final case class GenericObjectActionMessage(object_guid: PlanetSideGUID, code: Int) extends PlanetSideGamePacket with Product with Serializable
Dispatched by the server to enact an effect on some game object. (Write more some other time.)
- object_guid
the target object
- code
the action code (0-63) 6 - Deconstructs player 7 - Start imprinting process (progress bar + character animation) 8 - Finish imprinting? 9 - Cloak 10 - Uncloak 11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated" 12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated" 13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation) 15 - Displays "This facility's generator is under attack!" 16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!" 17 - Displays "This facility's generator is back on line" 19 - Cause mines to explode 20 - Hit flinch? (orig, 82->80) 21 - Reset build cooldown from using an ACE 22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?) 23 - Plays vehicle pad animation moving downwards 24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate 27 - Activates the router internal telepad for linking 28 - Activates the router internal telepad for linking 29 - Activates the telepad deployable (also used on the router's internal telepad) 30 - Activates the telepad deployable (also used on the router's internal telepad) 31 - Animation during router teleportation (source) 32 - Animation during router teleportation (destination) 34 - Time until item can be used ????? 50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!" 53 - Put down an FDU 56 - Sets vehicle or player to be black ops 57 - Reverts player from black ops
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- GenericObjectActionMessage
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- PlanetSidePacket
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Instance Constructors
- new GenericObjectActionMessage(object_guid: PlanetSideGUID, code: Int)
- object_guid
the target object
- code
the action code (0-63) 6 - Deconstructs player 7 - Start imprinting process (progress bar + character animation) 8 - Finish imprinting? 9 - Cloak 10 - Uncloak 11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated" 12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated" 13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation) 15 - Displays "This facility's generator is under attack!" 16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!" 17 - Displays "This facility's generator is back on line" 19 - Cause mines to explode 20 - Hit flinch? (orig, 82->80) 21 - Reset build cooldown from using an ACE 22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?) 23 - Plays vehicle pad animation moving downwards 24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate 27 - Activates the router internal telepad for linking 28 - Activates the router internal telepad for linking 29 - Activates the telepad deployable (also used on the router's internal telepad) 30 - Activates the telepad deployable (also used on the router's internal telepad) 31 - Animation during router teleportation (source) 32 - Animation during router teleportation (destination) 34 - Time until item can be used ????? 50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!" 53 - Put down an FDU 56 - Sets vehicle or player to be black ops 57 - Reverts player from black ops
Type Members
- type Packet = GenericObjectActionMessage
Value Members
- final def !=(arg0: Any): Boolean
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- final def ##: Int
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- val code: Int
- def encode: Attempt[BitVector]
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- GenericObjectActionMessage → PlanetSidePacket
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- val object_guid: PlanetSideGUID
- def opcode: GamePacketOpcode.Value
- Definition Classes
- GenericObjectActionMessage → PlanetSideGamePacket → PlanetSidePacket
- def productElementNames: Iterator[String]
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- Product
- final def synchronized[T0](arg0: => T0): T0
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