Torque3D/Engine/source/T3D/trigger.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "T3D/trigger.h"
#include "scene/sceneRenderState.h"
#include "console/consoleTypes.h"
#include "console/engineAPI.h"
#include "collision/boxConvex.h"
#include "core/stream/bitStream.h"
#include "math/mathIO.h"
#include "gfx/gfxTransformSaver.h"
#include "renderInstance/renderPassManager.h"
#include "gfx/gfxDrawUtil.h"
#include "T3D/physics/physicsPlugin.h"
#include "T3D/physics/physicsBody.h"
#include "T3D/physics/physicsCollision.h"
bool Trigger::smRenderTriggers = false;
//-----------------------------------------------------------------------------
//----------------------------------------------------------------------------
IMPLEMENT_CO_DATABLOCK_V1(TriggerData);
ConsoleDocClass( TriggerData,
"@brief Defines shared properties for Trigger objects.\n\n"
"The primary focus of the TriggerData datablock is the callbacks it provides when an object is "
"within or leaves the Trigger bounds.\n"
"@see Trigger.\n"
"@ingroup gameObjects\n"
"@ingroup Datablocks\n"
);
IMPLEMENT_CALLBACK( TriggerData, onEnterTrigger, void, ( Trigger* trigger, GameBase* obj ), ( trigger, obj ),
"@brief Called when an object enters the volume of the Trigger instance using this TriggerData.\n\n"
"@param trigger the Trigger instance whose volume the object entered\n"
"@param obj the object that entered the volume of the Trigger instance\n" );
IMPLEMENT_CALLBACK( TriggerData, onTickTrigger, void, ( Trigger* trigger ), ( trigger ),
"@brief Called every tickPeriodMS number of milliseconds (as specified in the TriggerData) whenever "
"one or more objects are inside the volume of the trigger.\n\n"
"The Trigger has methods to retrieve the objects that are within the Trigger's bounds if you "
"want to do something with them in this callback.\n"
"@param trigger the Trigger instance whose volume the object is inside\n"
"@see tickPeriodMS\n"
"@see Trigger::getNumObjects()\n"
"@see Trigger::getObject()\n");
IMPLEMENT_CALLBACK( TriggerData, onLeaveTrigger, void, ( Trigger* trigger, GameBase* obj ), ( trigger, obj ),
"@brief Called when an object leaves the volume of the Trigger instance using this TriggerData.\n\n"
"@param trigger the Trigger instance whose volume the object left\n"
"@param obj the object that left the volume of the Trigger instance\n" );
TriggerData::TriggerData()
{
tickPeriodMS = 100;
isClientSide = false;
}
bool TriggerData::onAdd()
{
if (!Parent::onAdd())
return false;
return true;
}
void TriggerData::initPersistFields()
{
addGroup("Callbacks");
addField( "tickPeriodMS", TypeS32, Offset( tickPeriodMS, TriggerData ),
"@brief Time in milliseconds between calls to onTickTrigger() while at least one object is within a Trigger's bounds.\n\n"
"@see onTickTrigger()\n");
addField( "clientSide", TypeBool, Offset( isClientSide, TriggerData ),
"Forces Trigger callbacks to only be called on clients.");
endGroup("Callbacks");
Parent::initPersistFields();
}
//--------------------------------------------------------------------------
void TriggerData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->write(tickPeriodMS);
stream->write(isClientSide);
}
void TriggerData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
stream->read(&tickPeriodMS);
stream->read(&isClientSide);
}
//--------------------------------------------------------------------------
IMPLEMENT_CO_NETOBJECT_V1(Trigger);
ConsoleDocClass( Trigger,
"@brief A Trigger is a volume of space that initiates script callbacks "
"when objects pass through the Trigger.\n\n"
"TriggerData provides the callbacks for the Trigger when an object enters, stays inside "
"or leaves the Trigger's volume.\n\n"
"@see TriggerData\n"
"@ingroup gameObjects\n"
);
IMPLEMENT_CALLBACK( Trigger, onAdd, void, ( U32 objectId ), ( objectId ),
"@brief Called when the Trigger is being created.\n\n"
"@param objectId the object id of the Trigger being created\n" );
IMPLEMENT_CALLBACK( Trigger, onRemove, void, ( U32 objectId ), ( objectId ),
"@brief Called just before the Trigger is deleted.\n\n"
"@param objectId the object id of the Trigger being deleted\n" );
Trigger::Trigger()
{
// Don't ghost by default.
