Packages

class ApcControl extends VehicleControl

A vehicle control agency exclusive to the armored personnel carrier (APC) ground transport vehicles. These vehicles include the Juggernaut (apc_tr), the Vindicator (apc_nc), the and Leviathan (apc_vs). A completely faction-neutral transport in the same sytle (apc) does exist but is unused. A common characteristic of this type of vehicle is the ability to discharge a defensive wide-area electromagnetic pulse.

Source
ApcControl.scala
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. ApcControl
  2. VehicleControl
  3. CargoBehavior
  4. RespondsToZoneEnvironment
  5. ContainableBehavior
  6. JammableMountedWeapons
  7. JammableBehavior
  8. RepairableVehicle
  9. RepairableEntity
  10. Repairable
  11. DamageableVehicle
  12. AggravatedBehavior
  13. DamageableEntity
  14. Damageable
  15. MountableBehavior
  16. Check
  17. BasicAffinity
  18. Actor
  19. AnyRef
  20. Any
  1. Hide All
  2. Show All
Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new ApcControl(vehicle: Vehicle)

    vehicle

    the APC

Type Members

  1. type Receive = PartialFunction[Any, Unit]
    Definition Classes
    Actor

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def AggravatedObject: Vehicle
  5. def AggravatedReaction: Boolean
    Definition Classes
    AggravatedBehavior
  6. def AggravationCleanup(id: Long): Unit
    Definition Classes
    AggravatedBehavior
  7. def CanBeRepairedByNanoDispenser(player: Player, item: Tool): Unit

    Catch the expected repair message and apply further checks to the combination of the target, the equipment, and tis user.

    Catch the expected repair message and apply further checks to the combination of the target, the equipment, and tis user. If the checks pass, perform the repair.

    player

    the user of the nano dispenser tool

    item

    the nano dispenser tool

    Definition Classes
    RepairableEntityRepairable
  8. def CanPerformRepairs(target: Target, player: Player, item: Tool): Boolean

    Test the combination of target entity, equipment user, and the equipment to determine if the repair process attempt would be permitted.

    Test the combination of target entity, equipment user, and the equipment to determine if the repair process attempt would be permitted. It is not necessary to check that the tool and its ammunition are correct types; that test was already performed.

    The target entity must be repairable and have less than full health and, if it is destroyed, must have an object attribute that permits it to be repaired after being destroyed.
    The user must have the same faction affinity as the target entity or be neutral.
    The equipment must have some ammunition.
    The user must be alive and be within a certain distance of the target entity.

    target

    the entity being repaired

    player

    the user of the nano dispenser tool

    item

    the nano dispenser tool

    returns

    true, if the target entity can be repaired; false, otherwise

    Attributes
    protected
    Definition Classes
    RepairableEntity
    See also

    org.log4s.getLogger

    PlanetSideEmpire

    Vector3.Distance

    VitalityDefinition

  9. def CancelJammeredSound(target: Any): Unit

    Deactivate a distinctive buzzing sound effect.

    Deactivate a distinctive buzzing sound effect. Due to considerations of the object that is the target, this is left to be implemented by a subclass. We merely stop the timer.

    target

    an object that can be affected by the jammered status

    Definition Classes
    JammableMountedWeaponsJammableBehavior
  10. def CancelJammeredStatus(target: Any): Unit

    Deactivate the effects of the jammered status.

    Deactivate the effects of the jammered status. Due to considerations of the object that is the target, this is left to be implemented by a subclass. We merely stop the timer.

    target

    an object that can be affected by the jammered status

    Definition Classes
    JammableMountedWeaponsJammableBehavior
  11. def CargoObject: Vehicle
    Definition Classes
    VehicleControlCargoBehavior
  12. def CleanupAggravationTimer(id: Long): Unit
    Definition Classes
    AggravatedBehavior
  13. def ContainerObject: Vehicle
    Definition Classes
    VehicleControlContainableBehavior
  14. def DamageAwareness(target: Target, cause: DamageResult, amount: Any): Unit

    Most all vehicles and the weapons mounted to them can jam if the projectile that strikes (near) them has jammering properties.

