Packages

class AvatarActor extends AnyRef

Source
AvatarActor.scala
Linear Supertypes
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  1. AvatarActor
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Visibility
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Instance Constructors

  1. new AvatarActor(context: ActorContext[Command], buffer: StashBuffer[Command], sessionActor: ActorRef[Command])

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. var _avatar: Option[Avatar]
  5. var account: Option[Account]
  6. def active(account: Account): Behavior[Command]
  7. def actuallyRestoreStamina(stamina: Int, session: Session): Unit
  8. def actuallyRestoreStaminaIfStationary(stamina: Int, session: Session): Unit
  9. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  10. def avatar: Avatar
  11. def avatarCopy(copyAvatar: Avatar): Unit

    na

    na

    copyAvatar

    na

    See also

    replaceCopy(Avatar)

  12. def avatar_=(avatar: Avatar): Unit
  13. def buildContainedEquipmentFromClob(container: Container, clob: String): Unit
  14. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  15. def consumeThisMuchStamina(stamina: Int): Boolean

    Drain at most a given amount of stamina from the player's pool of stamina.

    Drain at most a given amount of stamina from the player's pool of stamina. If the player's reserves become zero in the act, inform the player that he is fatigued meaning that he will only be able to walk, all implants will deactivate, and all exertion that require stamina use will become impossible until a threshold of stamina is regained.

    stamina

    an amount to drain

    returns

    true, as long as the requested amount of stamina can be drained in total; false, otherwise

  16. def deactivateImplant(implantType: ImplantType): Unit
  17. def defaultStaminaRegen(initialDelay: FiniteDuration): Unit
  18. def deinitializeImplants(): Unit
  19. def doNotStoreLocker(): Unit
  20. implicit val ec: ExecutionContextExecutor
  21. def encodeLoadoutClobFragment(equipment: Equipment, index: Int): String
  22. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  23. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  24. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  25. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  26. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  27. val implantTimers: Map[Int, Cancellable]
  28. def initializeAllLoadouts(): Future[Seq[Option[Loadout]]]
  29. def initializeImplants(): Unit
  30. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  31. def loadLoadouts(): Future[Seq[Option[Loadout]]]
  32. def loadLocker(): Future[LockerContainer]
  33. def loadVehicleLoadouts(): Future[Seq[Option[Loadout]]]
  34. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  35. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  36. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  37. def postStartBehaviour(): Behavior[Command]
  38. def refreshLoadout(line: Int): Unit
  39. def refreshLoadouts(loadouts: Iterable[(Option[Loadout], Int)]): Unit
  40. def refreshPurchaseTimes(keys: Set[String]): Unit
  41. def replaceAvatar(newAvatar: Avatar): Unit

    na

    na

    newAvatar

    na

    See also

    avatarCopy(Avatar)

  42. def resetAnImplant(implantType: ImplantType): Unit
  43. def resolvePurchaseTimeName(faction: types.PlanetSideEmpire.Value, item: BasicDefinition): (BasicDefinition, String)
  44. def resolveSharedPurchaseTimeNames(pair: (BasicDefinition, String)): Seq[(BasicDefinition, String)]
  45. def restoreStaminaPeriodically(stamina: Int): Unit
  46. var saveLockerFunc: () => Unit
  47. def sendAvatars(account: Account): Unit

    Send list of avatars to client (show character selection screen)

  48. var session: Option[Session]
  49. def setCosmetics(cosmetics: Set[Cosmetic]): Future[Unit]
  50. var staminaRegenTimer: Cancellable
  51. def start(): Behavior[Command]
  52. def startIfStoppedStaminaRegen(initialDelay: FiniteDuration): Unit
  53. def storeLoadout(owner: Player, label: String, line: Int): Future[Loadout]
  54. def storeLocker(): Unit
  55. def storeNewLocker(): Unit
  56. def storeVehicleLoadout(owner: Player, label: String, line: Int, vehicle: Vehicle): Future[Loadout]
  57. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  58. def throwLoadoutFailure(ex: Throwable): Future[Loadout]
  59. def throwLoadoutFailure(msg: String): Future[Loadout]
  60. def toString(): String
    Definition Classes
    AnyRef → Any
  61. def tryRestoreStaminaForSession(stamina: Int): Option[Session]
  62. def updateDeployableUIElements(list: List[(Int, Int, Int, Int)]): Unit
  63. def updatePurchaseTimer(name: String, time: Long, unk1: Boolean): Unit
  64. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  65. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  66. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

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