Torque3D/Engine/source/testing/windowManagerTest.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2014 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "unitTesting.h"
#include "windowManager/platformWindow.h"
#include "windowManager/platformWindowMgr.h"
#include "platform/platformInput.h"
#include "platform/input/IProcessInput.h"
#include "windowManager/sdl/sdlWindowMgr.h"
#include "core/util/tVector.h"
using ::testing::Matcher;
using ::testing::TypedEq;
class PlatformWindowManagerSDLTest : public ::testing::Test
{
protected:
PlatformWindowManagerSDLTest()
{
putenv("SDL_VIDEODRIVER=dummy");
putenv("SDL_AUDIODRIVER=dummy");
// for tests in this class we probably only need the init_video an nothing else.
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE);
}
void SetUp() override
{
}
void TearDown() override
{
}
};
TEST_F(PlatformWindowManagerSDLTest, Constructor)
{
PlatformWindowManagerSDL* pwm = static_cast<PlatformWindowManagerSDL*>(CreatePlatformWindowManager());
ASSERT_TRUE(pwm) << "no monitor to test against!";
}
TEST_F(PlatformWindowManagerSDLTest, PrimaryRectTest)
{
PlatformWindowManagerSDL* pwm = static_cast<PlatformWindowManagerSDL*>(CreatePlatformWindowManager());
// Check out the primary desktop area...
RectI primary = pwm->getPrimaryDesktopArea();
EXPECT_TRUE(primary.isValidRect())
<< "Got some sort of invalid rect from the window manager!";
}
TEST_F(PlatformWindowManagerSDLTest, MonitorRectsValid)
{
PlatformWindowManagerSDL* pwm = static_cast<PlatformWindowManagerSDL*>(CreatePlatformWindowManager());
// Now try to get info about all the monitors.
Vector<RectI> monitorRects;
pwm->getMonitorRegions(monitorRects);
// should override the function above to test this with multiple setups.
for (S32 i = 0; i < monitorRects.size(); i++)
{
EXPECT_TRUE(monitorRects[i].isValidRect())
<< "Got an invalid rect for this monitor - no good.";
}
}
TEST_F(PlatformWindowManagerSDLTest, MonitorRectsAtLeastOne)
{
PlatformWindowManagerSDL* pwm = static_cast<PlatformWindowManagerSDL*>(CreatePlatformWindowManager());
// Now try to get info about all the monitors.
Vector<RectI> monitorRects;
pwm->getMonitorRegions(monitorRects);
EXPECT_GT(monitorRects.size(), 0)
<< "Should get at least one monitor rect back from getMonitorRegions!";
}
TEST_F(PlatformWindowManagerSDLTest, MonitorRectsOverflow)
{
PlatformWindowManagerSDL* pwm = static_cast<PlatformWindowManagerSDL*>(CreatePlatformWindowManager());
// Now try to get info about all the monitors.
Vector<RectI> monitorRects;
pwm->getMonitorRegions(monitorRects);
// This test is here just to detect overflow/runaway situations. -- BJG
EXPECT_LT(monitorRects.size(), 64)
<< "Either something's wrong, or you have a lot of monitors...";
}