Packages

final case class OxygenStateMessage(player_guid: PlanetSideGUID, progress: Float, active: Boolean, vehicle_state: Option[WaterloggedVehicleState] = None) extends PlanetSideGamePacket with Product with Serializable

Dispatched by the server to cause the player to slowly drown. If the player is mounted in a vehicle at the time, alert the player that the vehicle may be disabled.

When a player walks too far underwater, a borderless red progress bar with a countdown from 100 (98) is displayed across the screen. The countdown proceeds to zero at a fixed rate and is timed with the depleting progress bar. When it reaches zero, the player will be killed. If the player is in a vehicle after a certain depth, a blue bar and countdown pair will superimpose the red indicators. It depletes much more rapidly than the red indicators. When it reaches zero, the vehicle will become disabled. All players in the vehicle's seats will be kicked and they will not be allowed back in.

Normally, the countdowns should be set to begin at 100 (100.0). This is the earliest the drowning GUI will appear for either blue or red indicators. Passing greater intervals - up to 204.8 - will start the countdown silently but the GUI will be hidden until 100.0. (The progress indicators will actually appear to start counting from 98.) Managing the secondary vehicle countdown independent of the primary player countdown requires updating with the correct levels. The countdown can be cancelled by instructing it to be active = false.

Except for updating the indicators, all other functionality of "drowning" is automated by the server.

player_guid

the player

progress

the remaining countdown; for character oxygen, the progress per second rate is about 1

active

show a new countdown if true (resets any active countdown); clear any active countdowns if false

vehicle_state

optional state of the vehicle the player is driving

Source
OxygenStateMessage.scala
Linear Supertypes
Product, Equals, PlanetSideGamePacket, PlanetSidePacket, Serializable, AnyRef, Any
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Inherited
  1. OxygenStateMessage
  2. Product
  3. Equals
  4. PlanetSideGamePacket
  5. PlanetSidePacket
  6. Serializable
  7. AnyRef
  8. Any
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Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new OxygenStateMessage(player_guid: PlanetSideGUID, progress: Float, active: Boolean, vehicle_state: Option[WaterloggedVehicleState] = None)

    player_guid

    the player

    progress

    the remaining countdown; for character oxygen, the progress per second rate is about 1

    active

    show a new countdown if true (resets any active countdown); clear any active countdowns if false

    vehicle_state

    optional state of the vehicle the player is driving

Type Members

  1. type Packet = OxygenStateMessage

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. val active: Boolean
  5. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  6. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  7. def encode: Attempt[BitVector]
    Definition Classes
    OxygenStateMessagePlanetSidePacket
  8. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  9. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  10. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  11. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  12. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  13. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  14. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  15. def opcode: GamePacketOpcode.Value
  16. val player_guid: PlanetSideGUID
  17. def productElementNames: Iterator[String]
    Definition Classes
    Product
  18. val progress: Float
  19. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  20. val vehicle_state: Option[WaterloggedVehicleState]
  21. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  22. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  23. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from Product

Inherited from Equals

Inherited from PlanetSideGamePacket

Inherited from PlanetSidePacket

Inherited from Serializable

Inherited from AnyRef

Inherited from Any

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