Packages

class RouterControl extends DeployingVehicleControl

A vehicle control agency exclusive to the router. When deployed, any router telepad that was acquired from this particular router and then constructed into a router telepad somewhere in the world may synchronize with the vehicle to establish a short to medium range infantry teleportation system.

Source
RouterControl.scala
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. RouterControl
  2. DeployingVehicleControl
  3. DeploymentBehavior
  4. VehicleControl
  5. RespondsToZoneEnvironment
  6. ContainableBehavior
  7. JammableMountedWeapons
  8. JammableBehavior
  9. RepairableVehicle
  10. RepairableEntity
  11. Repairable
  12. DamageableVehicle
  13. AggravatedBehavior
  14. DamageableEntity
  15. Damageable
  16. MountableBehavior
  17. Check
  18. BasicAffinity
  19. Actor
  20. AnyRef
  21. Any
  1. Hide All
  2. Show All
Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new RouterControl(vehicle: Vehicle)

    vehicle

    the router

Type Members

  1. type Receive = PartialFunction[Any, Unit]
    Definition Classes
    Actor

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def AggravatedObject: Vehicle
  5. def AggravatedReaction: Boolean
    Definition Classes
    AggravatedBehavior
  6. def AggravationCleanup(id: Long): Unit
    Definition Classes
    AggravatedBehavior
  7. def CanBeRepairedByNanoDispenser(player: Player, item: Tool): Unit

    Catch the expected repair message and apply further checks to the combination of the target, the equipment, and tis user.

    Catch the expected repair message and apply further checks to the combination of the target, the equipment, and tis user. If the checks pass, perform the repair.

    player

    the user of the nano dispenser tool

    item

    the nano dispenser tool

    Definition Classes
    RepairableEntityRepairable
  8. def CanPerformRepairs(target: Target, player: Player, item: Tool): Boolean

    Test the combination of target entity, equipment user, and the equipment to determine if the repair process attempt would be permitted.

    Test the combination of target entity, equipment user, and the equipment to determine if the repair process attempt would be permitted. It is not necessary to check that the tool and its ammunition are correct types; that test was already performed.

    The target entity must be repairable and have less than full health and, if it is destroyed, must have an object attribute that permits it to be repaired after being destroyed.
    The user must have the same faction affinity as the target entity or be neutral.
    The equipment must have some ammunition.
    The user must be alive and be within a certain distance of the target entity.

    target

    the entity being repaired

    player

    the user of the nano dispenser tool

    item

    the nano dispenser tool

    returns

    true, if the target entity can be repaired; false, otherwise

    Attributes
    protected
    Definition Classes
    RepairableEntity
    See also

    org.log4s.getLogger

    PlanetSideEmpire

    Vector3.Distance

    VitalityDefinition

  9. def CancelJammeredSound(target: Any): Unit

    Deactivate a distinctive buzzing sound effect.

    Deactivate a distinctive buzzing sound effect. Due to considerations of the object that is the target, this is left to be implemented by a subclass. We merely stop the timer.

    target

    an object that can be affected by the jammered status

    Definition Classes
    JammableMountedWeaponsJammableBehavior
  10. def CancelJammeredStatus(target: Any): Unit

    Deactivate the effects of the jammered status.

    Deactivate the effects of the jammered status. Due to considerations of the object that is the target, this is left to be implemented by a subclass. We merely stop the timer.

    target

    an object that can be affected by the jammered status

    Definition Classes
    JammableMountedWeaponsJammableBehavior
  11. def CleanupAggravationTimer(id: Long): Unit
    Definition Classes
    AggravatedBehavior
  12. def ContainerObject: Vehicle
    Definition Classes
    VehicleControlContainableBehavior
  13. def DamageAwareness(target: Target, cause: DamageResult, amount: Any): Unit

    Most all vehicles and the weapons mounted to them can jam if the projectile that strikes (near) them has jammering properties.

