Packages

package vital

Ordering
  1. Alphabetic
Visibility
  1. Public
  2. Protected

Package Members

  1. package base
  2. package collision
  3. package damage
  4. package environment
  5. package etc
  6. package interaction
  7. package projectile
  8. package prop
  9. package resistance
  10. package resolution

Type Members

  1. class AdvancedCollisionData extends CollisionData
  2. class CollisionData extends AnyRef
  3. trait CollisionDoesDamage extends AnyRef
  4. final case class CollisionXYData(data: Iterable[(Float, Int)]) extends CollisionDoesDamage with Product with Serializable
  5. final case class CollisionZData(data: Iterable[(Float, Int)]) extends CollisionDoesDamage with Product with Serializable
  6. final case class DamageFrom(data: DamageResult) extends DamagingActivity with Product with Serializable
  7. final case class DamageFromEnvironment(data: DamageResult) extends DamagingActivity with Product with Serializable
  8. final case class DamageFromExplodingEntity(data: DamageResult) extends DamagingActivity with Product with Serializable
  9. final case class DamageFromPainbox(data: DamageResult) extends DamagingActivity with Product with Serializable
  10. final case class DamageFromProjectile(data: DamageResult) extends DamagingActivity with Product with Serializable
  11. trait DamagingActivity extends VitalsActivity
  12. class ExosuitCollisionData extends AnyRef
  13. final case class HealFromEquipment(user: PlayerSource, equipment_def: EquipmentDefinition, amount: Int) extends HealingActivity with Product with Serializable
  14. final case class HealFromExoSuitChange(exosuit: types.ExoSuitType.Value) extends HealingActivity with Product with Serializable
  15. final case class HealFromImplant(implant: ImplantType, health: Int) extends HealingActivity with Product with Serializable
  16. final case class HealFromKit(kit_def: KitDefinition, amount: Int) extends HealingActivity with Product with Serializable
  17. final case class HealFromTerm(term_def: TerminalDefinition, health: Int, armor: Int) extends HealingActivity with Product with Serializable
  18. trait HealingActivity extends VitalsActivity
  19. final case class PlayerSuicide() extends DamagingActivity with Product with Serializable
  20. final case class RepairFromArmorSiphon(siphon_def: ToolDefinition, amount: Int) extends HealingActivity with Product with Serializable
  21. final case class RepairFromEquipment(user: PlayerSource, equipment_def: EquipmentDefinition, amount: Int) extends HealingActivity with Product with Serializable
  22. final case class RepairFromKit(kit_def: KitDefinition, amount: Int) extends HealingActivity with Product with Serializable
  23. final case class RepairFromTerm(term_def: TerminalDefinition, amount: Int) extends HealingActivity with Product with Serializable
  24. final case class VehicleShieldCharge(amount: Int) extends HealingActivity with Product with Serializable
  25. trait Vitality extends VitalsHistory

    A vital object can be hurt or damaged or healed or repaired (HDHR).

    A vital object can be hurt or damaged or healed or repaired (HDHR). The amount of HDHR is controlled by the damage model of this vital object reacting to stimulus. The damage model is provided.

  26. trait VitalityDefinition extends DamageModifiers

    na

    The expected (but not enforced) relationship between values follows: 0 <= DamageDestroysAt <= DamageDisablesAt < RepairRestoresAt <= MaxHealth.

  27. trait VitalsActivity extends AnyRef
  28. trait VitalsHistory extends AnyRef

    A vital object can be hurt or damaged or healed or repaired (HDHR).

    A vital object can be hurt or damaged or healed or repaired (HDHR). A history of the previous changes in vital statistics of the underlying object is recorded in reverse chronological order.

Value Members

  1. object AmenityHitResistance extends ResistanceCalculations[ObjectSource]
  2. object AmenitySplashResistance extends ResistanceCalculations[ObjectSource]
  3. object AnyResolutions extends DamageResistanceCalculations[Any]
  4. object BfrResolutions extends DamageResistanceCalculations[Int]
  5. object CollisionXYData extends Serializable
  6. object CollisionZData extends Serializable
  7. object ComplexDeployableResolutions extends DamageResistanceCalculations[Int]
  8. object HealFromEquipment extends Serializable
  9. object HealFromExoSuitChange extends Serializable
  10. object HealFromImplant extends Serializable
  11. object HealFromKit extends Serializable
  12. object HealFromTerm extends Serializable
  13. object InfantryAggravatedResistance extends ResistanceCalculations[PlayerSource]
  14. object InfantryHitResistance extends ResistanceCalculations[PlayerSource]
  15. object InfantryLashResistance extends ResistanceCalculations[PlayerSource]
  16. object InfantryResolutions extends DamageResistanceCalculations[(Int, Int)]
  17. object InfantrySplashResistance extends ResistanceCalculations[PlayerSource]
  18. object MaxResolutions extends DamageResistanceCalculations[(Int, Int)]
  19. object NoResistance extends ResistanceCalculations[SourceEntry]
  20. object NoResistanceSelection extends ResistanceSelection
  21. object NoResolutions extends DamageResistanceCalculations[Int]
  22. object RepairFromEquipment extends Serializable
  23. object RepairFromKit extends Serializable
  24. object RepairFromTerm extends Serializable
  25. object SimpleResolutions extends DamageResistanceCalculations[Int]
  26. object StandardAmenityResistance extends ResistanceSelection
  27. object StandardInfantryResistance extends ResistanceSelection
  28. object StandardVehicleResistance extends ResistanceSelection
  29. object VehicleAggravatedResistance extends ResistanceCalculations[VehicleSource]
  30. object VehicleHitResistance extends ResistanceCalculations[VehicleSource]
  31. object VehicleLashResistance extends ResistanceCalculations[VehicleSource]
  32. object VehicleResolutions extends DamageResistanceCalculations[Int]
  33. object VehicleShieldCharge extends Serializable
  34. object VehicleSplashResistance extends ResistanceCalculations[VehicleSource]
  35. object Vitality

Ungrouped