PSF-LoginServer/src/test/scala/objects/IFFLockTest.scala
Jakob Gillich f4fd78fc5d Restructure repository
* Move /common/src to /src
* Move services to net.psforever package
* Move /pslogin to /server
2020-08-26 06:19:00 +02:00

103 lines
3.2 KiB
Scala

// Copyright (c) 2017 PSForever
package objects
import akka.actor.{ActorSystem, Props}
import base.ActorTest
import net.psforever.objects.avatar.Avatar
import net.psforever.objects.{Default, GlobalDefinitions, Player}
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.serverobject.locks.{IFFLock, IFFLockControl}
import net.psforever.objects.serverobject.structures.{Building, StructureType}
import net.psforever.objects.zones.Zone
import net.psforever.types._
import org.specs2.mutable.Specification
class IFFLockTest extends Specification {
"IFFLock" should {
"construct" in {
IFFLock(GlobalDefinitions.lock_external)
ok
}
//TODO internal hacking logic will be re-written later
"keep track of its orientation as a North-corrected vector" in {
val ulp = math.ulp(1)
val lock = IFFLock(GlobalDefinitions.lock_external)
lock.Orientation = Vector3(0, 0, 0) //face North
lock.Outwards.x < ulp mustEqual true
lock.Outwards.y mustEqual 1
lock.Orientation = Vector3(0, 0, 90) //face East
lock.Outwards.x mustEqual 1
lock.Outwards.y < ulp mustEqual true
lock.Orientation = Vector3(0, 0, 180) //face South
lock.Outwards.x < ulp mustEqual true
lock.Outwards.y mustEqual -1
lock.Orientation = Vector3(0, 0, 270) //face West
lock.Outwards.x mustEqual -1
lock.Outwards.y < ulp mustEqual true
}
}
}
class IFFLockControl1Test extends ActorTest {
"IFFLockControl" should {
"construct" in {
val lock = IFFLock(GlobalDefinitions.lock_external)
lock.Actor = system.actorOf(Props(classOf[IFFLockControl], lock), "lock-control")
assert(lock.Actor != Default.Actor)
}
}
}
class IFFLockControl2Test extends ActorTest {
"IFFLockControl" should {
"can hack" in {
val (player, lock) = IFFLockControlTest.SetUpAgents(PlanetSideEmpire.TR)
player.GUID = PlanetSideGUID(1)
assert(lock.HackedBy.isEmpty)
lock.Actor ! CommonMessages.Hack(player, lock)
Thread.sleep(500L) //blocking
assert(lock.HackedBy.nonEmpty) //TODO rewrite later
}
}
}
class IFFLockControl3Test extends ActorTest {
"IFFLockControl" should {
"can clear hack" in {
val (player, lock) = IFFLockControlTest.SetUpAgents(PlanetSideEmpire.TR)
player.GUID = PlanetSideGUID(1)
assert(lock.HackedBy.isEmpty)
lock.Actor ! CommonMessages.Hack(player, lock)
Thread.sleep(500L) //blocking
assert(lock.HackedBy.nonEmpty) //TODO rewrite later
lock.Actor ! CommonMessages.ClearHack()
Thread.sleep(500L) //blocking
assert(lock.HackedBy.isEmpty) //TODO rewrite
}
}
}
object IFFLockControlTest {
def SetUpAgents(faction: PlanetSideEmpire.Value)(implicit system: ActorSystem): (Player, IFFLock) = {
val lock = IFFLock(GlobalDefinitions.lock_external)
lock.Actor = system.actorOf(Props(classOf[IFFLockControl], lock), "lock-control")
lock.Owner = new Building(
"Building",
building_guid = 0,
map_id = 0,
Zone.Nowhere,
StructureType.Building,
GlobalDefinitions.building
)
lock.Owner.Faction = faction
(Player(Avatar(0, "test", faction, CharacterGender.Male, 0, CharacterVoice.Mute)), lock)
}
}