Torque3D/Templates/BaseGame/game/tools/tools.tscript

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function ToolsModule::onCreate(%this)
{
// ----------------------------------------------------------------------------
// Initialize core sub system functionality such as audio, the Canvas, PostFX,
// rendermanager, light managers, etc.
//
// Note that not all of these need to be initialized before the client, although
// the audio should and the canvas definitely needs to be. I've put things here
// to distinguish between the purpose and functionality of the various client
// scripts. Game specific script isn't needed until we reach the shell menus
// and start a game or connect to a server. We get the various subsystems ready
// to go, and then use initClient() to handle the rest of the startup sequence.
//
// If this is too convoluted we can reduce this complexity after futher testing
// to find exactly which subsystems should be readied before kicking things off.
// ----------------------------------------------------------------------------
ModuleDatabase.LoadExplicit( "EditorCore" );
//ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
}
function ToolsModule::onDestroy(%this)
{
}
function ToolsModule::disconnect(%this)
{
if ( isObject( Editor ) && Editor.isEditorEnabled() )
{
EditorGui.saveAs = false; //whatever edits we were doing are irrelevent now
Editor.close(MainMenuGui);
}
}