mNetFlags.set(Ghostable | ScopeAlways);
mTypeMask |= TriggerObjectType;
mObjScale.set(1, 1, 1);
mObjToWorld.identity();
mWorldToObj.identity();
mDataBlock = NULL;
mLastThink = 0;
mCurrTick = 0;
mConvexList = new Convex;
mPhysicsRep = NULL;
mTripOnce = false;
mTrippedBy = 0xFFFFFFFF;
mTripCondition = "";
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}
Trigger::~Trigger()
{
delete mConvexList;
mConvexList = NULL;
SAFE_DELETE( mPhysicsRep );
}
bool Trigger::castRay(const Point3F &start, const Point3F &end, RayInfo* info)
{
// Collide against bounding box
F32 st,et,fst = 0,fet = 1;
F32 *bmin = &mObjBox.minExtents.x;
F32 *bmax = &mObjBox.maxExtents.x;
F32 const *si = &start.x;
F32 const *ei = &end.x;
for (S32 i = 0; i < 3; i++)
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{
if (*si < *ei)
{
if (*si > *bmax || *ei < *bmin)
return false;
F32 di = *ei - *si;
st = (*si < *bmin)? (*bmin - *si) / di: 0;
et = (*ei > *bmax)? (*bmax - *si) / di: 1;
}
else
{
if (*ei > *bmax || *si < *bmin)
return false;
F32 di = *ei - *si;
st = (*si > *bmax)? (*bmax - *si) / di: 0;
et = (*ei < *bmin)? (*bmin - *si) / di: 1;
}
if (st > fst) fst = st;
if (et < fet) fet = et;
if (fet < fst)
return false;
bmin++; bmax++;
si++; ei++;
}
info->normal = start - end;
info->normal.normalizeSafe();
getTransform().mulV( info->normal );
info->t = fst;
info->object = this;
info->point.interpolate(start,end,fst);
info->material = 0;
return true;
}
//--------------------------------------------------------------------------
/* Console polyhedron data type exporter
The polyhedron type is really a quadrilateral and consists of a corner
point follow by three vectors representing the edges extending from the
corner.
*/
DECLARE_STRUCT( Polyhedron );
IMPLEMENT_STRUCT( Polyhedron, Polyhedron,,
"" )
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FIELD(mPointList, pointList, 1, "")
FIELD(mPlaneList, planeList, 1, "")
FIELD(mEdgeList, edgeList, 1, "")
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END_IMPLEMENT_STRUCT;
ConsoleType(floatList, TypeTriggerPolyhedron, Polyhedron, "")
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ConsoleGetType( TypeTriggerPolyhedron )
{
U32 i;
Polyhedron* pPoly = reinterpret_cast<Polyhedron*>(dptr);
// First point is corner, need to find the three vectors...`
Point3F origin = pPoly->mPointList[0];
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U32 currVec = 0;
Point3F vecs[3];
for (i = 0; i < pPoly->mEdgeList.size(); i++) {
const U32 *vertex = pPoly->mEdgeList[i].vertex;
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if (vertex[0] == 0)
vecs[currVec++] = pPoly->mPointList[vertex[1]] - origin;
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else
if (vertex[1] == 0)
vecs[currVec++] = pPoly->mPointList[vertex[0]] - origin;
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}
AssertFatal(currVec == 3, "Internal error: Bad trigger polyhedron");
// Build output string.
static const U32 bufSize = 1024;
char* retBuf = Con::getReturnBuffer(bufSize);
dSprintf(retBuf, bufSize, "%7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f",
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origin.x, origin.y, origin.z,
vecs[0].x, vecs[0].y, vecs[0].z,
vecs[2].x, vecs[2].y, vecs[2].z,
vecs[1].x, vecs[1].y, vecs[1].z);
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return retBuf;
}
/* Console polyhedron data type loader
The polyhedron type is really a quadrilateral and consists of an corner
point follow by three vectors representing the edges extending from the
corner.
