Torque3D/Engine/source/console/simPersistSet.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "console/simPersistSet.h"
#include "console/simPersistID.h"
#include "console/consoleTypes.h"
#include "console/engineAPI.h"
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IMPLEMENT_CONOBJECT( SimPersistSet );
ConsoleDocClass( SimPersistSet,
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"@brief A SimSet that can be safely persisted.\n\n"
"Uses SimPersistIDs to reference objects in the set "
"while persisted on disk. This allows the set to resolve "
"its references no matter whether they are loaded before or "
"after the set is created.\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
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//-----------------------------------------------------------------------------
SimPersistSet::SimPersistSet()
: mIsResolvingPIDs( false )
{
VECTOR_SET_ASSOCIATION( mUnresolvedPIDs );
}
//-----------------------------------------------------------------------------
bool SimPersistSet::processArguments( S32 argc, ConsoleValueRef *argv )
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{
for( U32 i = 0; i < argc; ++ i )
{
// Parse the UUID.
Torque::UUID uuid;
if( !uuid.fromString( argv[ i ] ) )
{
Con::errorf( "SimPersistSet::processArguments - could not read UUID at index %i: %s", i, (const char*)argv[ i ] );
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continue;
}
// Find or create the respective persistent ID.
SimPersistID* pid = SimPersistID::findOrCreate( uuid );
if( pid->getObject() )
{
// There's already an object attached to this PID so just
// add the object to the set.
addObject( pid->getObject() );
}
else
{
// There not yet an object attached to the PID so push it
// onto the stack to resolve it later.
pid->incRefCount();
mUnresolvedPIDs.push_back( pid );
}
}
return true;
}
//-----------------------------------------------------------------------------
void SimPersistSet::write( Stream& stream, U32 tabStop, U32 flags )
{
if( ( flags & SelectedOnly ) && !isSelected() )
return;
// If the selection is transient, we cannot really save it.
// Just invoke the default SimObject::write and return.
if( !getCanSave() )
{
Con::errorf( "SimPersistSet::write - transient set being saved: %d:%s (%s)",
getId(), getClassName(), getName() );
Parent::write( stream, tabStop, flags );
return;
}
// If there are unresolved PIDs, give resolving them one last
// chance before writing out the set.
if( !mUnresolvedPIDs.empty() )
resolvePIDs();
// Write the set out.
stream.writeTabs( tabStop );
StringBuilder buffer;
buffer.format( "new %s(%s", getClassName(), getName() ? getName() : "" );
// Write the persistent IDs of all child objects into the set's
// object constructor so we see them passed back to us through
// processArguments when the object gets read in.
const U32 numChildren = size();
for( U32 i = 0; i < numChildren; ++ i )
{
SimObject* child = at( i );
SimPersistID* pid = child->getPersistentId();
AssertWarn( pid != NULL, "SimPersistSet::write - object without pid in persistent selection!" );
if( !pid )
continue;
buffer.append( ',' );
buffer.append( '"' );
buffer.append( pid->getUUID().toString() );
buffer.append( '"' );
}
buffer.append( ") {\r\n" );
stream.write( buffer.length(), buffer.data() );
// Write our object fields.
writeFields( stream, tabStop + 1 );
// Close our object definition.
stream.writeTabs( tabStop );
stream.write( 4, "};\r\n" );
}
//-----------------------------------------------------------------------------
void SimPersistSet::resolvePIDs()
{
if( mIsResolvingPIDs )
return;
lock();
mIsResolvingPIDs = true;
for( U32 i = 0; i < mUnresolvedPIDs.size(); ++ i )
if( mUnresolvedPIDs[ i ]->getObject() != NULL )
{
addObject( mUnresolvedPIDs[ i ]->getObject() );
mUnresolvedPIDs[i]->decRefCount();
mUnresolvedPIDs.erase( i );
-- i;
}
mIsResolvingPIDs = false;
unlock();
}
//-----------------------------------------------------------------------------
void SimPersistSet::addObject( SimObject* object )
{
// If this set isn't transient, make sure the object has a valid
// persistent ID.
if( getCanSave() )
object->getOrCreatePersistentId();
Parent::addObject( object );
}
//=============================================================================
// Console Methods.
//=============================================================================
// MARK: ---- Console Methods ----
//-----------------------------------------------------------------------------
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DefineEngineMethod( SimPersistSet, resolvePersistentIds, void, (), , "() - Try to bind unresolved persistent IDs in the set." )
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{
object->resolvePIDs();
}