Torque3D/Tools/projectGenerator/classes/Generator.php

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<?php
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
///
/// Static Generator class
///
require_once( "FileUtil.php" );
require_once( "Solution.php" );
require_once( "Project.php" );
require_once( "BuildTarget.php" );
require_once( "Torque3D.php");
require_once( "WindowsRegistry.php");
require_once( "WebPlugin.php");
require_once( "ActiveXWebPlugin.php");
require_once( "NPWebPlugin.php");
require_once( "SafariWebPlugin.php");
class T3D_Generator
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{
public static $app_name;
public static $paths = array();
public static $prefs = array();
public static $config_projects = array();
public static $app_lib_includes = array(); // An accumulative list of includes that are needed by libs and subsequently needed by the application
public static $platform = 'win32';
public static $solutions = array();
public static $libGuard = array(); // protect against libraries included multiple times across modules
public static $absPath = NULL;
public static $gameProjectName = NULL;
public static $toolBuild = true;
public static $watermarkBuild = false;
public static $purchaseScnBuild = false;
public static $demoBuild = false;
public static $objectLimitBuild = false;
public static $timeOutBuild = false;
public static $useDLLRuntime = false;
private static $solution_cur;
private static $project_cur;
private static $module_cur;
static function init( $torqueRoot )
{
// If the torque root is absolute then store and use it.
if ( realpath( $torqueRoot ) == $torqueRoot ||
realpath( $torqueRoot ) == str_replace("/", "\\", $torqueRoot) )
{
self::$absPath = str_replace( "\\", "/", $torqueRoot );
$torqueRoot = self::$absPath;
}
if ( self::$absPath )
{
self::$paths[ 'engineLib' ] = '../../../Engine/lib/';
self::$paths[ 'engineSrc' ] = '../../../Engine/source/';
self::$paths[ 'engineBin' ] = '../../../Engine/bin/';
}
else
{
self::$paths[ 'engineLib' ] = $torqueRoot . '/../Engine/lib/';
self::$paths[ 'engineSrc' ] = $torqueRoot . '/../Engine/source/';
self::$paths[ 'engineBin' ] = $torqueRoot . '/../Engine/bin/';
}
self::$paths[ 'modules' ] = $torqueRoot . '/Tools/projectGenerator/modules/';
self::$paths[ 'libs' ] = $torqueRoot . '/Tools/projectGenerator/libs/';
self::$platform = 'win32';
}
static function setGameProjectName($name)
{
self::$gameProjectName = $name;
}
static function getGameProjectName()
{
return self::$gameProjectName;
}
static function setToolBuild($tb)
{
self::$toolBuild = $tb;
}
static function getToolBuild()
{
return self::$toolBuild;
}
static function setWatermarkBuild($wb)
{
self::$watermarkBuild = $wb;
}
static function getWatermarkBuild()
{
return self::$watermarkBuild;
}
static function setPurchaseScreenBuild($psb)
{
self::$purchaseScnBuild = $psb;
}
static function getPurchaseScreenBuild()
{
return self::$purchaseScnBuild;
}
static function setDemoBuild($db)
{
self::$demoBuild = $db;
}
static function getDemoBuild()
{
return self::$demoBuild;
}
static function setObjectLimitBuild($olb)
{
self::$objectLimitBuild = $olb;
}
static function getObjectLimitBuild()
{
return self::$objectLimitBuild;
}
static function setTimeOutBuild($tob)
{
self::$timeOutBuild = $tob;
}
static function getTimeOutBuild()
{
return self::$timeOutBuild;
}
static function isApp()
{
return self::$project_cur->isApp();
}
static function getGeneratorLibsPath()
{
return self::$paths[ 'libs' ];
}
static function getGeneratorModulesPath()
{
return self::$paths['modules'];
}
static function getEngineSrcDir()
{
return self::$paths['engineSrc'];
}
static function getLibSrcDir()
{
return self::$paths['engineLib'];
}
static function getEngineBinDir()
{
return self::$paths['engineBin'];
}
static function addSrcDirRecursive($basePath, $dirPath)
{
$ignore = array( '.', '..', '.svn', '_svn', 'CVS' );
$absPath = realpath($argv[1])."/buildFiles/";
array_push( self::$project_cur->dir_list, $basePath.'/'.$dirPath );
