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* Move /common/src to /src * Move services to net.psforever package * Move /pslogin to /server
103 lines
3.2 KiB
Scala
103 lines
3.2 KiB
Scala
// Copyright (c) 2017 PSForever
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package objects
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import akka.actor.{ActorSystem, Props}
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import base.ActorTest
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import net.psforever.objects.avatar.Avatar
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import net.psforever.objects.{Default, GlobalDefinitions, Player}
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import net.psforever.objects.serverobject.CommonMessages
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import net.psforever.objects.serverobject.locks.{IFFLock, IFFLockControl}
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import net.psforever.objects.serverobject.structures.{Building, StructureType}
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import net.psforever.objects.zones.Zone
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import net.psforever.types._
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import org.specs2.mutable.Specification
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class IFFLockTest extends Specification {
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"IFFLock" should {
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"construct" in {
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IFFLock(GlobalDefinitions.lock_external)
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ok
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}
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//TODO internal hacking logic will be re-written later
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"keep track of its orientation as a North-corrected vector" in {
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val ulp = math.ulp(1)
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val lock = IFFLock(GlobalDefinitions.lock_external)
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lock.Orientation = Vector3(0, 0, 0) //face North
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lock.Outwards.x < ulp mustEqual true
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lock.Outwards.y mustEqual 1
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lock.Orientation = Vector3(0, 0, 90) //face East
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lock.Outwards.x mustEqual 1
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lock.Outwards.y < ulp mustEqual true
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lock.Orientation = Vector3(0, 0, 180) //face South
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lock.Outwards.x < ulp mustEqual true
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lock.Outwards.y mustEqual -1
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lock.Orientation = Vector3(0, 0, 270) //face West
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lock.Outwards.x mustEqual -1
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lock.Outwards.y < ulp mustEqual true
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}
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}
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}
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class IFFLockControl1Test extends ActorTest {
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"IFFLockControl" should {
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"construct" in {
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val lock = IFFLock(GlobalDefinitions.lock_external)
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lock.Actor = system.actorOf(Props(classOf[IFFLockControl], lock), "lock-control")
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assert(lock.Actor != Default.Actor)
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}
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}
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}
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class IFFLockControl2Test extends ActorTest {
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"IFFLockControl" should {
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"can hack" in {
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val (player, lock) = IFFLockControlTest.SetUpAgents(PlanetSideEmpire.TR)
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player.GUID = PlanetSideGUID(1)
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assert(lock.HackedBy.isEmpty)
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lock.Actor ! CommonMessages.Hack(player, lock)
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Thread.sleep(500L) //blocking
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assert(lock.HackedBy.nonEmpty) //TODO rewrite later
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}
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}
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}
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class IFFLockControl3Test extends ActorTest {
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"IFFLockControl" should {
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"can clear hack" in {
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val (player, lock) = IFFLockControlTest.SetUpAgents(PlanetSideEmpire.TR)
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player.GUID = PlanetSideGUID(1)
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assert(lock.HackedBy.isEmpty)
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lock.Actor ! CommonMessages.Hack(player, lock)
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Thread.sleep(500L) //blocking
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assert(lock.HackedBy.nonEmpty) //TODO rewrite later
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lock.Actor ! CommonMessages.ClearHack()
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Thread.sleep(500L) //blocking
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assert(lock.HackedBy.isEmpty) //TODO rewrite
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}
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}
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}
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object IFFLockControlTest {
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def SetUpAgents(faction: PlanetSideEmpire.Value)(implicit system: ActorSystem): (Player, IFFLock) = {
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val lock = IFFLock(GlobalDefinitions.lock_external)
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lock.Actor = system.actorOf(Props(classOf[IFFLockControl], lock), "lock-control")
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lock.Owner = new Building(
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"Building",
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building_guid = 0,
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map_id = 0,
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Zone.Nowhere,
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StructureType.Building,
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GlobalDefinitions.building
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)
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lock.Owner.Faction = faction
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(Player(Avatar(0, "test", faction, CharacterGender.Male, 0, CharacterVoice.Mute)), lock)
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}
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}
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