object MapEnvironment
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- MapInfo.scala
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- MapEnvironment
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- final val dim1024MapEdgeKillPlanes: List[PieceOfEnvironment]
common map edge kill planes
- final val dim2560MapEdgeKillPlanes: List[PieceOfEnvironment]
- final val dim4096MapEdgeKillPlanes: List[PieceOfEnvironment]
- final val dim8192MapEdgeKillPlanes: List[PieceOfEnvironment]
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- final val map11Environment: List[PieceOfEnvironment]
HART denial fields for the New Conglomerate sanctuary
- final val map12Environment: List[PieceOfEnvironment]
HART denial fields for the Terran Republic sanctuary
- final val map13Environment: List[PieceOfEnvironment]
HART denial fields for the Vanu Sovereignty sanctuary
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- def specialHartGantryDenialFields(obbasemesh: PlanetSideGUID): List[PieceOfEnvironment]
Generate eight environmental representations that serve to eject players from the high altitude rapid transport (HART) building boarding hallways when the HART shuttle associated with that building is no longer boarding and the doors to those hallways should deny entrance.
Generate eight environmental representations that serve to eject players from the high altitude rapid transport (HART) building boarding hallways when the HART shuttle associated with that building is no longer boarding and the doors to those hallways should deny entrance. When kicked out of the hallway, ejected players should be placed in the same position as if the player willingly dismounted the shuttle.
The New Conglomerate HART A campus building is at an ordinal angle which makes the typical axis-aligned environment geometry unsuitable for representation of the denial field. Instead of rectangles, circles will be used. This facility is centered at 4816, 3506, 68.73806 (x ,y, z).- obbasemesh
the globally unique identifier of the orbital shuttle pad, an amenity of an
orbital_building_*- returns
a list of environmental representations
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- def zoneMapEdgeKillPlane(scale: MapScale, killN: Float, killE: Float, killS: Float, killW: Float, warnN: Float, warnE: Float, warnS: Float, warnW: Float): List[PieceOfEnvironment]
Generate the bounded regions along the edges of the zone maps that kill players and vehicles the moment those game entities enter the region to disallow players from reaching and traversing the edge of the map.
Generate the bounded regions along the edges of the zone maps that kill players and vehicles the moment those game entities enter the region to disallow players from reaching and traversing the edge of the map. Warn players who are getting too close to the kill regions that they should be cautious and turn back.
- scale
the scale of the map, indicating an outer perimeter
- killN
distance of the kill field from the top edge of the zone map
- killE
distance of the kill field from the right edge of the zone map
- killS
distance of the kill field from the bottom edge of the zone map
- killW
distance of the kill field from the left edge of the zone map
- warnN
distance of the warning region from the top edge of the zone map to the kill field
- warnE
distance of the warning region from the right edge of the zone map to the kill field
- warnS
distance of the warning region from the bottom edge of the zone map to the kill field
- warnW
distance of the warning region from the left edge of the zone map to the kill field
- returns
a list of environmental representations
- def zoneMapEdgeKillPlane(scale: MapScale): List[PieceOfEnvironment]
Generate the bounded fields on the egde of the zone maps that kill players and vehicles the moment those game entities enter the region to disallow players from reaching and traversing the edge of the map.
Generate the bounded fields on the egde of the zone maps that kill players and vehicles the moment those game entities enter the region to disallow players from reaching and traversing the edge of the map.
- scale
the scale of the map, indicating an outer perimeter
- returns
a list of environmental representations