$dirHandle = opendir( $absPath.$basePath.'/'.$dirPath);
while( $file = readdir( $dirHandle ) )
{
if( !in_array( $file, $ignore ) )
{
if( is_dir( $absPath.$basePath.'/'.$dirPath.'/'.$file ) )
self::addSrcDirRecursive( $basePath, "$dirPath/$file");
}
}
closedir( $dirHandle );
}
static function addSrcDir( $dir, $recurse = false )
{
if (!$recurse)
array_push( self::$project_cur->dir_list, $dir );
else
{
self::addSrcDirRecursive($dir, "");
}
}
static function addSrcFile( $file )
{
array_push( self::$project_cur->dir_list, $file );
}
static function addIncludePath( $path )
{
array_push( self::$project_cur->includes, $path );
}
static function addProjectDefine( $d, $v )
{
if (!$v)
array_push( self::$project_cur->defines, $d );
else
array_push( self::$project_cur->defines, $d."=".$v );
}
static function isDefined( $d )
{
foreach( self::$project_cur->defines as $v )
{
if( $v === $d )
return true;
else if( strpos( $v, $d . "=" ) === 0 )
return true;
}
return false;
}
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static function disableProjectWarning( $warning )
{
array_push( self::$project_cur->disabledWarnings, $warning );
}
static function addProjectDefines( $args_array )
{
self::$project_cur->defines = array_merge( self::$project_cur->defines, $args_array );
}
static function addProjectLibDir( $dir )
{
array_push( self::$project_cur->lib_dirs, $dir );
}
static function addProjectLibInput( $lib, $libDebug = null )
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{
array_push( self::$project_cur->libs, $lib );
array_push( self::$project_cur->libsDebug, $libDebug != null ? $libDebug : $lib );
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}
static function addProjectIgnoreDefaultLib( $lib )
{
array_push( self::$project_cur->libsIgnore, $lib );
}
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static function includeLib( $lib )
{
foreach( self::$libGuard as $libName )
if( $libName == $lib )
return;
array_push( self::$libGuard, $lib );
// if currently in a project, delay the include
if (T3D_Generator::inProjectConfig())
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{
array_push( self::$project_cur->lib_includes, $lib );
return;
}
// otherwise include it immediately
require( T3D_Generator::getGeneratorLibsPath() . $lib . '.conf' );
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}
static function addProjectDependency( $pd )
{
array_push( self::$project_cur->dependencies, $pd );
}
static function removeProjectDependency( $pd )
{
foreach (self::$project_cur->dependencies as $key => $value)
{
if ($value == $pd)
{
unset(self::$project_cur->dependencies[$key]);
}
}
self::$project_cur->dependencies = array_values(self::$project_cur->dependencies);
}
static function addProjectReference( $refName, $version = "")
{
self::$project_cur->addReference( $refName, $version );
}
static function setProjectGUID( $guid )
{
self::$project_cur->guid = $guid;
}
static function setProjectModuleDefinitionFile ( $mdef )
{
self::$project_cur->moduleDefinitionFile = $mdef;
}
static function copyFileToProject( $sourcePath, $projectDestPath )
{
// Create the array to hold the source and destination
$paths = array();
array_push( $paths, $sourcePath );
array_push( $paths, $projectDestPath );
// Add to the project
array_push( self::$project_cur->fileCopyPaths, $paths );
}
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static function beginModule( $name )
{
if( !self::$module_cur )
self::$module_cur = $name;
else
echo( "T3D_Generator::beginModule() - already in module!" );
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}
static function endModule()
{
if( self::$module_cur )
self::$module_cur = null;
else
trigger_error( "T3D_Generator::endModule() - no active module!", E_USER_ERROR );
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}
static function inProjectConfig()
{
return self::$project_cur != null;
}
static function setProjectSubSystem( $subSystem )
{
self::$project_cur->setSubSystem( $subSystem );
