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* movement of items between locker and player repaired * fixed saving and loading of lockers contents
39 lines
1.4 KiB
Scala
39 lines
1.4 KiB
Scala
// Copyright (c) 2017 PSForever
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package net.psforever.objects
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import akka.actor.ActorContext
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import net.psforever.types.PlanetSideEmpire
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/**
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* A `LocalProjectile` is a server-side object designed to populate a fake shared space.
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* It is a placeholder intended to block out the existence of projectiles communicated from clients.
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* All clients reserve the same internal range of user-generated GUID's from 40100 to 40124, inclusive.
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* All clients recognize this same range independent of each other as "their own featureless projectiles."
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* @see `Zone.MakeReservedObjects`<br>
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* `Projectile.BaseUID`<br>
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* `Projectile.RangeUID`
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*/
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class LocalProjectile extends PlanetSideServerObject {
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def Faction = PlanetSideEmpire.NEUTRAL
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def Definition = LocalProjectile.local
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}
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object LocalProjectile {
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import net.psforever.objects.definition.ObjectDefinition
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def local = new ObjectDefinition(0) {
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Name = "projectile"
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registerAs = "projectiles"
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}
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/**
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* Instantiate and configure a `LocalProjectile` object.
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* @param id the unique id that will be assigned to this entity
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* @param context a context to allow the object to properly set up `ActorSystem` functionality
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* @return the `LocalProjectile` object
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*/
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def Constructor(id: Int, context: ActorContext): LocalProjectile = {
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new LocalProjectile()
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}
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}
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