*/
ConsoleSetType( TypeTriggerPolyhedron )
{
if (argc != 1) {
Con::printf("(TypeTriggerPolyhedron) multiple args not supported for polyhedra");
return;
}
Point3F origin;
Point3F vecs[3];
U32 numArgs = dSscanf(argv[0], "%g %g %g %g %g %g %g %g %g %g %g %g",
&origin.x, &origin.y, &origin.z,
&vecs[0].x, &vecs[0].y, &vecs[0].z,
&vecs[1].x, &vecs[1].y, &vecs[1].z,
&vecs[2].x, &vecs[2].y, &vecs[2].z);
if (numArgs != 12) {
Con::printf("Bad polyhedron!");
return;
}
Polyhedron* pPoly = reinterpret_cast<Polyhedron*>(dptr);
// This setup goes against conventions for Polyhedrons in that it a) sets up
// edges with CCW instead of CW order for face[0] and that it b) lets plane
// normals face outwards rather than inwards.
pPoly->mPointList.setSize(8);
pPoly->mPointList[0] = origin;
pPoly->mPointList[1] = origin + vecs[0];
pPoly->mPointList[2] = origin + vecs[1];
pPoly->mPointList[3] = origin + vecs[2];
pPoly->mPointList[4] = origin + vecs[0] + vecs[1];
pPoly->mPointList[5] = origin + vecs[0] + vecs[2];
pPoly->mPointList[6] = origin + vecs[1] + vecs[2];
pPoly->mPointList[7] = origin + vecs[0] + vecs[1] + vecs[2];
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Point3F normal;
pPoly->mPlaneList.setSize(6);
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mCross(vecs[2], vecs[0], &normal);
pPoly->mPlaneList[0].set(origin, normal);
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mCross(vecs[0], vecs[1], &normal);
pPoly->mPlaneList[1].set(origin, normal);
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mCross(vecs[1], vecs[2], &normal);
pPoly->mPlaneList[2].set(origin, normal);
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mCross(vecs[1], vecs[0], &normal);
pPoly->mPlaneList[3].set(pPoly->mPointList[7], normal);
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mCross(vecs[2], vecs[1], &normal);
pPoly->mPlaneList[4].set(pPoly->mPointList[7], normal);
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mCross(vecs[0], vecs[2], &normal);
pPoly->mPlaneList[5].set(pPoly->mPointList[7], normal);
pPoly->mEdgeList.setSize(12);
pPoly->mEdgeList[0].vertex[0] = 0; pPoly->mEdgeList[0].vertex[1] = 1; pPoly->mEdgeList[0].face[0] = 0; pPoly->mEdgeList[0].face[1] = 1;
pPoly->mEdgeList[1].vertex[0] = 1; pPoly->mEdgeList[1].vertex[1] = 5; pPoly->mEdgeList[1].face[0] = 0; pPoly->mEdgeList[1].face[1] = 4;
pPoly->mEdgeList[2].vertex[0] = 5; pPoly->mEdgeList[2].vertex[1] = 3; pPoly->mEdgeList[2].face[0] = 0; pPoly->mEdgeList[2].face[1] = 3;
pPoly->mEdgeList[3].vertex[0] = 3; pPoly->mEdgeList[3].vertex[1] = 0; pPoly->mEdgeList[3].face[0] = 0; pPoly->mEdgeList[3].face[1] = 2;
pPoly->mEdgeList[4].vertex[0] = 3; pPoly->mEdgeList[4].vertex[1] = 6; pPoly->mEdgeList[4].face[0] = 3; pPoly->mEdgeList[4].face[1] = 2;
pPoly->mEdgeList[5].vertex[0] = 6; pPoly->mEdgeList[5].vertex[1] = 2; pPoly->mEdgeList[5].face[0] = 2; pPoly->mEdgeList[5].face[1] = 5;
pPoly->mEdgeList[6].vertex[0] = 2; pPoly->mEdgeList[6].vertex[1] = 0; pPoly->mEdgeList[6].face[0] = 2; pPoly->mEdgeList[6].face[1] = 1;
pPoly->mEdgeList[7].vertex[0] = 1; pPoly->mEdgeList[7].vertex[1] = 4; pPoly->mEdgeList[7].face[0] = 4; pPoly->mEdgeList[7].face[1] = 1;
pPoly->mEdgeList[8].vertex[0] = 4; pPoly->mEdgeList[8].vertex[1] = 2; pPoly->mEdgeList[8].face[0] = 1; pPoly->mEdgeList[8].face[1] = 5;