}
static function beginProjectConfig( $name, $type, $guid, $game_dir, $output_name )
{
if( !self::$project_cur )
{
echo( " - begin project: " . $name . "=" . $guid . "\n" );
self::$project_cur = new Project( $name, $type, $guid, $game_dir, $output_name );
self::$config_projects[ $name ] = self::$project_cur;
}
else
trigger_error( "T3D_Generator::beginProjectConfig() - a project is already open!", E_USER_ERROR );
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}
static function endProjectConfig( $type )
{
//echo( "PT: " .$type. ":".self::$project_cur->type . "\n");
if( self::$project_cur )
{
if( self::$project_cur->type == $type )
{
echo( " - end project " . self::$project_cur->name . "\n" );
// Set project outputs
self::$project_cur->outputs = BuildTarget::getInstances();
// Allow project to optimize and validate state, etc
self::$project_cur->validate();
// Bit of flummery from original code, not sure what it is supposed to do -- neo
if( $type == Project::$TYPE_LIB )
{
// Merge lib includes to global lib include array
self::$app_lib_includes = array_merge( self::$app_lib_includes, self::$project_cur->includes );
}
else if ( $type == Project::$TYPE_SHARED_LIB )
{
// Merge lib includes into app include list
self::$app_lib_includes = array_merge( self::$app_lib_includes, self::$project_cur->includes );
}
else if ( $type == Project::$TYPE_ACTIVEX )
{
// Merge lib includes into app include list
self::$app_lib_includes = array_merge( self::$app_lib_includes, self::$project_cur->includes );
}
else if ( $type == Project::$TYPE_SAFARI )
{
// Merge lib includes into app include list
self::$app_lib_includes = array_merge( self::$app_lib_includes, self::$project_cur->includes );
}
else if ( $type == Project::$TYPE_SHARED_APP )
{
// Merge lib includes into app include list
self::$app_lib_includes = array_merge( self::$app_lib_includes, self::$project_cur->includes );
}
else if ( $type == Project::$TYPE_APP )
{
// Merge lib includes into app include list
self::$project_cur->addIncludes( self::$app_lib_includes );
}
// Clear out sucker
$p = self::$project_cur;
self::$project_cur = null;
// Now include any libraries included in the modules
foreach( $p->lib_includes as $libName )
require( T3D_Generator::getGeneratorLibsPath() . $libName . '.conf' );
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}
else
trigger_error( "T3D_Generator::endProjectConfig() - closing type mismatch!", E_USER_ERROR );
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}
else
trigger_error( "T3D_Generator::endProjectConfig() - no currently open project!", E_USER_ERROR );
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}
static function beginActiveXConfig( $lib_name, $guid = '', $game_dir = 'game', $output_name = '' )
{
self::beginProjectConfig( $lib_name, Project::$TYPE_ACTIVEX, $guid, $game_dir, $output_name );
// Handle ActiveX specific setup (including ATL template processing, etc)
$activex = new ActiveXWebPlugin();
$activex->process(self::$project_cur);
}
static function endActiveXConfig()
{
self::endProjectConfig( Project::$TYPE_ACTIVEX );
}
static function beginSafariConfig( $lib_name, $guid = '', $game_dir = 'game', $output_name = '' )
{
self::beginProjectConfig( $lib_name, Project::$TYPE_SAFARI, $guid, $game_dir, $output_name );
// Handle Safari specific setup
$safari = new SafariWebPlugin();
$safari->process(self::$project_cur);
}
static function endSafariConfig()
{
self::endProjectConfig( Project::$TYPE_SAFARI );
}
static function beginNPPluginConfig( $lib_name, $guid = '', $game_dir = 'game', $output_name = '' )
{
self::beginProjectConfig( $lib_name, Project::$TYPE_SHARED_LIB, $guid, $game_dir, $output_name );
self::$project_cur->setUniformOutputFile();
// Handle NP specific setup (resource template processing, etc)
$NP = new NPWebPlugin();
$NP->process(self::$project_cur);
}
static function endNPPluginConfig()
{
self::endProjectConfig( Project::$TYPE_SHARED_LIB );
}
