modified HandleGamePacket so that it should encode properly; modified CSA so that it attempt to detect packets that encode into ByteVectors that are 'too big' and will attempt to split them up
separated the ControlPacket tests into invdividual files and wrote tests for RelatedA0, RelatedB0, and HandleGamePacket
proof of concept MTU packet split in CSA; example in WSA @ character select
modified session pipeline to accept n queued Actors rather than just two; special packet decoder in progress
some effort separating useful sub-operations in encryption/decryption/encoding/decoding functions; introduced PacketCodingActor , devoted to encoding and decoding packets; simplified CSA so that it is devoted just to encrypting and decrypting