Torque3D/Engine/source/platform/platform.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include <limits>
#include "platform/platform.h"
#include "console/console.h"
#include "console/consoleTypes.h"
#include "platform/threads/mutex.h"
#include "app/mainLoop.h"
#include "platform/input/event.h"
2012-09-19 15:15:01 +00:00
#include "platform/typetraits.h"
const F32 TypeTraits< F32 >::MIN = - F32_MAX;
const F32 TypeTraits< F32 >::MAX = F32_MAX;
const F32 TypeTraits< F32 >::ZERO = 0;
const F32 Float_Inf = std::numeric_limits< F32 >::infinity();
// The tools prefer to allow the CPU time to process
#ifndef TORQUE_TOOLS
S32 sgBackgroundProcessSleepTime = 25;
#else
S32 sgBackgroundProcessSleepTime = 200;
#endif
S32 sgTimeManagerProcessInterval = 1;
Vector<Platform::KeyboardInputExclusion> gKeyboardExclusionList;
bool gInitKeyboardExclusionList = false;
static bool gWebDeployment = false;
void Platform::initConsole()
{
Con::addVariable("$platform::backgroundSleepTime", TypeS32, &sgBackgroundProcessSleepTime, "Controls processor time usage when the game window is out of focus.\n"
"@ingroup Platform\n");
Con::addVariable("$platform::timeManagerProcessInterval", TypeS32, &sgTimeManagerProcessInterval, "Controls processor time usage when the game window is in focus.\n"
"@ingroup Platform\n");
}
S32 Platform::getBackgroundSleepTime()
{
return sgBackgroundProcessSleepTime;
}
ConsoleToolFunction(restartInstance, void, 1, 1, "restartInstance()")
{
StandardMainLoop::setRestart(true);
Platform::postQuitMessage( 0 );
}
void Platform::clearKeyboardInputExclusion()
{
gKeyboardExclusionList.clear();
gInitKeyboardExclusionList = true;
}
void Platform::addKeyboardInputExclusion(const KeyboardInputExclusion &kie)
{
gKeyboardExclusionList.push_back(kie);
}
const bool Platform::checkKeyboardInputExclusion(const InputEventInfo *info)
{
// Do one-time initialization of platform defaults.
if(!gInitKeyboardExclusionList)
{
gInitKeyboardExclusionList = true;
// CodeReview Looks like we don't even need to do #ifdefs here since
// things like cmd-tab don't appear on windows, and alt-tab is an unlikely
// desired bind on other platforms - might be best to simply have a
// global exclusion list and keep it standard on all platforms.
// This might not be so, but it's the current assumption. [bjg 5/4/07]
// Alt-tab
{
KeyboardInputExclusion kie;
kie.key = KEY_TAB;
kie.andModifierMask = SI_ALT;
addKeyboardInputExclusion(kie);
}
// ... others go here...
}
// Walk the list and look for matches.
for(S32 i=0; i<gKeyboardExclusionList.size(); i++)
{
if(gKeyboardExclusionList[i].checkAgainstInput(info))
return true;
}
return false;
}
const bool Platform::KeyboardInputExclusion::checkAgainstInput( const InputEventInfo *info ) const
{
if(info->objType != SI_KEY)
return false;
if(info->objInst != key)
return false;
if((info->modifier & andModifierMask) != andModifierMask)
return false;
if(info->modifier & !(info->modifier & orModifierMask))
return false;
return true;
}
S32 Platform::compareModifiedTimes( const char *firstPath, const char *secondPath )
{
FileTime firstModTime;
if ( !getFileTimes( firstPath, NULL, &firstModTime ) )
return -1;
FileTime secondModTime;
if ( !getFileTimes( secondPath, NULL, &secondModTime ) )
return -1;
return compareFileTimes( firstModTime, secondModTime );
}
bool Platform::getWebDeployment()
{
return gWebDeployment;
}
void Platform::setWebDeployment(bool v)
{
gWebDeployment = v;
}