pPoly->mEdgeList[9].vertex[0] = 4; pPoly->mEdgeList[9].vertex[1] = 7; pPoly->mEdgeList[9].face[0] = 4; pPoly->mEdgeList[9].face[1] = 5;
pPoly->mEdgeList[10].vertex[0] = 5; pPoly->mEdgeList[10].vertex[1] = 7; pPoly->mEdgeList[10].face[0] = 3; pPoly->mEdgeList[10].face[1] = 4;
pPoly->mEdgeList[11].vertex[0] = 7; pPoly->mEdgeList[11].vertex[1] = 6; pPoly->mEdgeList[11].face[0] = 3; pPoly->mEdgeList[11].face[1] = 5;
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}
//-----------------------------------------------------------------------------
void Trigger::consoleInit()
{
Con::addVariable( "$Trigger::renderTriggers", TypeBool, &smRenderTriggers,
"@brief Forces all Trigger's to render.\n\n"
"Used by the Tools and debug render modes.\n"
"@ingroup gameObjects" );
}
void Trigger::initPersistFields()
{
addField("polyhedron", TypeTriggerPolyhedron, Offset(mTriggerPolyhedron, Trigger),
"@brief Defines a non-rectangular area for the trigger.\n\n"
"Rather than the standard rectangular bounds, this optional parameter defines a quadrilateral "
"trigger area. The quadrilateral is defined as a corner point followed by three vectors "
"representing the edges extending from the corner.\n");
addField("TripOnce", TypeBool, Offset(mTripOnce, Trigger),"Do we trigger callacks just the once?");
addField("TripCondition", TypeRealString, Offset(mTripCondition, Trigger),"evaluation condition to trip callbacks (true/false)");
addField("TrippedBy", TypeS32, Offset(mTrippedBy, Trigger), "typemask filter");
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addProtectedField("enterCommand", TypeCommand, Offset(mEnterCommand, Trigger), &setEnterCmd, &defaultProtectedGetFn,
"The command to execute when an object enters this trigger. Object id stored in %%obj. Maximum 1023 characters." );
addProtectedField("leaveCommand", TypeCommand, Offset(mLeaveCommand, Trigger), &setLeaveCmd, &defaultProtectedGetFn,
"The command to execute when an object leaves this trigger. Object id stored in %%obj. Maximum 1023 characters." );
addProtectedField("tickCommand", TypeCommand, Offset(mTickCommand, Trigger), &setTickCmd, &defaultProtectedGetFn,
"The command to execute while an object is inside this trigger. Maximum 1023 characters." );
Parent::initPersistFields();
}
bool Trigger::setEnterCmd( void *object, const char *index, const char *data )
{
static_cast<Trigger*>(object)->setMaskBits(EnterCmdMask);
return true; // to update the actual field
}
bool Trigger::setLeaveCmd(void *object, const char *index, const char *data)
{
static_cast<Trigger*>(object)->setMaskBits(LeaveCmdMask);
return true; // to update the actual field
}
bool Trigger::setTickCmd(void *object, const char *index, const char *data)
{
static_cast<Trigger*>(object)->setMaskBits(TickCmdMask);
return true; // to update the actual field
}
//------------------------------------------------------------------------------
void Trigger::testObjects()
{
Vector<SceneObject*> foundobjs;
foundobjs.clear();
if (getSceneManager() && getSceneManager()->getContainer() && getSceneManager()->getZoneManager())
getSceneManager()->getContainer()->findObjectList(getWorldBox(), mTrippedBy, &foundobjs);
else return;
