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https://github.com/TorqueGameEngines/Torque3D.git
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21 lines
411 B
HLSL
21 lines
411 B
HLSL
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#include "shaders/common/postFx/postFx.hlsl"
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#include "../../torque.hlsl"
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TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
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float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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{
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float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
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base.a = 1.0f;
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base.rgb = (base.r + base.g + base.b) / 3.0f;
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if (base.r < 0.5)
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base.r = 0.0f;
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else
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base.r = 1.0f;
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base.gb = base.r;
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return base;
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}
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