final case class CaptureFlagData(pos: PlacementData, faction: types.PlanetSideEmpire.Value, unk1: Int, unk2: Int, unk3: Int, unk4: Int) extends ConstructorData with Product with Serializable
A representation of the capture flag portion of ObjectCreateDetailedMessage packet data.
This creates what is known as a lattice logic unit, or LLU.
It is originally spawned in the base object called the lattice link socket during certain base captures.
Players can not directly interact with the capture flag.
Whenever an applicable player is nearby, that client will rapidly fire off ItemUseMessage packets to the server.
The capture flag will be picked-up by the player and stored in a special slot that is not part of their inventory.
A special dropping keybind has been prepared to relinquish the capture flag back to the game world.
- faction
the empire whose players may interact with this capture flag
- unk1
na
- unk2
na
- unk3
na
- unk4
na
- Source
- CaptureFlagData.scala
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- new CaptureFlagData(pos: PlacementData, faction: types.PlanetSideEmpire.Value, unk1: Int, unk2: Int, unk3: Int, unk4: Int)
- faction
the empire whose players may interact with this capture flag
- unk1
na
- unk2
na
- unk3
na
- unk4
na
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- def bitsize: Long
Performs a "sizeof()" analysis of the given object.
The calculation reflects thescodec Codecdefinition rather than the explicit parameter fields.Performs a "sizeof()" analysis of the given object.
The calculation reflects thescodec Codecdefinition rather than the explicit parameter fields. For example, a traditionalIntis normally a 32-bit number, often rendered as a32unumber. When parsed with auintL(7), it's length will be considered 7 bits (7u). (Note: being permanently signed, anscodecvalue of32uor longer must fit into aLongtype.)- returns
the number of bits necessary to measure an object of this class; defaults to
0L
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- CaptureFlagData → StreamBitSize
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- val faction: types.PlanetSideEmpire.Value
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- val pos: PlacementData
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- val unk1: Int
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