for (S32 i = 0; i < foundobjs.size(); i++)
{
GameBase* so = dynamic_cast<GameBase*>(foundobjs[i]);
if (so)
potentialEnterObject(so);
}
}
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//--------------------------------------------------------------------------
bool Trigger::onAdd()
{
if(!Parent::onAdd())
return false;
onAdd_callback( getId() );
Polyhedron temp = mTriggerPolyhedron;
setTriggerPolyhedron(temp);
mTripped = false;
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addToScene();
if (isServerObject())
scriptOnAdd();
testObjects();
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return true;
}
void Trigger::onRemove()
{
onRemove_callback( getId() );
mConvexList->nukeList();
removeFromScene();
Parent::onRemove();
}
bool Trigger::onNewDataBlock( GameBaseData *dptr, bool reload )
{
mDataBlock = dynamic_cast<TriggerData*>( dptr );
if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
return false;
scriptOnNewDataBlock();
return true;
}
void Trigger::onDeleteNotify( SimObject *obj )
{
GameBase* pScene = dynamic_cast<GameBase*>( obj );
if ( pScene != NULL && mDataBlock != NULL )
{
for ( U32 i = 0; i < mObjects.size(); i++ )
{
if ( pScene == mObjects[i] )
{
mObjects.erase(i);
if (mDataBlock)
mDataBlock->onLeaveTrigger_callback( this, NULL );
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break;
}
}
}
Parent::onDeleteNotify( obj );
}
void Trigger::inspectPostApply()
{
setTriggerPolyhedron(mTriggerPolyhedron);
setMaskBits(PolyMask);
Parent::inspectPostApply();
}
//--------------------------------------------------------------------------
void Trigger::buildConvex(const Box3F& box, Convex* convex)
{
// These should really come out of a pool
mConvexList->collectGarbage();
Box3F realBox = box;
mWorldToObj.mul(realBox);
realBox.minExtents.convolveInverse(mObjScale);
realBox.maxExtents.convolveInverse(mObjScale);
if (realBox.isOverlapped(getObjBox()) == false)
return;
// Just return a box convex for the entire shape...
Convex* cc = 0;
CollisionWorkingList& wl = convex->getWorkingList();
for (CollisionWorkingList* itr = wl.wLink.mNext; itr != &wl; itr = itr->wLink.mNext) {
if (itr->mConvex->getType() == BoxConvexType &&
itr->mConvex->getObject() == this) {
cc = itr->mConvex;
break;
}
}
if (cc)
return;
// Create a new convex.
BoxConvex* cp = new BoxConvex;
mConvexList->registerObject(cp);
convex->addToWorkingList(cp);
cp->init(this);
mObjBox.getCenter(&cp->mCenter);
cp->mSize.x = mObjBox.len_x() / 2.0f;
cp->mSize.y = mObjBox.len_y() / 2.0f;
cp->mSize.z = mObjBox.len_z() / 2.0f;
}
//------------------------------------------------------------------------------
void Trigger::setTransform(const MatrixF & mat)
{
Parent::setTransform(mat);
if ( mPhysicsRep )
mPhysicsRep->setTransform( mat );
if (isServerObject()) {
MatrixF base(true);
base.scale(Point3F(1.0/mObjScale.x,
1.0/mObjScale.y,
1.0/mObjScale.z));
base.mul(mWorldToObj);
mClippedList.setBaseTransform(base);
setMaskBits(TransformMask | ScaleMask);
}
testObjects();
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}
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void Trigger::onUnmount( SceneObject *obj, S32 node )
{
Parent::onUnmount( obj, node );
// Make sure the client get's the final server pos.
