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Buildings will now persist their faction in the database. At least that's what I want you to believe this change is. What it actually is: A rework of InterstellarCluster and groundwork for further reworks. InterstellarClusterService: This is the old InterstellarCluster, but as a service (it has always been one in secret). It was converted to a typed actor and it now handles all spawn point requests. ZoneActor: Basically ZoneControl, but as a typed actor. It's more of a stub right now, the eventual goal is to have it own the `Zone` object rather than the other way around. BuildingActor: BuildingControl, but as a typed actor. Also includes some minor improvements to ChatActor and sets SupervisorStrategy.restart for all typed actors (which is the default for classic actors, but not for typed actors - we may want to get more sophisticated here in the future). |
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| .. | ||
| guidtask | ||
| number | ||
| terminal | ||
| AvatarTest.scala | ||
| BuildingTest.scala | ||
| CertificationTest.scala | ||
| ContainerTest.scala | ||
| ConverterTest.scala | ||
| DamageableTest.scala | ||
| DamageModelTests.scala | ||
| DefaultTest.scala | ||
| DeployableTest.scala | ||
| DeployableToolboxTest.scala | ||
| DeploymentTest.scala | ||
| DoorTest.scala | ||
| EntityTest.scala | ||
| EquipmentSlotTest.scala | ||
| EquipmentTest.scala | ||
| ExoSuitTest.scala | ||
| FacilityTurretTest.scala | ||
| FactionAffinityTest.scala | ||
| FireModeTest.scala | ||
| GeneratorTest.scala | ||
| IFFLockTest.scala | ||
| ImplantTest.scala | ||
| InventoryTest.scala | ||
| LoadoutTest.scala | ||
| LockerTest.scala | ||
| MountableTest.scala | ||
| PlayerControlTest.scala | ||
| PlayerTest.scala | ||
| ProjectileTest.scala | ||
| RepairableTest.scala | ||
| ResourceSiloTest.scala | ||
| ServerObjectBuilderTest.scala | ||
| SpawnTubeTest.scala | ||
| UtilityTest.scala | ||
| VehicleSpawnPadTest.scala | ||
| VehicleTest.scala | ||
| VitalityTest.scala | ||
| ZoneTest.scala | ||