    Most all vehicles and the weapons mounted to them can jam if the projectile that strikes (near) them has jammering properties. If this vehicle has shields that were affected by previous damage, that is also reported to the clients.

    target

    the entity being destroyed

    cause

    historical information about the damage

    amount

    how much damage was performed

    Attributes
    protected
    Definition Classes
    DamageableVehicleDamageableEntity
    See also

    Service.defaultPlayerGUID

    Vehicle.CargoHolds

    VehicleAction.PlanetsideAttribute

    VehicleServiceMessage

  15. def DamageLog(target: Target, msg: String): Unit

    Log a damage message with a decorator for this target.

    Log a damage message with a decorator for this target. The decorator is constructed by the Actor name of the entity, sliced after the last forward/slash. For example, for "foo/bar/name", the decorator is just "name".

    target

    the entity to be used for the decorator

    msg

    the message for the damage log

    Attributes
    protected
    Definition Classes
    DamageableEntity
    See also

    PlanetSideServerObject

  16. def DamageLog(msg: String): Unit

    Log a damage message.

    Log a damage message.

    msg

    the message for the damage log

    Attributes
    protected
    Definition Classes
    DamageableEntity
  17. def DamageableObject: Vehicle

    Contextual access to the object being the target of this damage.

    Contextual access to the object being the target of this damage. Needs declaration in lowest implementing code.

    returns

    the entity controlled by this actor

    Definition Classes
    VehicleControlDamageableVehicleDamageable
  18. def DestructionAwareness(target: Target, cause: DamageResult): Unit

    The vehicle's shields are zero'd out if they were previously energized so that the vehicle's corpse does not act like it is still protected by vehicle shields.

    The vehicle's shields are zero'd out if they were previously energized so that the vehicle's corpse does not act like it is still protected by vehicle shields. Finally, the vehicle is tasked for deconstruction.

    target

    the entity being destroyed

    cause

    historical information about the damage

    Attributes
    protected
    Definition Classes
    ApcControlDamageableVehicleDamageableEntity
    See also

    Deployment.TryDeploymentChange

    DriveState.Undeploying

    Service.defaultPlayerGUID

    Vehicle.CargoHolds

    VehicleAction.PlanetsideAttribute

    RemoverActor.AddTask

    RemoverActor.ClearSpecific

    VehicleServiceMessage

    VehicleServiceMessage.Decon

    Zone.VehicleEvents

  19. final def Disabled: Receive
    Definition Classes
    VehicleControl
  20. final def Enabled: Receive
    Definition Classes
    VehicleControl
  21. def EndAllAggravation(): Unit
    Definition Classes
    AggravatedBehavior
  22. def FactionObject: Vehicle
    Definition Classes
    VehicleControlBasicAffinity
  23. def GainOwnership(player: Player): Unit
    Definition Classes
    VehicleControl
  24. def HandleDamage(target: Target, cause: DamageResult, damage: Any): Unit

    Select between mere damage reception or target destruction.

    Select between mere damage reception or target destruction.

    target

    the entity being damaged

    cause

    historical information about the damage

    damage

    the amount of damage

    Attributes
    protected
    Definition Classes
    DamageableEntity
    See also

    VitalDefinition.DamageDestroysAt

  25. def InteractWith: Option[PieceOfEnvironment]
    Definition Classes
    RespondsToZoneEnvironment
  26. def InteractiveObject: Vehicle
  27. def JammableObject: Vehicle

    ZoneAware is used for callback to the event systems

    ZoneAware is used for callback to the event systems

    Definition Classes
    VehicleControlJammableBehavior
  28. def LoseOwnership(): Unit
    Definition Classes
    VehicleControl
  29. def MessageDeferredCallback(msg: Any): Unit

    Reaction to the initial deferrence of a message that should handle the visual aspects of not immediately addressing the message.

    Reaction to the initial deferrence of a message that should handle the visual aspects of not immediately addressing the message. To be implemented.

    msg

    the deferred message

    Definition Classes
    VehicleControlContainableBehavior
  30. def MountableObject: Vehicle
    Definition Classes
    VehicleControlMountableBehavior
  31. def PerformDamage(target: Target, applyDamageTo: Output): Unit

    Vehicles may have charged shields that absorb damage before the vehicle's own health is affected.

    Vehicles may have charged shields that absorb damage before the vehicle's own health is affected.

    target

    the entity to be damaged

    applyDamageTo

    the function that applies the damage to the target in a target-tailored fashion

    Attributes
    protected
    Definition Classes
    DamageableVehicleDamageableEntityDamageable
  32. def PerformRepairs(target: Target, amount: Int): Int
    Attributes
    protected
    Definition Classes
    RepairableEntity
  33. def PerformRepairs(target: Target, player: Player, item: Tool): Unit

    Calculate the health points change and enact that repair action if the targets are stationary.