setMaskBits(TransformMask | ScaleMask);
}
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void Trigger::prepRenderImage( SceneRenderState *state )
{
// only render if selected or render flag is set
if ( !smRenderTriggers && !isSelected() )
return;
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
ri->renderDelegate.bind( this, &Trigger::renderObject );
ri->type = RenderPassManager::RIT_Editor;
ri->translucentSort = true;
ri->defaultKey = 1;
state->getRenderPass()->addInst( ri );
}
void Trigger::renderObject( ObjectRenderInst *ri,
SceneRenderState *state,
BaseMatInstance *overrideMat )
{
if(overrideMat)
return;
GFXStateBlockDesc desc;
desc.setZReadWrite( true, false );
desc.setBlend( true );
// Trigger polyhedrons are set up with outward facing normals and CCW ordering
// so can't enable backface culling.
desc.setCullMode( GFXCullNone );
GFXTransformSaver saver;
MatrixF mat = getRenderTransform();
mat.scale( getScale() );
GFX->multWorld( mat );
GFXDrawUtil *drawer = GFX->getDrawUtil();
drawer->drawPolyhedron( desc, mTriggerPolyhedron, ColorI( 255, 192, 0, 45 ) );
// Render wireframe.
desc.setFillModeWireframe();
drawer->drawPolyhedron( desc, mTriggerPolyhedron, ColorI::BLACK );
}
void Trigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
{
mTriggerPolyhedron = rPolyhedron;
if (mTriggerPolyhedron.mPointList.size() != 0) {
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mObjBox.minExtents.set(1e10, 1e10, 1e10);
mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
for (U32 i = 0; i < mTriggerPolyhedron.mPointList.size(); i++) {
mObjBox.minExtents.setMin(mTriggerPolyhedron.mPointList[i]);
mObjBox.maxExtents.setMax(mTriggerPolyhedron.mPointList[i]);
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}
} else {
mObjBox.minExtents.set(-0.5, -0.5, -0.5);
mObjBox.maxExtents.set( 0.5, 0.5, 0.5);
}
MatrixF xform = getTransform();
setTransform(xform);
mClippedList.clear();
mClippedList.mPlaneList = mTriggerPolyhedron.mPlaneList;
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// for (U32 i = 0; i < mClippedList.mPlaneList.size(); i++)
// mClippedList.mPlaneList[i].neg();
MatrixF base(true);
base.scale(Point3F(1.0/mObjScale.x,
1.0/mObjScale.y,
1.0/mObjScale.z));
base.mul(mWorldToObj);
mClippedList.setBaseTransform(base);
SAFE_DELETE( mPhysicsRep );
if ( PHYSICSMGR )
{
PhysicsCollision *colShape = PHYSICSMGR->createCollision();
MatrixF colMat( true );
colMat.displace( Point3F( 0, 0, mObjBox.getExtents().z * 0.5f * mObjScale.z ) );
colShape->addBox( mObjBox.getExtents() * 0.5f * mObjScale, colMat );
//MatrixF colMat( true );
//colMat.scale( mObjScale );
//colShape->addConvex( mTriggerPolyhedron.pointList.address(), mTriggerPolyhedron.pointList.size(), colMat );
PhysicsWorld *world = PHYSICSMGR->getWorld( isServerObject() ? "server" : "client" );
mPhysicsRep = PHYSICSMGR->createBody();
mPhysicsRep->init( colShape, 0, PhysicsBody::BF_TRIGGER | PhysicsBody::BF_KINEMATIC, this, world );
mPhysicsRep->setTransform( getTransform() );
}
}
//--------------------------------------------------------------------------
bool Trigger::testObject(GameBase* enter)
{
if (mTriggerPolyhedron.mPointList.size() == 0)
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return false;
if (!(enter->getTypeMask() & mTrippedBy))
return false; //not the right type of object
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mClippedList.clear();
SphereF sphere;
sphere.center = (mWorldBox.minExtents + mWorldBox.maxExtents) * 0.5;
VectorF bv = mWorldBox.maxExtents - sphere.center;
sphere.radius = bv.len();
enter->buildPolyList(PLC_Collision, &mClippedList, mWorldBox, sphere);
return mClippedList.isEmpty() == false;
}
bool Trigger::testTrippable()
{
if ((mTripOnce == true) && (mTripped == true))
return false; // we've already fired the once
return true;
}
bool Trigger::testCondition()
{
if (mTripCondition.isEmpty())
return true; //we've got no tests to run so just do it
//test the mapper plugged in condition line
String resVar = getIdString() + String(".result");
Con::setBoolVariable(resVar.c_str(), false);
String command = resVar + "=" + mTripCondition + ";";
Con::evaluatef(command.c_str());
if (Con::getBoolVariable(resVar.c_str()) == 1)
{
return true;
}
return false;
}
bool Trigger::evalCmD(String* cmd)
{
if (!testTrippable()) return false;
if (cmd && cmd->isNotEmpty())//do we have a callback?