    Most all vehicles and the weapons mounted to them can jam if the projectile that strikes (near) them has jammering properties. If this vehicle has shields that were affected by previous damage, that is also reported to the clients.

    target

    the entity being destroyed

    cause

    historical information about the damage

    amount

    how much damage was performed

    Attributes
    protected
    Definition Classes
    DamageableVehicleDamageableEntity
    See also

    Service.defaultPlayerGUID

    Vehicle.CargoHolds

    VehicleAction.PlanetsideAttribute

    VehicleServiceMessage

  14. def DamageLog(target: Target, msg: String): Unit

    Log a damage message with a decorator for this target.

    Log a damage message with a decorator for this target. The decorator is constructed by the Actor name of the entity, sliced after the last forward/slash. For example, for "foo/bar/name", the decorator is just "name".

    target

    the entity to be used for the decorator

    msg

    the message for the damage log

    Attributes
    protected
    Definition Classes
    DamageableEntity
    See also

    PlanetSideServerObject

  15. def DamageLog(msg: String): Unit

    Log a damage message.

    Log a damage message.

    msg

    the message for the damage log

    Attributes
    protected
    Definition Classes
    DamageableEntity
  16. def DamageableObject: Vehicle

    Contextual access to the object being the target of this damage.

    Contextual access to the object being the target of this damage. Needs declaration in lowest implementing code.

    returns

    the entity controlled by this actor

    Definition Classes
    VehicleControlDamageableVehicleDamageable
  17. def DeploymentAction(obj: DeploymentObject, state: types.DriveState.Value, prevState: types.DriveState.Value): types.DriveState.Value
  18. def DeploymentObject: Vehicle
  19. def DestructionAwareness(target: Target, cause: DamageResult): Unit

    The vehicle's shields are zero'd out if they were previously energized so that the vehicle's corpse does not act like it is still protected by vehicle shields.

    The vehicle's shields are zero'd out if they were previously energized so that the vehicle's corpse does not act like it is still protected by vehicle shields. Finally, the vehicle is tasked for deconstruction.

    target

    the entity being destroyed

    cause

    historical information about the damage

    Attributes
    protected
    Definition Classes
    DamageableVehicleDamageableEntity
    See also

    Deployment.TryDeploymentChange

    DriveState.Undeploying

    Service.defaultPlayerGUID

    Vehicle.CargoHolds

    VehicleAction.PlanetsideAttribute

    RemoverActor.AddTask

    RemoverActor.ClearSpecific

    VehicleServiceMessage

    VehicleServiceMessage.Decon

    Zone.VehicleEvents

  20. final def Disabled: Receive
    Definition Classes
    VehicleControl
  21. final def Enabled: Receive
    Definition Classes
    VehicleControl
  22. def EndAllAggravation(): Unit
    Definition Classes
    AggravatedBehavior
  23. def FactionObject: Vehicle
    Definition Classes
    VehicleControlBasicAffinity
  24. def GainOwnership(player: Player): Unit
    Definition Classes
    VehicleControl
  25. def HandleDamage(target: Target, cause: DamageResult, damage: Any): Unit

    Select between mere damage reception or target destruction.

    Select between mere damage reception or target destruction.

    target

    the entity being damaged

    cause

    historical information about the damage

    damage

    the amount of damage

    Attributes
    protected
    Definition Classes
    DamageableEntity
    See also

    VitalDefinition.DamageDestroysAt

  26. def InteractWith: Option[PieceOfEnvironment]
    Definition Classes
    RespondsToZoneEnvironment
  27. def InteractiveObject: Vehicle
  28. def JammableObject: Vehicle

    ZoneAware is used for callback to the event systems

    ZoneAware is used for callback to the event systems

    Definition Classes
    VehicleControlJammableBehavior
  29. def LoseOwnership(): Unit
    Definition Classes
    VehicleControl
  30. def MessageDeferredCallback(msg: Any): Unit

    Reaction to the initial deferrence of a message that should handle the visual aspects of not immediately addressing the message.

