//--- OBJECT WRITE BEGIN --- $ThisPrefab = new SimGroup() { canSave = "1"; canSaveDynamicFields = "1"; new ParticleEmitterNode() { active = "1"; emitter = "FireEmitter"; velocity = "1"; dataBlock = "EmberNode"; position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; canSave = "1"; canSaveDynamicFields = "1"; }; new PointLight() { radius = "10"; isEnabled = "1"; color = "1 0.603922 0 1"; brightness = "1"; castShadows = "1"; staticRefreshFreq = "250"; dynamicRefreshFreq = "8"; priority = "1"; animate = "1"; animationPeriod = "1"; animationPhase = "1"; flareScale = "1"; attenuationRatio = "0 1 1"; shadowType = "DualParaboloidSinglePass"; texSize = "512"; overDarkFactor = "2000 1000 500 100"; shadowDistance = "400"; shadowSoftness = "0.15"; numSplits = "1"; logWeight = "0.91"; fadeStartDistance = "0"; lastSplitTerrainOnly = "0"; representedInLightmap = "0"; shadowDarkenColor = "0 0 0 -1"; includeLightmappedGeometryInShadow = "0"; position = "0 0 0"; rotation = "1 0 0 0"; canSave = "1"; canSaveDynamicFields = "1"; }; }; //--- OBJECT WRITE END ---