{
return testCondition();
}
return false;
}
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void Trigger::potentialEnterObject(GameBase* enter)
{
if( (!mDataBlock || mDataBlock->isClientSide) && isServerObject() )
return;
if( (mDataBlock && !mDataBlock->isClientSide) && isGhost() )
return;
for (U32 i = 0; i < mObjects.size(); i++) {
if (mObjects[i] == enter)
return;
}
if (testObject(enter) == true) {
mObjects.push_back(enter);
deleteNotify(enter);
if(evalCmD(&mEnterCommand))
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{
String command = String("%obj = ") + enter->getIdString() + ";";
command = command + String("%this = ") + getIdString() + ";" + mEnterCommand;
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Con::evaluate(command.c_str());
}
if( mDataBlock && testTrippable() && testCondition())
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mDataBlock->onEnterTrigger_callback( this, enter );
mTripped = true;
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}
}
void Trigger::processTick(const Move* move)
{
Parent::processTick(move);
if (!mDataBlock)
return;
if (mDataBlock->isClientSide && isServerObject())
return;
if (!mDataBlock->isClientSide && isClientObject())
return;
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if (isMounted()) {
MatrixF mat;
mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
setTransform(mat);
setRenderTransform(mat);
}
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//
if (mObjects.size() == 0)
return;
if (mLastThink + mDataBlock->tickPeriodMS < mCurrTick)
{
mCurrTick = 0;
mLastThink = 0;
for (S32 i = S32(mObjects.size() - 1); i >= 0; i--)
{
if (testObject(mObjects[i]) == false)
{
GameBase* remove = mObjects[i];
mObjects.erase(i);
clearNotify(remove);
if (evalCmD(&mLeaveCommand))
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{
String command = String("%obj = ") + remove->getIdString() + ";";
command = command + String("%this = ") + getIdString() + ";" + mLeaveCommand;
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Con::evaluate(command.c_str());
}
if (testTrippable() && testCondition())
mDataBlock->onLeaveTrigger_callback( this, remove );
mTripped = true;
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}
}
if (evalCmD(&mTickCommand))
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Con::evaluate(mTickCommand.c_str());
if (mObjects.size() != 0 && testTrippable() && testCondition())
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mDataBlock->onTickTrigger_callback( this );
}
else
{
mCurrTick += TickMs;
}
}
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void Trigger::interpolateTick(F32 delta)
{
if (isMounted()) {
MatrixF mat;
mMount.object->getRenderMountTransform( delta, mMount.node, mMount.xfm, &mat );
setRenderTransform(mat);
}
}
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//--------------------------------------------------------------------------
U32 Trigger::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
{
U32 i;
U32 retMask = Parent::packUpdate(con, mask, stream);
if( stream->writeFlag( mask & TransformMask ) )
{
stream->writeAffineTransform(mObjToWorld);
}
// Write the polyhedron
if( stream->writeFlag( mask & PolyMask ) )
{
stream->write(mTriggerPolyhedron.mPointList.size());
