Torque3D/Engine/source/cinterface/c_simobjectInterface.cpp

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2018-04-21 08:11:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "console/engineAPI.h"
#include "console/simObject.h"
DefineNewEngineMethod(SimObject, RegisterObject, bool, (),,"")
{
return object->registerObject();
}
DefineNewEngineMethod(SimObject, CopyFrom, void, (SimObject* parent),, "")
{
if (parent)
{
object->setCopySource(parent);
object->assignFieldsFrom(parent);
}
}
DefineNewEngineMethod(SimObject, SetMods, void, (bool modStaticFields, bool modDynamicFields), , "")
{
object->setModStaticFields(modStaticFields);
object->setModDynamicFields(modDynamicFields);
}
DefineNewEngineMethod(SimObject, IsLocked, bool, (), , "")
{
return object->isLocked();
}
DefineNewEngineMethod(SimObject, InspectPreApply, void, (), , "")
{
object->inspectPreApply();
}
DefineEngineMethod(SimObject, InspectPostApply, void, (), , "")
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{
object->inspectPostApply();
}