object OrderTerminalDefinition

Source
OrderTerminalDefinition.scala
Linear Supertypes
AnyRef, Any
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. OrderTerminalDefinition
  2. AnyRef
  3. Any
  1. Hide All
  2. Show All
Visibility
  1. Public
  2. Protected

Type Members

  1. final case class ArmorPage(stock: Map[String, (types.ExoSuitType.Value, Int)]) extends Tab with Product with Serializable

    The tab used to select an exo-suit to be worn by the player.

    The tab used to select an exo-suit to be worn by the player.

    stock

    the key is always a String value as defined from ItemTransationMessage data; the value is a tuple composed of an ExoSuitType value and a subtype value

    See also

    ExoSuitType

  2. final case class ArmorWithAmmoPage(stock: Map[String, (types.ExoSuitType.Value, Int)], items: Map[String, () => Equipment]) extends Tab with Product with Serializable

    An expanded form of the tab used to select an exo-suit to be worn by the player that also provides some equipment.

    An expanded form of the tab used to select an exo-suit to be worn by the player that also provides some equipment.

    stock

    the key is always a String value as defined from ItemTransationMessage data; the value is a tuple composed of an ExoSuitType value and a subtype value

    items

    the key is always a String value as defined from ItemTransationMessage data; the value is a curried function that produces an Equipment object

    See also

    ExoSuitType

    Equipment

  3. final case class BattleframeSpawnLoadoutPage(vehicles: Map[String, () => Vehicle]) extends LoadoutTab with Product with Serializable

    The special page used by the bfr_terminal to select a vehicle to be spawned based on the player's previous loadouts for battleframe vehicles.

    The special page used by the bfr_terminal to select a vehicle to be spawned based on the player's previous loadouts for battleframe vehicles. Vehicle loadouts are defined by a superfluous redefinition of the vehicle's mounted weapons and equipment in the trunk.

    See also

    Equipment

    Loadout

    Vehicle

    VehicleLoadout

  4. final case class CertificationPage(stock: Seq[Certification]) extends Tab with Product with Serializable

    The tab used to select a certification to be utilized by the player.

    The tab used to select a certification to be utilized by the player. Only certifications may be returned to the interface defined by this page.

    stock

    the key is always a String value as defined from ItemTransationMessage data; the value is a CertificationType value

    See also

    CertificationType

  5. final case class EquipmentPage(stock: Map[String, () => Equipment]) extends Tab with Product with Serializable

    The tab used to produce an Equipment object to be used by the player.

    The tab used to produce an Equipment object to be used by the player.

    stock

    the key is always a String value as defined from ItemTransationMessage data; the value is a curried function that produces an Equipment object

  6. final case class ImplantPage(stock: Map[String, ImplantDefinition]) extends Tab with Product with Serializable

    The tab used to select an implant to be utilized by the player.

    The tab used to select an implant to be utilized by the player. A maximum of three implants can be obtained by any player at a time depending on the player's battle rank. Only implants may be returned to the interface defined by this page.

    stock

    the key is always a String value as defined from ItemTransationMessage data; the value is a CertificationType value

    See also

    ImplantDefinition

  7. final case class InfantryLoadoutPage() extends LoadoutTab with Product with Serializable

    The tab used to select which custom loadout the player is using.

    The tab used to select which custom loadout the player is using. Player loadouts are defined by an exo-suit to be worn by the player and equipment in the holsters and the inventory. In this case, the reference to the player that is a parameter of the functions maintains information about the loadouts; no extra information specific to this page is necessary. If an exo-suit type is considered excluded, the whole loadout is blocked. If the exclusion is written as a Tuple object (A, B), A will be expected as an exo-suit type, and B will be expected as its subtype, and the pair must both match to block the whole loadout. If any of the player's inventory is considered excluded, only those items will be filtered.

    See also

    ExoSuitType

    Equipment

    InfantryLoadout

    Loadout

  8. abstract class LoadoutTab extends Tab

    The base class for "loadout" type tabs.

    The base class for "loadout" type tabs. Defines logic for enumerating items and entities that should be eliminated from being loaded. The method for filtering those excluded items, if applicable, and management of the resulting loadout object is the responsibility of the specific tab that is instantiated.

  9. sealed trait Tab extends AnyRef

    A basic tab outlining the specific type of stock available from this part of the terminal's interface.

    A basic tab outlining the specific type of stock available from this part of the terminal's interface.

    See also

    ItemTransactionMessage

  10. final case class VehicleLoadoutPage(lineOffset: Int) extends LoadoutTab with Product with Serializable

    The tab used to select which custom loadout the player's vehicle is using.

    The tab used to select which custom loadout the player's vehicle is using. Vehicle loadouts are defined by a (superfluous) redefinition of the vehicle's mounted weapons and equipment in the trunk. In this case, the reference to the player that is a parameter of the functions maintains information about the loadouts; no extra information specific to this page is necessary. If a vehicle type (by definition) is considered excluded, the whole loadout is blocked. If any of the vehicle's inventory is considered excluded, only those items will be filtered.

    See also

    Equipment

    Loadout

    VehicleLoadout

  11. final case class VehiclePage(stock: Map[String, () => Vehicle], trunk: Map[String, Loadout]) extends Tab with Product with Serializable

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def Setup(obj: Amenity, context: ActorContext): Unit

    Assemble some logic for a provided object.

    Assemble some logic for a provided object.

    obj

    an Amenity object; anticipating a Terminal object using this same definition

    context

    hook to the local Actor system

  5. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  6. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  7. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  8. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  9. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  10. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  11. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  12. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  13. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  14. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  15. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  16. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  17. def toString(): String
    Definition Classes
    AnyRef → Any
  18. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  19. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  20. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from AnyRef

Inherited from Any

Ungrouped