Commit graph

3 commits

Author SHA1 Message Date
Jakob Gillich
f4fd78fc5d Restructure repository
* Move /common/src to /src
* Move services to net.psforever package
* Move /pslogin to /server
2020-08-26 06:19:00 +02:00
Jakob Gillich
e0defe8240
Persistence #1 featuring quill (#508)
* Add .scalafmt.conf

* Adopt quill for database access

* Removed postgresql-async
* Refactored all instances of database access
* Creating duplicate characters of the same account is no longer possible
* Rewrote large parts of LoginSessionActor

* Implement migrations

* Move overrides into subdirectory

* Make usernames case insensitive

* Use LOWER(?) comparison instead of storing lowercased username

* import scala.util.{Success, Failure}

* Add config and joda-time dependencies

* Add sbt-scalafmt

* Use defaultWithAlign scalafmt preset

* Format all

* Add scalafix

* Remove unused imports

* Don't lowercase username when inserting

* Update readme

* Listen on worldserver.Hostname address

* Remove database test on startup

It could fail when the global thread pool is busy loading zone
maps. Migrations run on the main thread and also serve the
purpose of verifying the database configuration so it's fine to
remove the test altogether.

* Refactor chat message handlers, zones

What started as a small change to how zones are stored turned
into a pretty big effort of refactoring the chat message handler.
The !hack command was removed, the /capturebase commandwas added.

* Expose db ports in docker-compose.yml

* Silence property override log

* Rework configuration

* Unify configuration using the typesafe.config library
* Add configuration option for public address
* Configuration is now loaded from application.conf rather than worldserver.ini
* Refactor PsLogin and remove unnecessary logging
* Move pslogin into net.psforever.pslogin namespace

* Fix coverage
2020-07-13 23:54:05 -04:00
FateJH
294d5335c9 initial RelatedA0 and RelatedB0 packets
modified HandleGamePacket so that it should encode properly; modified CSA so that it attempt to detect packets that encode into ByteVectors that are 'too big' and will attempt to split them up

separated the ControlPacket tests into invdividual files and wrote tests for RelatedA0, RelatedB0, and HandleGamePacket

proof of concept MTU packet split in CSA; example in WSA @ character select

modified session pipeline to accept n queued Actors rather than just two; special packet decoder in progress

some effort separating useful sub-operations in encryption/decryption/encoding/decoding functions; introduced PacketCodingActor , devoted to encoding and decoding packets; simplified CSA so that it is devoted just to encrypting and decrypting
2017-08-25 21:20:07 -04:00