mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-16 00:54:54 +00:00
50 lines
1.3 KiB
Text
50 lines
1.3 KiB
Text
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//--- OBJECT WRITE BEGIN ---
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$ThisPrefab = new SimGroup() {
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canSave = "1";
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canSaveDynamicFields = "1";
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new ParticleEmitterNode() {
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active = "1";
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emitter = "FireEmitter";
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velocity = "1";
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dataBlock = "EmberNode";
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position = "0 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new PointLight() {
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radius = "10";
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isEnabled = "1";
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color = "1 0.603922 0 1";
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brightness = "1";
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castShadows = "1";
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staticRefreshFreq = "250";
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dynamicRefreshFreq = "8";
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priority = "1";
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animate = "1";
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animationPeriod = "1";
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animationPhase = "1";
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flareScale = "1";
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attenuationRatio = "0 1 1";
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shadowType = "DualParaboloidSinglePass";
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texSize = "512";
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overDarkFactor = "2000 1000 500 100";
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shadowDistance = "400";
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shadowSoftness = "0.15";
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numSplits = "1";
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logWeight = "0.91";
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fadeStartDistance = "0";
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lastSplitTerrainOnly = "0";
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representedInLightmap = "0";
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shadowDarkenColor = "0 0 0 -1";
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includeLightmappedGeometryInShadow = "0";
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position = "0 0 0";
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rotation = "1 0 0 0";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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};
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//--- OBJECT WRITE END ---
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