    Reaction to the initial deferrence of a message that should handle the visual aspects of not immediately addressing the message. To be implemented.

    msg

    the deferred message

    Definition Classes
    VehicleControlContainableBehavior
  31. def MountableObject: Vehicle
    Definition Classes
    VehicleControlMountableBehavior
  32. def PerformDamage(target: Target, applyDamageTo: Output): Unit

    Vehicles may have charged shields that absorb damage before the vehicle's own health is affected.

    Vehicles may have charged shields that absorb damage before the vehicle's own health is affected.

    target

    the entity to be damaged

    applyDamageTo

    the function that applies the damage to the target in a target-tailored fashion

    Attributes
    protected
    Definition Classes
    DamageableVehicleDamageableEntityDamageable
  33. def PerformRepairs(target: Target, amount: Int): Int
    Attributes
    protected
    Definition Classes
    RepairableEntity
  34. def PerformRepairs(target: Target, player: Player, item: Tool): Unit

    Calculate the health points change and enact that repair action if the targets are stationary.

    Calculate the health points change and enact that repair action if the targets are stationary. Restore the target entity to a not destroyed state if applicable. Always show the repair progress bar window by using the appropriate packet.

    target

    the entity being repaired

    player

    the user of the nano dispenser tool

    item

    the nano dispenser tool

    Attributes
    protected
    Definition Classes
    RepairableEntity
    See also

    AvatarAction.PlanetsideAttributeToAll

    AvatarAction.SendResponse

    AvatarService

    InventoryStateMessage

    PlanetSideGameObject.isMoving

    RepairMessage

    Service.defaultPlayerGUID

    Tool.Discharge

    Zone.AvatarEvents

  35. def PrepareForDeletion(): Unit

    Even when on the verge of deletion, the vehicle can be made to undeploy.

    Even when on the verge of deletion, the vehicle can be made to undeploy.

    Definition Classes
    DeployingVehicleControlVehicleControl
  36. def PrepareForDisabled(kickPassengers: Boolean): Unit

    Even when disabled, the vehicle can be made to undeploy.

    Even when disabled, the vehicle can be made to undeploy.

    Definition Classes
    DeployingVehicleControlVehicleControl
  37. def PutItemInSlotCallback(item: Equipment, slot: Int): Unit

    Reaction to an item being placed into a container.

    Reaction to an item being placed into a container. To be implemented.

    item

    the item that was removed

    slot

    the slot from which is was removed

    Definition Classes
    VehicleControlContainableBehavior
  38. final def ReadyToDelete: Receive
    Definition Classes
    VehicleControl
  39. def RemoveAggravatedEntry(id: Long): Aura
    Definition Classes
    AggravatedBehavior
  40. def RemoveItemFromSlotCallback(item: Equipment, slot: Int): Unit

    Reaction to an item being removed a container.

    Reaction to an item being removed a container. To be implemented.

    item

    the item that was removed

    slot

    the slot from which is was removed

    Definition Classes
    VehicleControlContainableBehavior
  41. def RepairToolValue(item: Tool): Float

    The amount of repair that any specific tool provides.

    The amount of repair that any specific tool provides.

    item

    the tool in question

    returns

    an amount to add to the repair attempt progress

    Definition Classes
    RepairableVehicleRepairable
    See also

    Repairable.Quality

  42. def RepairableObject: Vehicle

    Contextual access to the object being the target of this damage.

    Contextual access to the object being the target of this damage. Needs declaration in lowest implementing code.

    returns

    the entity controlled by this actor

    Definition Classes
    VehicleControlRepairableVehicleRepairable
  43. def RepeatMessageLater(msg: Any): Unit

    Defer a message until later.

    Defer a message until later.

    msg

    the message to defer

    Definition Classes
    ContainableBehavior
    See also

    ContainableBehavior.Defer

    DeferrableMsg

  44. def Reset(): Unit

    Stop blocking messages.

    Stop blocking messages.

