Torque3D/Templates/BaseGame/game/tools/levels/DefaultEditorLevel.asset.taml

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<LevelAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="DefaultEditorLevel"
LevelFile="@assetFile=DefaultEditorLevel.mis"
LevelName="DefaultEditorLevel"
isSubScene="false"
description="An empty room"
staticObjectAssetDependency0="@Asset=Prototyping:FloorGray"
VersionId="1" />