final case class Projectile(profile: ProjectileDefinition, tool_def: ToolDefinition, fire_mode: FireModeDefinition, owner: SourceEntry, attribute_to: Int, shot_origin: Vector3, shot_angle: Vector3, fire_time: Long = System.nanoTime) extends PlanetSideGameObject with Product with Serializable
A summation of weapon (Tool) discharge.
- profile
an explanation of the damage that can be performed by this discharge
- tool_def
the weapon that caused this discharge
- fire_mode
the current fire mode of the tool used
- owner
the agency that caused the weapon to produce this projectile; most often a player (
PlayerSource)- attribute_to
an object ID that refers to the method of death that would be reported; usually the same as
tool_def.ObjectId; if not, then it is a type of vehicle (and owner should have a positiveseatedfield)- shot_origin
where the projectile started
- shot_angle
in which direction the projectile was aimed when it was discharged
- fire_time
when the weapon discharged was recorded; defaults to
System.nanoTime
- Source
- Projectile.scala
- See also
ProjectileDefinition
ToolDefinition
FireModeDefinition
SourceEntry
PlayerSource
- Alphabetic
- By Inheritance
- Projectile
- Serializable
- Product
- Equals
- PlanetSideGameObject
- WorldEntity
- IdentifiableEntity
- Identifiable
- AnyRef
- Any
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- Public
- Protected
Instance Constructors
- new Projectile(profile: ProjectileDefinition, tool_def: ToolDefinition, fire_mode: FireModeDefinition, owner: SourceEntry, attribute_to: Int, shot_origin: Vector3, shot_angle: Vector3, fire_time: Long = System.nanoTime)
- profile
an explanation of the damage that can be performed by this discharge
- tool_def
the weapon that caused this discharge
- fire_mode
the current fire mode of the tool used
- owner
the agency that caused the weapon to produce this projectile; most often a player (
PlayerSource)- attribute_to
an object ID that refers to the method of death that would be reported; usually the same as
tool_def.ObjectId; if not, then it is a type of vehicle (and owner should have a positiveseatedfield)- shot_origin
where the projectile started
- shot_angle
in which direction the projectile was aimed when it was discharged
- fire_time
when the weapon discharged was recorded; defaults to
System.nanoTime
Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##: Int
- Definition Classes
- AnyRef → Any
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- def Definition: ProjectileDefinition
- Definition Classes
- Projectile → PlanetSideGameObject
- def Destroyed: Boolean
- Definition Classes
- PlanetSideGameObject
- def Destroyed_=(state: Boolean): Boolean
- Definition Classes
- PlanetSideGameObject
- def Entity: WorldEntity
- Definition Classes
- PlanetSideGameObject
- def Entity_=(newEntity: WorldEntity): Unit
- Definition Classes
- PlanetSideGameObject
- def GUID: PlanetSideGUID
- Definition Classes
- IdentifiableEntity → Identifiable
- def GUID_=(guid: PlanetSideGUID): PlanetSideGUID
- Definition Classes
- IdentifiableEntity → Identifiable
- def GUID_=(guid: StalePlanetSideGUID): PlanetSideGUID
Always intercept
StalePlanetSideGUIDreferences when attempting to mutate the GUID value.Always intercept
StalePlanetSideGUIDreferences when attempting to mutate the GUID value.- guid
the valid GUID to assign
- returns
never returns
- Definition Classes
- IdentifiableEntity
- Exceptions thrown
`AssigningGUIDException`always
- def HasGUID: Boolean
Flag when the object has no GUID (initial condition) or is considered stale.
Flag when the object has no GUID (initial condition) or is considered stale.
- returns
whether the value of the GUID is a valid representation for this object
- Definition Classes
- IdentifiableEntity
- def Invalidate(): Unit
Indicate that the current GUID is no longer a valid representation of the object.
Indicate that the current GUID is no longer a valid representation of the object. Transforms whatever the current GUID is into a
StalePlanetSideGUIDentity with the same value. Doing this restores the object to its default mutation option ("the ability to set a new valid GUID"). The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.- Definition Classes
- IdentifiableEntity
- def Miss(): Unit
- def Orientation: Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Orientation_=(vec: Vector3): Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Position: Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Position_=(vec: Vector3): Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Resolve(): Unit
Mark the projectile as being "encountered" or "managed" at least once.
- def Velocity: Option[Vector3]
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Velocity_=(vec: Option[Vector3]): Option[Vector3]
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Velocity_=(vec: Vector3): Option[Vector3]
- Definition Classes
- WorldEntity
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- val attribute_to: Int
- def clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- val current: SimpleWorldEntity
Information about the current world coordinates and orientation of the projectile
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def finalize(): Unit
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.Throwable])
- val fire_mode: FireModeDefinition
- val fire_time: Long
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- def isMiss: Boolean
- def isMoving(test: Float): Boolean
This object is not considered moving unless it is moving at least as fast as a certain velocity.
This object is not considered moving unless it is moving at least as fast as a certain velocity.
- test
the (squared) velocity to test against
- returns
true, if we are moving;false, otherwise
- Definition Classes
- WorldEntity
- def isMoving(test: Vector3): Boolean
This object is not considered moving unless it is moving at least as fast as a certain velocity.
This object is not considered moving unless it is moving at least as fast as a certain velocity.
- test
the velocity to test against
- returns
true, if we are moving;false, otherwise
- Definition Classes
- WorldEntity
- def isMoving: Boolean
A velocity of non-zero is the same as moving.
A velocity of non-zero is the same as moving.
- returns
true, if we are moving;false, otherwise
- Definition Classes
- WorldEntity
- def isResolved: Boolean
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- val owner: SourceEntry
- def productElementNames: Iterator[String]
- Definition Classes
- Product
- val profile: ProjectileDefinition
- val shot_angle: Vector3
- val shot_origin: Vector3
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- val tool_def: ToolDefinition
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()