    Calculate the health points change and enact that repair action if the targets are stationary. Restore the target entity to a not destroyed state if applicable. Always show the repair progress bar window by using the appropriate packet.

    target

    the entity being repaired

    player

    the user of the nano dispenser tool

    item

    the nano dispenser tool

    Attributes
    protected
    Definition Classes
    RepairableEntity
    See also

    AvatarAction.PlanetsideAttributeToAll

    AvatarAction.SendResponse

    AvatarService

    InventoryStateMessage

    PlanetSideGameObject.isMoving

    RepairMessage

    Service.defaultPlayerGUID

    Tool.Discharge

    Zone.AvatarEvents

  34. def PrepareForDeletion(): Unit
    Definition Classes
    VehicleControl
  35. def PrepareForDisabled(kickPassengers: Boolean): Unit
    Definition Classes
    ApcControlVehicleControl
  36. def PutItemInSlotCallback(item: Equipment, slot: Int): Unit

    Reaction to an item being placed into a container.

    Reaction to an item being placed into a container. To be implemented.

    item

    the item that was removed

    slot

    the slot from which is was removed

    Definition Classes
    VehicleControlContainableBehavior
  37. final def ReadyToDelete: Receive
    Definition Classes
    VehicleControl
  38. def RemoveAggravatedEntry(id: Long): Aura
    Definition Classes
    AggravatedBehavior
  39. def RemoveItemFromSlotCallback(item: Equipment, slot: Int): Unit

    Reaction to an item being removed a container.

    Reaction to an item being removed a container. To be implemented.

    item

    the item that was removed

    slot

    the slot from which is was removed

    Definition Classes
    VehicleControlContainableBehavior
  40. def RepairToolValue(item: Tool): Float

    The amount of repair that any specific tool provides.

    The amount of repair that any specific tool provides.

    item

    the tool in question

    returns

    an amount to add to the repair attempt progress

    Definition Classes
    RepairableVehicleRepairable
    See also

    Repairable.Quality

  41. def RepairableObject: Vehicle

    Contextual access to the object being the target of this damage.

    Contextual access to the object being the target of this damage. Needs declaration in lowest implementing code.

    returns

    the entity controlled by this actor

    Definition Classes
    VehicleControlRepairableVehicleRepairable
  42. def RepeatMessageLater(msg: Any): Unit

    Defer a message until later.

    Defer a message until later.

    msg

    the message to defer

    Definition Classes
    ContainableBehavior
    See also

    ContainableBehavior.Defer

    DeferrableMsg

  43. def Reset(): Unit

    Stop blocking messages.

    Stop blocking messages.

    Definition Classes
    ContainableBehavior
  44. def Restoration(obj: Target): Unit

    The entity is no longer destroyed.

    The entity is no longer destroyed.

    obj

    the entity

    Definition Classes
    RepairableVehicleRepairable
  45. def Resume(): Unit

    Decrement the flag for blocking messages.

    Decrement the flag for blocking messages.

    Definition Classes
    ContainableBehavior
  46. def SetInteraction(attribute: EnvironmentTrait, action: Interaction): Unit
    Definition Classes
    RespondsToZoneEnvironment
  47. def SetInteractionStop(attribute: EnvironmentTrait, action: Interaction): Unit
    Definition Classes
    RespondsToZoneEnvironment
  48. def StartJammeredSound(target: Any, dur: Int): Unit

    Activate a distinctive buzzing sound effect.

    Activate a distinctive buzzing sound effect. Due to considerations of the object that is the target, this is left to be implemented by a subclass. We merely start the timer.

    target

    an object that can be affected by the jammered status

    dur

    the duration of the timer, in milliseconds; by default, 30000

    Definition Classes
    JammableMountedWeaponsJammableBehavior
  49. def StartJammeredStatus(target: Any, dur: Int): Unit

    Deactivate the effects of the jammered status.

    Deactivate the effects of the jammered status. Due to considerations of the object that is the target, this is left to be implemented by a subclass. We merely stop the timer.

    target

    an object that can be affected by the jammered status

    dur

    the duration of the timer, in milliseconds

    Definition Classes
    JammableMountedWeaponsJammableBehavior
  50. def SwapItemCallback(item: Equipment, fromSlot: Int): Unit

    Reaction to the existence of a swap item being produced from a container into the environment.

