" @ %sdlIndex @ ") - Called");
if (JoystickSettingsDlg.isAwake())
JoystickSettingsDlg.schedule(250, "updateDevices");
if (InputMonitorDlg.isAwake())
InputMonitorDlg.schedule(250, "updateDevicesLine");
}
function listAllGCMappings()
{ // Lists all game controller device mappings that are currently installed
%numMappings = SDLInputManager::GameControllerNumMappings();
for (%i = 0; %i < %numMappings; %i++)
echo(SDLInputManager::GameControllerMappingForIndex(%i));
}