Torque3D/Templates/Modules/FPSGameplay/scripts/datablocks/defaultParticle.cs

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
datablock ParticleData(DefaultParticle)
{
textureName = "data/FPSGameplay/art/particles/defaultParticle";
dragCoefficient = 0.498534;
gravityCoefficient = 0;
inheritedVelFactor = 0.499022;
constantAcceleration = 0.0;
lifetimeMS = 1313;
lifetimeVarianceMS = 500;
useInvAlpha = true;
spinRandomMin = -360;
spinRandomMax = 360;
spinSpeed = 1;
colors[0] = "0.992126 0.00787402 0.0314961 1";
colors[1] = "1 0.834646 0 0.645669";
colors[2] = "1 0.299213 0 0.330709";
colors[3] = "0.732283 1 0 0";
sizes[0] = 0;
sizes[1] = 0.497467;
sizes[2] = 0.73857;
sizes[3] = 0.997986;
times[0] = 0.0;
times[1] = 0.247059;
times[2] = 0.494118;
times[3] = 1;
animTexName = "data/FPSGameplay/art/particles/defaultParticle";
};
datablock ParticleEmitterData(DefaultEmitter)
{
ejectionPeriodMS = "50";
ejectionVelocity = "1";
velocityVariance = "0";
ejectionOffset = "0.2";
thetaMax = "40";
particles = "DefaultParticle";
blendStyle = "ADDITIVE";
softParticles = "0";
softnessDistance = "1";
};