    Reaction to the existence of a swap item being produced from a container into the environment. To be implemented.

    item

    the item that was removed

    fromSlot

    the slot from where the item was removed (where it previous was)

    Definition Classes
    VehicleControlContainableBehavior
  51. def TryAggravationEffectActivate(data: DamageResult): Option[AggravatedDamage]
    Definition Classes
    AggravatedBehavior
  52. def TryJammerEffectActivate(target: Any, cause: DamageResult): Unit

    If the target can be validated against, affect it with the jammered status.

    If the target can be validated against, affect it with the jammered status.

    target

    the objects to be determined if affected by the source's jammering

    cause

    the source of the "jammered" status

    Definition Classes
    VehicleControlJammableBehavior
  53. def Wait(): Unit

    Increment the flag for blocking messages.

    Increment the flag for blocking messages.

    Definition Classes
    ContainableBehavior
  54. def WillAffectTarget(target: Target, damage: Int, cause: DamageResult): Boolean

    Does the damage or the projectile that caused the damage offer any reason to execute the reminder of damage resolution considerations? The projectile causing additional affects, e.g., jamming, should be tested here, when applicable.

    Does the damage or the projectile that caused the damage offer any reason to execute the reminder of damage resolution considerations? The projectile causing additional affects, e.g., jamming, should be tested here, when applicable. Contrast with Vitality.CanDamage. The damage value tested against should be the total value of all meaningful vital statistics affected.

    target

    the entity to be damaged

    damage

    the amount of damage

    cause

    historical information about the damage

    returns

    true, if damage resolution is to be evaluated; false, otherwise

    Attributes
    protected
    Definition Classes
    DamageableEntity
    See also

    Damageable.CanDamageOrJammer

    PerformDamage

  55. val aggravatedBehavior: Receive
    Definition Classes
    AggravatedBehavior
  56. def aroundPostRestart(reason: Throwable): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  57. def aroundPostStop(): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  58. def aroundPreRestart(reason: Throwable, message: Option[Any]): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  59. def aroundPreStart(): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  60. def aroundReceive(receive: akka.actor.Actor.Receive, msg: Any): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  61. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  62. final val canBeRepairedByNanoDispenser: akka.actor.Actor.Receive

    The official mixin hook; orElse onto the "control" Actor receive; catch the expected repair message and apply initial checks to the item

    The official mixin hook; orElse onto the "control" Actor receive; catch the expected repair message and apply initial checks to the item

    Definition Classes
    Repairable
    See also

    Ammo

    CanBeRepairedByNanoDispenser

    CommonMessages.Use

    GlobalDefinitions

    Tool.AmmoType

  63. var capacitor: Cancellable
    Attributes
    protected
  64. val cargoBehavior: Receive
    Definition Classes
    CargoBehavior
  65. val checkBehavior: Receive
    Definition Classes
    Check
  66. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  67. def commonDeleteBehavior: Receive
    Definition Classes
    VehicleControl
  68. def commonDisabledBehavior: Receive
    Definition Classes
    VehicleControl
  69. def commonEnabledBehavior: Receive
    Definition Classes
    ApcControlVehicleControl
  70. final val containerBehavior: Receive
    Definition Classes
    ContainableBehavior
  71. implicit val context: ActorContext
    Definition Classes
    Actor
  72. def damageableVehiclePostStop(): Unit
    Definition Classes
    DamageableVehicle
  73. var decayTimer: Cancellable

    primary vehicle decay timer

    primary vehicle decay timer

    Definition Classes
    VehicleControl
  74. var decaying: Boolean

    cheap flag for whether the vehicle is decaying

    cheap flag for whether the vehicle is decaying

    Definition Classes
    VehicleControl
  75. val dismountBehavior: Receive

    The logic governing Mountable objects that use the TryDismount message.

    The logic governing Mountable objects that use the TryDismount message. This is a mix-in trait for combining with existing Receive logic.