for (i = 0; i < mTriggerPolyhedron.mPointList.size(); i++)
mathWrite(*stream, mTriggerPolyhedron.mPointList[i]);
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stream->write(mTriggerPolyhedron.mPlaneList.size());
for (i = 0; i < mTriggerPolyhedron.mPlaneList.size(); i++)
mathWrite(*stream, mTriggerPolyhedron.mPlaneList[i]);
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stream->write(mTriggerPolyhedron.mEdgeList.size());
for (i = 0; i < mTriggerPolyhedron.mEdgeList.size(); i++) {
const Polyhedron::Edge& rEdge = mTriggerPolyhedron.mEdgeList[i];
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stream->write(rEdge.face[0]);
stream->write(rEdge.face[1]);
stream->write(rEdge.vertex[0]);
stream->write(rEdge.vertex[1]);
}
}
if( stream->writeFlag( mask & EnterCmdMask ) )
stream->writeLongString(CMD_SIZE-1, mEnterCommand.c_str());
if( stream->writeFlag( mask & LeaveCmdMask ) )
stream->writeLongString(CMD_SIZE-1, mLeaveCommand.c_str());
if( stream->writeFlag( mask & TickCmdMask ) )
stream->writeLongString(CMD_SIZE-1, mTickCommand.c_str());
return retMask;
}
void Trigger::unpackUpdate(NetConnection* con, BitStream* stream)
{
Parent::unpackUpdate(con, stream);
U32 i, size;
// Transform
if( stream->readFlag() )
{
MatrixF temp;
stream->readAffineTransform(&temp);
setTransform(temp);
}
// Read the polyhedron
if( stream->readFlag() )
{
Polyhedron tempPH;
stream->read(&size);
tempPH.mPointList.setSize(size);
for (i = 0; i < tempPH.mPointList.size(); i++)
mathRead(*stream, &tempPH.mPointList[i]);
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stream->read(&size);
tempPH.mPlaneList.setSize(size);
for (i = 0; i < tempPH.mPlaneList.size(); i++)
mathRead(*stream, &tempPH.mPlaneList[i]);
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stream->read(&size);
tempPH.mEdgeList.setSize(size);
for (i = 0; i < tempPH.mEdgeList.size(); i++) {
Polyhedron::Edge& rEdge = tempPH.mEdgeList[i];
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stream->read(&rEdge.face[0]);
stream->read(&rEdge.face[1]);
stream->read(&rEdge.vertex[0]);
stream->read(&rEdge.vertex[1]);
}
setTriggerPolyhedron(tempPH);
}
if( stream->readFlag() )
{
char buf[CMD_SIZE];
stream->readLongString(CMD_SIZE-1, buf);
mEnterCommand = buf;
}
if( stream->readFlag() )
{
char buf[CMD_SIZE];
stream->readLongString(CMD_SIZE-1, buf);
mLeaveCommand = buf;
}
if( stream->readFlag() )
{
char buf[CMD_SIZE];
stream->readLongString(CMD_SIZE-1, buf);
mTickCommand = buf;
}
}
//ConsoleMethod( Trigger, getNumObjects, S32, 2, 2, "")
DefineEngineMethod( Trigger, getNumObjects, S32, (),,
"@brief Get the number of objects that are within the Trigger's bounds.\n\n"
"@see getObject()\n")
{
return object->getNumTriggeringObjects();
}
//ConsoleMethod( Trigger, getObject, S32, 3, 3, "(int idx)")
DefineEngineMethod( Trigger, getObject, S32, ( S32 index ),,
"@brief Retrieve the requested object that is within the Trigger's bounds.\n\n"
"@param index Index of the object to get (range is 0 to getNumObjects()-1)\n"
"@returns The SimObjectID of the object, or -1 if the requested index is invalid.\n"
"@see getNumObjects()\n")
{
if (index >= object->getNumTriggeringObjects() || index < 0)
return -1;
else
return object->getObject(U32(index))->getId();
}