Torque3D/Engine/source/gfx/gfxInit.h

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GFXINIT_H_
#define _GFXINIT_H_
#ifndef _GFXDEVICE_H_
#include "gfx/gfxDevice.h"
#endif
#ifndef _ENGINEOBJECT_H_
#include "console/engineObject.h"
#endif
/// Interface for tracking GFX adapters and initializing them into devices.
/// @note Implement this class per platform.
/// @note This is just a class so it can be friends with GFXDevice)
class GFXInit
{
DECLARE_STATIC_CLASS( GFXInit );
public:
/// Allows device to register themselves as available
typedef Signal<void (Vector<GFXAdapter*>&)> RegisterDeviceSignal;
static RegisterDeviceSignal& getRegisterDeviceSignal();
/// Prepares the adapter list.
static void init();
/// Cleans out the adapter list.
static void cleanup();
/// Creates a GFXDevice based on an adapter from the
/// enumerateAdapters method.
///
/// @param adapter Graphics adapter to create device
static GFXDevice *createDevice( GFXAdapter *adapter );
/// Enumerate all the graphics adapters on the system
static void enumerateAdapters();
/// Get the enumerated adapters. Should only call this after
/// a call to enumerateAdapters.
static void getAdapters( Vector<GFXAdapter*> *adapters );
/// Get the number of available adapters.
static S32 getAdapterCount();
/// Compares the adapter's output display device with the given output display device
static bool compareAdapterOutputDevice(const GFXAdapter* adapter, const char* outputDevice);
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/// Chooses a suitable GFXAdapter, based on type, preferences, and fallbacks.
/// If the requested type is omitted, we use the prefs value.
/// If the requested type isn't found, we use fallbacks: OpenGL, NullDevice
/// This method never returns NULL.
static GFXAdapter *chooseAdapter( GFXAdapterType type, const char* outputDevice);
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/// Override which chooses an adapter based on an index instead
static GFXAdapter *chooseAdapter( GFXAdapterType type, S32 outputDeviceIndex );
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/// Gets the first adapter of the requested type (and on the requested output device)
/// from the list of enumerated adapters. Should only call this after a call to
/// enumerateAdapters.
static GFXAdapter *getAdapterOfType( GFXAdapterType type, const char* outputDevice );
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/// Override which gets an adapter based on an index instead
static GFXAdapter *getAdapterOfType( GFXAdapterType type, S32 outputDeviceIndex );
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/// Converts a GFXAdapterType to a string name. Useful for writing out prefs
static const char *getAdapterNameFromType( GFXAdapterType type );
/// Converts a string to a GFXAdapterType. Useful for reading in prefs.
static GFXAdapterType getAdapterTypeFromName( const char* name );
/// Returns a GFXVideoMode that describes the current state of the main monitor.
/// This should probably move to the abstract window manager
static GFXVideoMode getDesktopResolution();
/// Based on user preferences (or in the absence of a valid user selection,
/// a heuristic), return a "best" adapter.
static GFXAdapter *getBestAdapterChoice();
/// Get the initial video mode based on user preferences (or a heuristic).
static GFXVideoMode getInitialVideoMode();
private:
/// List of known adapters.
static Vector<GFXAdapter*> smAdapters;
static RegisterDeviceSignal* smRegisterDeviceSignal;
};
#endif