    Definition Classes
    ContainableBehavior
  45. def Restoration(obj: Target): Unit

    The entity is no longer destroyed.

    The entity is no longer destroyed.

    obj

    the entity

    Definition Classes
    RepairableVehicleRepairable
  46. def Resume(): Unit

    Decrement the flag for blocking messages.

    Decrement the flag for blocking messages.

    Definition Classes
    ContainableBehavior
  47. def SetInteraction(attribute: EnvironmentTrait, action: Interaction): Unit
    Definition Classes
    RespondsToZoneEnvironment
  48. def SetInteractionStop(attribute: EnvironmentTrait, action: Interaction): Unit
    Definition Classes
    RespondsToZoneEnvironment
  49. def StartJammeredSound(target: Any, dur: Int): Unit

    Activate a distinctive buzzing sound effect.

    Activate a distinctive buzzing sound effect. Due to considerations of the object that is the target, this is left to be implemented by a subclass. We merely start the timer.

    target

    an object that can be affected by the jammered status

    dur

    the duration of the timer, in milliseconds; by default, 30000

    Definition Classes
    JammableMountedWeaponsJammableBehavior
  50. def StartJammeredStatus(target: Any, dur: Int): Unit

    Deactivate the effects of the jammered status.

    Deactivate the effects of the jammered status. Due to considerations of the object that is the target, this is left to be implemented by a subclass. We merely stop the timer.

    target

    an object that can be affected by the jammered status

    dur

    the duration of the timer, in milliseconds

    Definition Classes
    JammableMountedWeaponsJammableBehavior
  51. def SwapItemCallback(item: Equipment, fromSlot: Int): Unit

    Reaction to the existence of a swap item being produced from a container into the environment.

    Reaction to the existence of a swap item being produced from a container into the environment. To be implemented.

    item

    the item that was removed

    fromSlot

    the slot from where the item was removed (where it previous was)

    Definition Classes
    VehicleControlContainableBehavior
  52. def TryAggravationEffectActivate(data: DamageResult): Option[AggravatedDamage]
    Definition Classes
    AggravatedBehavior
  53. def TryDeployStateChange(state: types.DriveState.Value): Any
    Definition Classes
    DeploymentBehavior
  54. def TryDeploymentChange(obj: DeploymentObject, state: types.DriveState.Value): Boolean
  55. def TryDeploymentStateChange(state: types.DriveState.Value): Any
    Definition Classes
    DeploymentBehavior
  56. def TryJammerEffectActivate(target: Any, cause: DamageResult): Unit

    If the target can be validated against, affect it with the jammered status.

    If the target can be validated against, affect it with the jammered status.

    target

    the objects to be determined if affected by the source's jammering

    cause

    the source of the "jammered" status

    Definition Classes
    VehicleControlJammableBehavior
  57. def TryUndeployStateChange(state: types.DriveState.Value): Any
    Definition Classes
    DeploymentBehavior
  58. def TryUndeploymentChange(obj: DeploymentObject, state: types.DriveState.Value): Boolean
    Definition Classes
    DeploymentBehavior
  59. def UndeploymentAction(obj: DeploymentObject, state: types.DriveState.Value, prevState: types.DriveState.Value): types.DriveState.Value
  60. def Wait(): Unit

    Increment the flag for blocking messages.

    Increment the flag for blocking messages.

    Definition Classes
    ContainableBehavior
  61. def WillAffectTarget(target: Target, damage: Int, cause: DamageResult): Boolean

    Does the damage or the projectile that caused the damage offer any reason to execute the reminder of damage resolution considerations? The projectile causing additional affects, e.g., jamming, should be tested here, when applicable.