    Definition Classes
    MountableBehavior
    See also

    Seat

    Mountable

  76. def dismountCleanup(seatBeingDismounted: Int): Unit
    Definition Classes
    VehicleControl
  77. def dismountTest(obj: Mountable with WorldEntity, seatNumber: Int, user: Player): Boolean
    Attributes
    protected
    Definition Classes
    VehicleControlMountableBehavior
  78. def doEnvironmentInteracting(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit
    Definition Classes
    RespondsToZoneEnvironment
  79. def doInteractingWithDeath(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit

    Death causes vehicles to be destroyed outright.

    Death causes vehicles to be destroyed outright. It's not even considered as environmental damage anymore.

    obj

    the target

    body

    the environment

    data

    additional interaction information, if applicable

    Definition Classes
    VehicleControl
  80. def doInteractingWithLava(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit

    Lava causes vehicles to take (considerable) damage until they are inevitably destroyed.

    Lava causes vehicles to take (considerable) damage until they are inevitably destroyed.

    obj

    the target

    body

    the environment

    data

    additional interaction information, if applicable

    Definition Classes
    VehicleControl
  81. def doInteractingWithWater(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit

    Water causes vehicles to become disabled if they dive off too far, too deep.

    Water causes vehicles to become disabled if they dive off too far, too deep. Flying vehicles do not display progress towards being waterlogged. They just disable outright.

    obj

    the target

    body

    the environment

    data

    additional interaction information, if applicable

    Definition Classes
    VehicleControl
  82. def doInteractingWithWaterToTargets(percentage: Float, body: PieceOfEnvironment, targets: Iterable[PlanetSideServerObject]): Unit

    Tell the given targets that water causes vehicles to become disabled if they dive off too far, too deep.

    Tell the given targets that water causes vehicles to become disabled if they dive off too far, too deep.

    percentage

    the progress bar completion state

    body

    the environment

    targets

    recipients of the information

    Definition Classes
    VehicleControl
    See also

    InteractingWithEnvironment

    OxygenState

    OxygenStateTarget

  83. def endAllCargoOperations(): Unit
    Definition Classes
    CargoBehavior
  84. val environmentBehavior: Receive
    Definition Classes
    RespondsToZoneEnvironment
  85. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  86. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  87. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  88. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  89. def getUsedMountPoint(playerName: String, seatNumber: Int): Int
    Definition Classes
    MountableBehavior
  90. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  91. val interactWith: Option[PieceOfEnvironment]

    the environment that we are currently in interaction with

    the environment that we are currently in interaction with

    Definition Classes
    RespondsToZoneEnvironment
  92. val interactionTime: Long

    how long the current interaction has been progressing in the current way

    how long the current interaction has been progressing in the current way

    Definition Classes
    RespondsToZoneEnvironment
  93. val interactionTimer: Cancellable

    a gesture of automation added to the interaction

    a gesture of automation added to the interaction

    Definition Classes
    RespondsToZoneEnvironment
  94. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  95. val jammableBehavior: Receive
    Definition Classes
    JammableBehavior
  96. val jammedSound: Boolean

    flag for jammed sound

    flag for jammed sound

    Attributes
    protected
    Definition Classes
    JammableBehavior
  97. val jammeredSoundTimer: Cancellable

    the sound timer

    the sound timer

    Attributes
    protected
    Definition Classes
    JammableBehavior
  98. val jammeredStatusTimer: Cancellable

    the effect timer

    the effect timer

    Attributes
    protected
    Definition Classes
    JammableBehavior
  99. val mountBehavior: Receive

    The logic governing Mountable objects that use the TryMount message.

    The logic governing Mountable objects that use the TryMount message. This is a mix-in trait for combining with existing Receive logic.

    Definition Classes
    MountableBehavior
    See also

    Seat

    Mountable

  100. def mountCleanup(mount_point: Int, user: Player): Unit
    Definition Classes
    VehicleControl
  101. def mountTest(obj: PlanetSideServerObject with Mountable, seatNumber: Int, user: Player): Boolean
    Attributes
    protected
    Definition Classes
    VehicleControlMountableBehavior
  102. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  103. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  104. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  105. final val originalTakesDamage: akka.actor.Actor.Receive

    a duplicate of the core implementation for the default mixin hook, for use in overriding

    a duplicate of the core implementation for the default mixin hook, for use in overriding

    Definition Classes
    Damageable
  106. def postRestart(reason: Throwable): Unit
    Definition Classes
    Actor
    Annotations
    @throws(classOf[java.lang.Exception])
  107. def postStop(): Unit
    Definition Classes
    ApcControlVehicleControl → Actor
  108. def preRestart(reason: Throwable, message: Option[Any]): Unit
    Definition Classes
    Actor
    Annotations
    @throws(classOf[java.lang.Exception])
  109. def preStart(): Unit
    Definition Classes
    Actor
    Annotations
    @throws(classOf[java.lang.Exception])
  110. def receive: Receive
    Definition Classes
    VehicleControl → Actor
  111. def recoverFromEnvironmentInteracting(): Unit

    Reset the environment encounter fields and completely stop whatever is the current mechanic.

