mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-02-23 00:23:40 +00:00
* Move door orientation logic from the door itself to the IFF lock, as the lock has the correct orientation in the UBR files, whereas the door does not. * Remove ModelID from buildings (is now GUID) and change "ID" to be "MapId". A building can also be constructed with both a GUID and MapID. * Update Maps.scala and Zones.scala to (for the moment) only have Ishundar configured with Sounours V3 playtest base ownership. Default starting zone is also moved to Ishundar for now. * Fix oopsie with West Zaqar Tower * Add proximity terminal positions to constructors * Offset vehicle spawning by the correct amount from game_objects.adb.lst * Orient players correctly when spawning at a respawn tube * Apply a 90 degree offset to tech plant garage locks, as these are the only locks where the orientation does not match the orientation of the door * Add missing spawn terminals, repair/rearm terminals for both ground and air. * Additional documentation for GOAM / PAM packets
108 lines
3.6 KiB
Scala
108 lines
3.6 KiB
Scala
// Copyright (c) 2017 PSForever
|
|
package objects
|
|
|
|
import akka.actor.{ActorRef, ActorSystem, Props}
|
|
import base.ActorTest
|
|
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
|
|
import net.psforever.objects.serverobject.doors.{Door, DoorControl}
|
|
import net.psforever.objects.serverobject.structures.{Building, StructureType}
|
|
import net.psforever.objects.zones.Zone
|
|
import net.psforever.packet.game.{PlanetSideGUID, UseItemMessage}
|
|
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
|
|
import org.specs2.mutable.Specification
|
|
|
|
import scala.concurrent.duration.Duration
|
|
|
|
class DoorTest extends Specification {
|
|
val player = Player(Avatar("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
|
|
|
|
"Door" should {
|
|
"construct" in {
|
|
Door(GlobalDefinitions.door)
|
|
ok
|
|
}
|
|
|
|
"starts as closed (false)" in {
|
|
val door = Door(GlobalDefinitions.door)
|
|
door.Open mustEqual None
|
|
door.isOpen mustEqual false
|
|
}
|
|
|
|
"be opened and closed (1; manual)" in {
|
|
val door = Door(GlobalDefinitions.door)
|
|
door.isOpen mustEqual false
|
|
door.Open mustEqual None
|
|
|
|
door.Open = Some(player)
|
|
door.isOpen mustEqual true
|
|
door.Open mustEqual Some(player)
|
|
|
|
door.Open = None
|
|
door.isOpen mustEqual false
|
|
door.Open mustEqual None
|
|
}
|
|
|
|
"be opened and closed (2; toggle)" in {
|
|
val msg = UseItemMessage(PlanetSideGUID(6585), PlanetSideGUID(0), PlanetSideGUID(372), 4294967295L, false, Vector3(5.0f, 0.0f, 0.0f), Vector3(0.0f, 0.0f, 0.0f), 11, 25, 0, 364)
|
|
val door = Door(GlobalDefinitions.door)
|
|
door.Open mustEqual None
|
|
door.Use(player, msg)
|
|
door.Open mustEqual Some(player)
|
|
door.Use(player, msg)
|
|
door.Open mustEqual None
|
|
}
|
|
}
|
|
}
|
|
|
|
class DoorControl1Test extends ActorTest {
|
|
"DoorControl" should {
|
|
"construct" in {
|
|
val door = Door(GlobalDefinitions.door)
|
|
door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
|
|
assert(door.Actor != ActorRef.noSender)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DoorControl2Test extends ActorTest {
|
|
"DoorControl" should {
|
|
"open on use" in {
|
|
val (player, door) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)
|
|
val msg = UseItemMessage(PlanetSideGUID(1), PlanetSideGUID(0), PlanetSideGUID(2), 0L, false, Vector3(0f,0f,0f),Vector3(0f,0f,0f),0,0,0,0L) //faked
|
|
assert(door.Open.isEmpty)
|
|
|
|
door.Actor ! Door.Use(player, msg)
|
|
val reply = receiveOne(Duration.create(500, "ms"))
|
|
assert(reply.isInstanceOf[Door.DoorMessage])
|
|
val reply2 = reply.asInstanceOf[Door.DoorMessage]
|
|
assert(reply2.player == player)
|
|
assert(reply2.msg == msg)
|
|
assert(reply2.response == Door.OpenEvent())
|
|
assert(door.Open.isDefined)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DoorControl3Test extends ActorTest {
|
|
"DoorControl" should {
|
|
"do nothing if given garbage" in {
|
|
val (_, door) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)
|
|
assert(door.Open.isEmpty)
|
|
|
|
door.Actor ! "trash"
|
|
val reply = receiveOne(Duration.create(500, "ms"))
|
|
assert(reply.isInstanceOf[Door.NoEvent])
|
|
assert(door.Open.isEmpty)
|
|
}
|
|
}
|
|
}
|
|
|
|
object DoorControlTest {
|
|
def SetUpAgents(faction : PlanetSideEmpire.Value)(implicit system : ActorSystem) : (Player, Door) = {
|
|
val door = Door(GlobalDefinitions.door)
|
|
door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
|
|
door.Owner = new Building(building_guid = 0, map_id = 0, Zone.Nowhere, StructureType.Building)
|
|
door.Owner.Faction = faction
|
|
(Player(Avatar("test", faction, CharacterGender.Male, 0, CharacterVoice.Mute)), door)
|
|
}
|
|
}
|