    Does the damage or the projectile that caused the damage offer any reason to execute the reminder of damage resolution considerations? The projectile causing additional affects, e.g., jamming, should be tested here, when applicable. Contrast with Vitality.CanDamage. The damage value tested against should be the total value of all meaningful vital statistics affected.

    target

    the entity to be damaged

    damage

    the amount of damage

    cause

    historical information about the damage

    returns

    true, if damage resolution is to be evaluated; false, otherwise

    Attributes
    protected
    Definition Classes
    DamageableEntity
    See also

    Damageable.CanDamageOrJammer

    PerformDamage

  62. val aggravatedBehavior: Receive
    Definition Classes
    AggravatedBehavior
  63. def aroundPostRestart(reason: Throwable): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  64. def aroundPostStop(): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  65. def aroundPreRestart(reason: Throwable, message: Option[Any]): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  66. def aroundPreStart(): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  67. def aroundReceive(receive: akka.actor.Actor.Receive, msg: Any): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  68. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  69. final val canBeRepairedByNanoDispenser: akka.actor.Actor.Receive

    The official mixin hook; orElse onto the "control" Actor receive; catch the expected repair message and apply initial checks to the item

    The official mixin hook; orElse onto the "control" Actor receive; catch the expected repair message and apply initial checks to the item

    Definition Classes
    Repairable
    See also

    Ammo

    CanBeRepairedByNanoDispenser

    CommonMessages.Use

    GlobalDefinitions

    Tool.AmmoType

  70. val checkBehavior: Receive
    Definition Classes
    Check
  71. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  72. def commonDeleteBehavior: Receive

    Even when on the verge of deletion, the vehicle can be made to undeploy.

    Even when on the verge of deletion, the vehicle can be made to undeploy.

    Definition Classes
    DeployingVehicleControlVehicleControl
  73. def commonDisabledBehavior: Receive

    Even when disabled, the vehicle can be made to undeploy.

    Even when disabled, the vehicle can be made to undeploy. Even when disabled, passengers can formally dismount from the vehicle.

    Definition Classes
    DeployingVehicleControlVehicleControl
  74. def commonEnabledBehavior: Receive
  75. final val containerBehavior: Receive
    Definition Classes
    ContainableBehavior
  76. implicit val context: ActorContext
    Definition Classes
    Actor
  77. def damageableVehiclePostStop(): Unit
    Definition Classes
    DamageableVehicle
  78. var decayTimer: Cancellable

    primary vehicle decay timer

    primary vehicle decay timer

    Definition Classes
    VehicleControl
  79. var decaying: Boolean

    cheap flag for whether the vehicle is decaying

    cheap flag for whether the vehicle is decaying

    Definition Classes
    VehicleControl
  80. val deployBehavior: Receive
    Definition Classes
    DeploymentBehavior
  81. val dismountBehavior: Receive

    The logic governing Mountable objects that use the TryDismount message.

    The logic governing Mountable objects that use the TryDismount message. This is a mix-in trait for combining with existing Receive logic.

    Definition Classes
    MountableBehavior
    See also

    Seat

    Mountable

  82. def dismountCleanup(seatBeingDismounted: Int): Unit
    Definition Classes
    VehicleControl
  83. def dismountTest(obj: Mountable with WorldEntity, seatNumber: Int, user: Player): Boolean
    Attributes
    protected
    Definition Classes
    VehicleControlMountableBehavior
  84. def doEnvironmentInteracting(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit
    Definition Classes
    RespondsToZoneEnvironment
  85. def doInteractingWithDeath(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit

    Death causes vehicles to be destroyed outright.

    Death causes vehicles to be destroyed outright. It's not even considered as environmental damage anymore.

    obj

    the target

    body

    the environment

    data

    additional interaction information, if applicable

    Definition Classes
    VehicleControl
  86. def doInteractingWithLava(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit

    Lava causes vehicles to take (considerable) damage until they are inevitably destroyed.

    Lava causes vehicles to take (considerable) damage until they are inevitably destroyed.

    obj

    the target

    body

    the environment

    data

    additional interaction information, if applicable

    Definition Classes
    VehicleControl
  87. def doInteractingWithWater(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit

    Water causes vehicles to become disabled if they dive off too far, too deep.