    Reset the environment encounter fields and completely stop whatever is the current mechanic. This does not perform messaging relay either with mounted occupants or with any other service.

    Definition Classes
    VehicleControlRespondsToZoneEnvironment
  112. val reportDamageToVehicle: Boolean

    whether or not the vehicle has been damaged directly, report that damage has occurred

    whether or not the vehicle has been damaged directly, report that damage has occurred

    Attributes
    protected
    Definition Classes
    DamageableVehicle
  113. implicit final val self: ActorRef
    Definition Classes
    Actor
  114. final def sender(): ActorRef
    Definition Classes
    Actor
  115. def startCargoDismounting(bailed: Boolean): Unit
    Definition Classes
    CargoBehavior
  116. def startCargoMounting(carrier_guid: PlanetSideGUID, mountPoint: Int): Unit
    Definition Classes
    CargoBehavior
  117. def stopEnvironmentInteracting(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit
    Definition Classes
    RespondsToZoneEnvironment
  118. def stopInteractingWithWater(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit

    When out of water, the vehicle no longer risks becoming disabled.

    When out of water, the vehicle no longer risks becoming disabled. It does have to endure a recovery period to get back to full dehydration Flying vehicles are exempt from this process due to the abrupt disability they experience.

    obj

    the target

    body

    the environment

    data

    additional interaction information, if applicable

    Definition Classes
    VehicleControl
  119. def stopInteractingWithWaterToTargets(percentage: Float, body: PieceOfEnvironment, targets: Iterable[PlanetSideServerObject]): Unit

    Tell the given targets that, when out of water, the vehicle no longer risks becoming disabled.

    Tell the given targets that, when out of water, the vehicle no longer risks becoming disabled.

    percentage

    the progress bar completion state

    body

    the environment

    targets

    recipients of the information

    Definition Classes
    VehicleControl
    See also

    EscapeFromEnvironment

    OxygenState

    OxygenStateTarget

  120. var submergedCondition: Option[OxygenState]

    becoming waterlogged, or drying out?

    becoming waterlogged, or drying out?

    Definition Classes
    VehicleControl
  121. def supervisorStrategy: SupervisorStrategy
    Definition Classes
    Actor
  122. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  123. val takesDamage: Receive

    the official mixin hook; orElse onto the "control" Actor receive; or, cite the originalTakesDamage protocol during inheritance overrides

    the official mixin hook; orElse onto the "control" Actor receive; or, cite the originalTakesDamage protocol during inheritance overrides

    Definition Classes
    DamageableVehicleDamageable
  124. def toString(): String
    Definition Classes
    AnyRef → Any
  125. def unhandled(message: Any): Unit
    Definition Classes
    Actor
  126. def updateZoneInteractionProgressUI(player: Player): Unit

    Without altering the state or progress of a zone interaction related to water, update the visual progress element (progress bar) that is visible to the recipient's client.

    Without altering the state or progress of a zone interaction related to water, update the visual progress element (progress bar) that is visible to the recipient's client.

    player

    the recipient of this ui update

    Definition Classes
    VehicleControl
  127. val usedMountPoint: HashMap[String, Int]

    retain the mount point that was used by this occupant to mount

    retain the mount point that was used by this occupant to mount

    Definition Classes
    MountableBehavior
  128. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  129. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  130. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from VehicleControl

Inherited from CargoBehavior

Inherited from ContainableBehavior

Inherited from JammableMountedWeapons

Inherited from JammableBehavior

Inherited from RepairableVehicle

Inherited from RepairableEntity

Inherited from Repairable

Inherited from DamageableVehicle

Inherited from AggravatedBehavior

Inherited from DamageableEntity

Inherited from Damageable

Inherited from MountableBehavior

Inherited from Check

Inherited from BasicAffinity

Inherited from Actor

Inherited from AnyRef

Inherited from Any

Ungrouped