// Copyright (c) 2017 PSForever package net.psforever.objects import akka.actor.ActorContext import net.psforever.objects.serverobject.PlanetSideServerObject import net.psforever.types.PlanetSideEmpire /** * A `LocalProjectile` is a server-side object designed to populate a fake shared space. * It is a placeholder intended to block out the existence of projectiles communicated from clients. * All clients reserve the same internal range of user-generated GUID's from 40100 to 40124, inclusive. * All clients recognize this same range independent of each other as "their own featureless projectiles." * @see `Zone.MakeReservedObjects`
* `Projectile.BaseUID`
* `Projectile.RangeUID` */ class LocalProjectile extends PlanetSideServerObject { def Faction = PlanetSideEmpire.NEUTRAL def Definition = LocalProjectile.local } object LocalProjectile { import net.psforever.objects.definition.ObjectDefinition def local = new ObjectDefinition(0) { Name = "projectile" registerAs = "projectiles" } /** * Instantiate and configure a `LocalProjectile` object. * @param id the unique id that will be assigned to this entity * @param context a context to allow the object to properly set up `ActorSystem` functionality * @return the `LocalProjectile` object */ def Constructor(id: Int, context: ActorContext): LocalProjectile = { new LocalProjectile() } }