    Water causes vehicles to become disabled if they dive off too far, too deep. Flying vehicles do not display progress towards being waterlogged. They just disable outright.

    obj

    the target

    body

    the environment

    data

    additional interaction information, if applicable

    Definition Classes
    VehicleControl
  88. def doInteractingWithWaterToTargets(percentage: Float, body: PieceOfEnvironment, targets: Iterable[PlanetSideServerObject]): Unit

    Tell the given targets that water causes vehicles to become disabled if they dive off too far, too deep.

    Tell the given targets that water causes vehicles to become disabled if they dive off too far, too deep.

    percentage

    the progress bar completion state

    body

    the environment

    targets

    recipients of the information

    Definition Classes
    VehicleControl
    See also

    InteractingWithEnvironment

    OxygenState

    OxygenStateTarget

  89. val environmentBehavior: Receive
    Definition Classes
    RespondsToZoneEnvironment
  90. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  91. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  92. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  93. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  94. def getUsedMountPoint(playerName: String, seatNumber: Int): Int
    Definition Classes
    MountableBehavior
  95. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  96. val interactWith: Option[PieceOfEnvironment]

    the environment that we are currently in interaction with

    the environment that we are currently in interaction with

    Definition Classes
    RespondsToZoneEnvironment
  97. val interactionTime: Long

    how long the current interaction has been progressing in the current way

    how long the current interaction has been progressing in the current way

    Definition Classes
    RespondsToZoneEnvironment
  98. val interactionTimer: Cancellable

    a gesture of automation added to the interaction

    a gesture of automation added to the interaction

    Definition Classes
    RespondsToZoneEnvironment
  99. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  100. val jammableBehavior: Receive
    Definition Classes
    JammableBehavior
  101. val jammedSound: Boolean

    flag for jammed sound

    flag for jammed sound

    Attributes
    protected
    Definition Classes
    JammableBehavior
  102. val jammeredSoundTimer: Cancellable

    the sound timer

    the sound timer

    Attributes
    protected
    Definition Classes
    JammableBehavior
  103. val jammeredStatusTimer: Cancellable

    the effect timer

    the effect timer

    Attributes
    protected
    Definition Classes
    JammableBehavior
  104. val mountBehavior: Receive

    The logic governing Mountable objects that use the TryMount message.

    The logic governing Mountable objects that use the TryMount message. This is a mix-in trait for combining with existing Receive logic.

    Definition Classes
    MountableBehavior
    See also

    Seat

    Mountable

  105. def mountCleanup(mount_point: Int, user: Player): Unit
    Definition Classes
    VehicleControl
  106. def mountTest(obj: PlanetSideServerObject with Mountable, seatNumber: Int, user: Player): Boolean
    Attributes
    protected
    Definition Classes
    VehicleControlMountableBehavior
  107. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  108. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  109. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  110. final val originalTakesDamage: akka.actor.Actor.Receive

    a duplicate of the core implementation for the default mixin hook, for use in overriding

    a duplicate of the core implementation for the default mixin hook, for use in overriding

    Definition Classes
    Damageable
  111. def postRestart(reason: Throwable): Unit
    Definition Classes
    Actor
    Annotations
    @throws(classOf[java.lang.Exception])
  112. def postStop(): Unit
    Definition Classes
    VehicleControl → Actor
  113. def preRestart(reason: Throwable, message: Option[Any]): Unit
    Definition Classes
    Actor
    Annotations
    @throws(classOf[java.lang.Exception])
  114. def preStart(): Unit
    Definition Classes
    Actor
    Annotations
    @throws(classOf[java.lang.Exception])
  115. def receive: Receive
    Definition Classes
    VehicleControl → Actor
  116. def recoverFromEnvironmentInteracting(): Unit

    Reset the environment encounter fields and completely stop whatever is the current mechanic.

    Reset the environment encounter fields and completely stop whatever is the current mechanic. This does not perform messaging relay either with mounted occupants or with any other service.