static function beginSharedLibConfig( $lib_name, $guid = '', $game_dir = 'game', $output_name = '' )
{
self::beginProjectConfig( $lib_name, Project::$TYPE_SHARED_LIB, $guid, $game_dir, $output_name );
}
static function endSharedLibConfig()
{
self::endProjectConfig( Project::$TYPE_SHARED_LIB );
}
static function beginCSProjectConfig( $lib_name, $guid = '', $game_dir = 'game', $output_name = '' )
{
self::beginProjectConfig( $lib_name, Project::$TYPE_CSPROJECT, $guid, $game_dir, $output_name );
}
static function endCSProjectConfig()
{
self::endProjectConfig( Project::$TYPE_CSPROJECT );
}
static function beginLibConfig( $lib_name, $guid = '', $game_dir = 'game', $output_name = '' )
{
self::beginProjectConfig( $lib_name, Project::$TYPE_LIB, $guid, $game_dir, $output_name );
}
static function endLibConfig()
{
self::endProjectConfig( Project::$TYPE_LIB );
}
static function beginSharedAppConfig( $app_name, $guid = '', $game_dir = 'game', $output_name = '' )
{
self::beginProjectConfig( $app_name, Project::$TYPE_SHARED_APP, $guid, $game_dir, $output_name );
}
static function endSharedAppConfig()
{
self::endProjectConfig( Project::$TYPE_SHARED_APP);
}
static function beginAppConfig( $app_name, $guid = '', $game_dir = 'game', $output_name = '' )
{
self::beginProjectConfig( $app_name, Project::$TYPE_APP, $guid, $game_dir, $output_name );
}
static function endAppConfig()
{
self::endProjectConfig( Project::$TYPE_APP );
}
static function lookupProjectByName( $pname )
{
foreach( self::$config_projects as $projName => $proj )
if( $projName == $pname )
return $proj;
return null;
}
// We encapsulate the meat of the project generator in generateProjects()
// so that more complex .config files can generate more than one run of projects
// without having to run a second instance of php
static function generateProjects( $tpl )
{
// Alright, for each project scan and generate the file list.
$projectFiles = array ();
$rootPhpBuildDir = getcwd();
foreach( self::$config_projects as $projName => $proj )
{
echo( " - Processing project '$projName'...\n" );
$proj->generate( $tpl, self::$platform, $rootPhpBuildDir );
}
echo( "PROJECTS DONE\n\n" );
chdir( $rootPhpBuildDir );
}
/////////////////////// SOLUTIONS /////////////////////////
static function beginSolution( $name, $guid )
{
if( !self::$solution_cur )
{
self::$solution_cur = new Solution( $name, $guid );
self::$solutions[ $name ] = self::$solution_cur;
}
else
trigger_error( "T3D_Generator::beginSolution() - tried to start $name but already in the ".self::$solution_cur->name." solution!", E_USER_ERROR );
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}
static function addSolutionProjectRef( $pname )
{
if( isset( self::$solution_cur ) )
self::$solution_cur->addProjectRef( $pname );
else
trigger_error( "T3D_Generator::addSolutionProjectRef(): no such project - " . $pname . "\n", E_USER_ERROR );
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}
static function addSolutionProjectRefExt( $pname, $ppath, $pguid )
{
if( isset( self::$solution_cur ) )
self::$solution_cur->addSolutionProjectRefExt( $pname, $ppath, $pguid );
else
trigger_error( "T3D_Generator::addSolutionProjectRefExt(): no such project - " . $pname . "\n", E_USER_ERROR );
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}
static function endSolution()
{
if( isset( self::$solution_cur ) )
{
self::$solution_cur->setOutputs( BuildTarget::getInstances() );
self::$solution_cur = null;
}
else
trigger_error( "T3D_Generator::endSolution(): no active solution!\n", E_USER_ERROR );
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}
static function generateSolutions( $tpl )
{
echo( "GENERATING SOLUTIONS\n\n" );
$rootPhpBuildDir = getcwd();
// Process all solutions
foreach( self::$solutions as $sname => $solution )
{
echo( " - Generating solution: " . $sname . "\n" );
chdir( $rootPhpBuildDir );
$solution->generate( $tpl, self::$platform, $rootPhpBuildDir );
}
chdir( $rootPhpBuildDir );
}
static function setDLLRuntime( $val )
{
self::$useDLLRuntime = $val;
}
}
?>