Torque3D/Templates/BaseGame/game/data/UI/guis/joinServerMenu.tscript

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function JoinServerMenu::onWake(%this)
{
}
function JoinServerMenu::onOpen(%this)
{
JoinServerList.setAsActiveMenuList();
$activeMenuButtonContainer-->button1.set("btn_y", "R", "Refresh", "JoinServerMenu.refresh();");
$activeMenuButtonContainer-->button2.set("btn_a", "Q", "Query LAN", "JoinServerMenu.queryLan();");
$activeMenuButtonContainer-->button3.set("btn_x", "E", "Query Online", "JoinServerMenu.query();");
$activeMenuButtonContainer-->button4.set("btn_start", "Return", "Join", "JoinServerMenu.join();");
$activeMenuButtonContainer-->button5.set("btn_b", "Escape", "Back", "cancelServerQuery(); " @ %this @ ".navigation.popPage();");
}
//----------------------------------------
function JoinServerMenu::query(%this)
{
queryMasterServer(
0, // Query flags
$Client::GameTypeQuery, // gameTypes
$Client::MissionTypeQuery, // missionType
0, // minPlayers
100, // maxPlayers
0, // maxBots
2, // regionMask
0, // maxPing
100, // minCPU
0 // filterFlags
);
}
//----------------------------------------
function JoinServerMenu::queryLan(%this)
{
queryLANServers(
$pref::Net::Port, // lanPort for local queries
0, // Query flags
$Client::GameTypeQuery, // gameTypes
$Client::MissionTypeQuery, // missionType
0, // minPlayers
100, // maxPlayers
0, // maxBots
2, // regionMask
0, // maxPing
100, // minCPU
0 // filterFlags
);
}
//----------------------------------------
function JoinServerMenu::cancel(%this)
{
cancelServerQuery();
JS_queryStatus.setVisible(false);
}
//----------------------------------------
function JoinServerMenu::join(%this)
{
cancelServerQuery();
%index = JS_serverList.getSelectedId();
JoinGame(%index);
}
//----------------------------------------
function JoinServerMenu::refresh(%this)
{
cancelServerQuery();
%index= JoinServerList.getActiveRow();
// The server info index is stored in the row along with the
// rest of displayed info.
if( setServerInfo( %index ) )
querySingleServer( $ServerInfo::Address, 0 );
}
//----------------------------------------
function JoinServerMenu::refreshSelectedServer( %this )
{
querySingleServer( $JoinGameAddress, 0 );
}
//----------------------------------------
function JoinServerMenu::update(%this)
{
// Copy the servers into the server list.
JS_queryStatus.setVisible(false);
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JoinServerList.clear();
%sc = getServerCount();
for( %i = 0; %i < %sc; %i ++ ) {
setServerInfo(%i);
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%serverBtn = new GuiButtonCtrl(){
text = $ServerInfo::Name TAB
$ServerInfo::Ping TAB
$ServerInfo::PlayerCount @ "/" @ $ServerInfo::MaxPlayers TAB
$ServerInfo::Version TAB
$ServerInfo::MissionName;
profile = GuiJoinServerButtonProfile;
extent = JoinServerList.extent.x SPC 30;
};
JoinServerList.add(%serverBtn);
}
$activeMenuButtonContainer-->button4.setActive(JoinServerList.getCount() > 0);
}
//----------------------------------------
function onServerQueryStatus(%status, %msg, %value)
{
echo("ServerQuery: " SPC %status SPC %msg SPC %value);
// Update query status
// States: start, update, ping, query, done
// value = % (0-1) done for ping and query states
if (!JS_queryStatus.isVisible())
JS_queryStatus.setVisible(true);
switch$ (%status) {
case "start":
JS_statusText.setText(%msg);
JS_statusBar.setValue(0);
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JoinServerList.clear();
case "ping":
JS_statusText.setText("Ping Servers");
JS_statusBar.setValue(%value);
case "query":
JS_statusText.setText("Query Servers");
JS_statusBar.setValue(%value);
case "done":
JS_queryStatus.setVisible(false);
JS_status.setText(%msg);
JoinServerMenu.update();
}
}