    Definition Classes
    VehicleControlRespondsToZoneEnvironment
  117. val reportDamageToVehicle: Boolean

    whether or not the vehicle has been damaged directly, report that damage has occurred

    whether or not the vehicle has been damaged directly, report that damage has occurred

    Attributes
    protected
    Definition Classes
    DamageableVehicle
  118. implicit final val self: ActorRef
    Definition Classes
    Actor
  119. final def sender(): ActorRef
    Definition Classes
    Actor
  120. def specificResponseToDeployment(state: types.DriveState.Value): Unit

    React to a deployment state change.

    React to a deployment state change. Activate the internal telepad mechanism.

    state

    the deployment state

    Definition Classes
    RouterControlDeployingVehicleControl
  121. def specificResponseToUndeployment(state: types.DriveState.Value): Unit

    React to an undeployment state change.

    React to an undeployment state change. Deactivate the internal telepad mechanism.

    state

    the deployment state

    Definition Classes
    RouterControlDeployingVehicleControl
  122. def stopEnvironmentInteracting(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit
    Definition Classes
    RespondsToZoneEnvironment
  123. def stopInteractingWithWater(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit

    When out of water, the vehicle no longer risks becoming disabled.

    When out of water, the vehicle no longer risks becoming disabled. It does have to endure a recovery period to get back to full dehydration Flying vehicles are exempt from this process due to the abrupt disability they experience.

    obj

    the target

    body

    the environment

    data

    additional interaction information, if applicable

    Definition Classes
    VehicleControl
  124. def stopInteractingWithWaterToTargets(percentage: Float, body: PieceOfEnvironment, targets: Iterable[PlanetSideServerObject]): Unit

    Tell the given targets that, when out of water, the vehicle no longer risks becoming disabled.

    Tell the given targets that, when out of water, the vehicle no longer risks becoming disabled.

    percentage

    the progress bar completion state

    body

    the environment

    targets

    recipients of the information

    Definition Classes
    VehicleControl
    See also

    EscapeFromEnvironment

    OxygenState

    OxygenStateTarget

  125. var submergedCondition: Option[OxygenState]

    becoming waterlogged, or drying out?

    becoming waterlogged, or drying out?

    Definition Classes
    VehicleControl
  126. def supervisorStrategy: SupervisorStrategy
    Definition Classes
    Actor
  127. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  128. val takesDamage: Receive

    the official mixin hook; orElse onto the "control" Actor receive; or, cite the originalTakesDamage protocol during inheritance overrides

    the official mixin hook; orElse onto the "control" Actor receive; or, cite the originalTakesDamage protocol during inheritance overrides

    Definition Classes
    DamageableVehicleDamageable
  129. def toString(): String
    Definition Classes
    AnyRef → Any
  130. def unhandled(message: Any): Unit
    Definition Classes
    Actor
  131. def updateZoneInteractionProgressUI(player: Player): Unit

    Without altering the state or progress of a zone interaction related to water, update the visual progress element (progress bar) that is visible to the recipient's client.

    Without altering the state or progress of a zone interaction related to water, update the visual progress element (progress bar) that is visible to the recipient's client.

    player

    the recipient of this ui update

    Definition Classes
    VehicleControl
  132. val usedMountPoint: HashMap[String, Int]

    retain the mount point that was used by this occupant to mount

    retain the mount point that was used by this occupant to mount

    Definition Classes
    MountableBehavior
  133. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  134. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  135. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from DeploymentBehavior

Inherited from VehicleControl

Inherited from ContainableBehavior

Inherited from JammableMountedWeapons

Inherited from JammableBehavior

Inherited from RepairableVehicle

Inherited from RepairableEntity

Inherited from Repairable

Inherited from DamageableVehicle

Inherited from AggravatedBehavior

Inherited from DamageableEntity

Inherited from Damageable

Inherited from MountableBehavior

Inherited from Check

Inherited from BasicAffinity

Inherited from Actor

Inherited from AnyRef

Inherited from Any

Ungrouped