Torque3D/Templates/BaseGame/game/tools/debugger/main.tscript

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
// TCP Debugger
// To use the debugger, first call "dbgSetParameters(port, password);" from one instance of
// your game. Then, in another instance (either on the same system, or a different one) call
// "startDebugger();". Then use the gui to connect to the first instance with the port and
// password you first passed to dbgSetParameters.
//---------------------------------------------------------------------------------------------
function initializeDebugger()
{
echo(" % - Initializing Debugger");
// Load the scripts.
exec("./scripts/debugger.ed." @ $TorqueScriptFileExtension);
// And the guis.
exec("./gui/breakConditionDlg.ed.gui");
exec("./gui/connectDlg.ed.gui");
exec("./gui/editWatchDlg.ed.gui");
exec("./gui/findDlg.ed.gui");
exec("./gui/debugger.ed.gui");
exec("./gui/watchDlg.ed.gui");
}
function destroyDebugger()
{
if (isObject(TCPDebugger))
TCPDebugger.delete();
}
function startDebugger()
{
// Clean up first.
destroyDebugger();
// Create a TCP object named TCPDebugger.
new TCPObject(TCPDebugger);
// Used to get unique IDs for breakpoints and watch expressions.
$DbgBreakId = 0;
$DbgWatchSeq = 1;
// Set up the GUI.
DebuggerConsoleView.setActive(false);
$GameCanvas.pushDialog(DebuggerGui);
}