// Copyright (c) 2017 PSForever package objects import akka.actor.{ActorSystem, Props} import base.ActorTest import net.psforever.objects.avatar.Avatar import net.psforever.objects.{Default, GlobalDefinitions, Player} import net.psforever.objects.serverobject.CommonMessages import net.psforever.objects.serverobject.locks.{IFFLock, IFFLockControl} import net.psforever.objects.serverobject.structures.{Building, StructureType} import net.psforever.objects.zones.Zone import net.psforever.types._ import org.specs2.mutable.Specification class IFFLockTest extends Specification { "IFFLock" should { "construct" in { IFFLock(GlobalDefinitions.lock_external) ok } //TODO internal hacking logic will be re-written later "keep track of its orientation as a North-corrected vector" in { val ulp = math.ulp(1) val lock = IFFLock(GlobalDefinitions.lock_external) lock.Orientation = Vector3(0, 0, 0) //face North lock.Outwards.x < ulp mustEqual true lock.Outwards.y mustEqual 1 lock.Orientation = Vector3(0, 0, 90) //face East lock.Outwards.x mustEqual 1 lock.Outwards.y < ulp mustEqual true lock.Orientation = Vector3(0, 0, 180) //face South lock.Outwards.x < ulp mustEqual true lock.Outwards.y mustEqual -1 lock.Orientation = Vector3(0, 0, 270) //face West lock.Outwards.x mustEqual -1 lock.Outwards.y < ulp mustEqual true } } } class IFFLockControl1Test extends ActorTest { "IFFLockControl" should { "construct" in { val lock = IFFLock(GlobalDefinitions.lock_external) lock.Actor = system.actorOf(Props(classOf[IFFLockControl], lock), "lock-control") assert(lock.Actor != Default.Actor) } } } class IFFLockControl2Test extends ActorTest { "IFFLockControl" should { "can hack" in { val (player, lock) = IFFLockControlTest.SetUpAgents(PlanetSideEmpire.TR) player.GUID = PlanetSideGUID(1) assert(lock.HackedBy.isEmpty) lock.Actor ! CommonMessages.Hack(player, lock) Thread.sleep(500L) //blocking assert(lock.HackedBy.nonEmpty) //TODO rewrite later } } } class IFFLockControl3Test extends ActorTest { "IFFLockControl" should { "can clear hack" in { val (player, lock) = IFFLockControlTest.SetUpAgents(PlanetSideEmpire.TR) player.GUID = PlanetSideGUID(1) assert(lock.HackedBy.isEmpty) lock.Actor ! CommonMessages.Hack(player, lock) Thread.sleep(500L) //blocking assert(lock.HackedBy.nonEmpty) //TODO rewrite later lock.Actor ! CommonMessages.ClearHack() Thread.sleep(500L) //blocking assert(lock.HackedBy.isEmpty) //TODO rewrite } } } object IFFLockControlTest { def SetUpAgents(faction: PlanetSideEmpire.Value)(implicit system: ActorSystem): (Player, IFFLock) = { val lock = IFFLock(GlobalDefinitions.lock_external) lock.Actor = system.actorOf(Props(classOf[IFFLockControl], lock), "lock-control") lock.Owner = new Building( "Building", building_guid = 0, map_id = 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building ) lock.Owner.Faction = faction (Player(Avatar(0, "test", faction, CharacterGender.Male, 0, CharacterVoice.Mute)), lock) } }