Commit graph

416 commits

Author SHA1 Message Date
pschord
678630fee3 Merge pull request #17 from tfarley/pkt-chatmsg
Add ChatMsg decoder and stubbed handler
2016-07-18 03:00:27 -04:00
tfarley
8411af17d3 fixup: Addressed comments 2016-07-17 23:35:17 -07:00
tfarley
aa45ea8e84 Add ChatMsg decoder and stubbed handler 2016-07-17 21:13:50 -07:00
pschord
a0194ba7de Update README.md for how to do release 2016-07-17 18:03:23 -04:00
pschord
39e8a7928b Update README.md
Added help on setting up an development environment
2016-07-16 13:45:35 -04:00
Chord
d857a436f3 Remove hardcoded IP address 2016-07-16 13:20:00 -04:00
Chord
3729c2af52 Stub out PlayerStateMessageUpstream to prevent spam 2016-07-15 02:52:26 -04:00
Chord
5fa0610208 Working login to TR Sancuary!
Packet: SetCurrentAvatarMessage

Lots of hacks to get here, but wow, what a milestone.
2016-07-15 01:45:10 -04:00
Chord
e0db8ec2b7 Adding Travis CI integration 2016-07-12 02:21:52 -04:00
Chord
e0fa3c49a2 Merge in new Game packet opcodes from the latest tool
See http://psforever.net/wiki/Game_Packets
2016-06-18 12:47:04 -04:00
Chord
78ace06516 Packet: ObjectCreateMessage
Still tons of decoding to due (it a streaming type). More hardcore RE
required.
2016-06-04 19:14:05 -04:00
Chord
c83132f21b Improve packet CharacterInfoMessage and char select 2016-06-04 13:23:59 -04:00
Chord
7af6f64429 Rebump scodec-akka due to fix 2016-06-04 13:23:37 -04:00
Chord
63311e4e88 Fix old EmpireNeed name to PlanetSideEmpire 2016-06-04 13:23:14 -04:00
Chord
9f66602298 Packet: ActionResultMessage 2016-06-04 13:22:25 -04:00
Chord
f6d84791e6 Packet: CharacterCreateRequestMessage 2016-06-04 03:33:11 -04:00
Chord
c18ec5c6ba Work around scodec-akka bug and remove old UDP packet 2016-06-04 03:15:27 -04:00
Chord
8b8194cb44 Packet: CharacterRequestMessage naming from RE 2016-06-04 03:15:02 -04:00
Chord
8ba34fec03 Fix missing decoder in GamePacketOpcode 2016-06-03 23:45:04 -04:00
Chord
d4c414df36 Packet: CharacterInfoMessage 2016-06-03 23:08:25 -04:00
Chord
50fb65ac57 Version bump scodec and specs2
Also fix assorted casting errors and improve test case readability
2016-06-03 21:47:45 -04:00
Chord
372a88bb6e Packet: Improve sizeCodec for MultiPacketEx
Was completely unreadable before. Now it's not.
2016-06-03 21:06:49 -04:00
Chord
7b82491d0e Packet: MultiPacketEx, CharacterRequestMessage
Rename AggregatePacket -> MultiPacketEx as it makes more sense
2016-06-03 20:25:20 -04:00
Chord
9a0ef28723 Improve session router name for log output purposes 2016-05-19 03:14:38 -04:00
Chord
eb03372db7 Enable WorldSession to get to login screen using replay
A nasty hack, but it works and looks cool.
2016-05-19 03:13:58 -04:00
Chord
5ed40e73b3 Fix LoginMessage and ConnectToWorldReqMsg token
The decoding was wrong. ASCII was the wrong choice. We needed a cstring
and to add padding instead of assuming a fixed size.

Fixes and closes #2
2016-05-19 03:11:15 -04:00
Chord
f1fae83548 Fixed enumeration bounds check bug 2016-05-19 01:55:43 -04:00
Chord
362e923c8f Reorganize control packet opcodes and add defaults 2016-05-19 01:55:22 -04:00
Chord
e8031f0109 Packet: KeepAliveMessage and add all game packet opcodes 2016-05-19 01:54:51 -04:00
Chord
6b02d2faab Add doc to ConnectToWorldMessage about hostname 2016-05-17 20:40:17 -04:00
Chord
d27bd7988c Made some hacks to get to 100% on the World login
Literally sending raw bytes instead of actual packets. No fks given
2016-05-17 20:34:21 -04:00
Chord
3c07cc4cf0 Correctly respond to ConnectToWorldRequestMessage 2016-05-14 15:49:35 -04:00
Chord
b210df904a Packet: ConnectToWorldRequestMessage 2016-05-14 15:38:34 -04:00
Chord
034dadc96c Packet: ConnectToWorldMessage and fix VNL test 2016-05-14 14:50:33 -04:00
Chord
43a403174f Fix bad ServerType encoding and change server type 2016-05-14 14:31:30 -04:00
Chord
aa0b895f4b Discovered name for Unknown3 (ConnectToWorldRequestMessage) 2016-05-14 12:25:32 -04:00
Chord
11298c1a46 Stub out ControlSync to prevent client from leaving
Still have no idea what these packets are actually doing...
2016-05-14 03:17:51 -04:00
Chord
6ea1d157af Packet: Unknown{7,8} -> ControlSync{,Resp}
Used IDA to figure out packet fields. Not sure what these fields
actually mean yet. Something to do with the meta / relatedA/B packets.
2016-05-14 02:54:42 -04:00
Chord
4d52d65b33 Add fault tolerance to SessionRouter and it's children 2016-05-13 23:31:27 -04:00
Chord
10f54b7980 Remove scroller and parametize UDP listener 2016-05-05 11:36:28 -04:00
Chord
cdf240cf66 Handle meta packet and return ack. server scroller
The scroller isn't usable in production as the client will deselect the
server listing each time the list is updated. This prevents you from
selecting a server.
2016-05-04 23:03:30 -04:00
Chord
c7f70e3543 Finish coding for SlottedMetaPacket and wrote test 2016-05-04 02:36:47 -04:00
Chord
ff4ea792ce Organize packets in to their own packages
Also remove legacy CryptoStateManager
2016-05-03 20:11:45 -04:00
Chord
e41d0ac9c4 Fix broken organization name in build.sbt 2016-05-03 04:04:36 -04:00
Chord
df1d222df8 Refactor package naming scheme and line endings (CRLF) 2016-05-03 03:58:58 -04:00
Chord
14e48d47ae Improve copyright script perf and perserve LE 2016-05-03 03:38:13 -04:00
Chord
83da72e50e Refactor all packet definitions out of PSPacket 2016-05-03 03:37:55 -04:00
Chord
f81d67f959 Fix missing MDC Actor tell on session creation 2016-05-02 22:28:11 -04:00
Chord
e0ac823dd6 Add GPLv3 licensing information 2016-05-02 00:08:33 -04:00
Chord
67e79e3efa Make UdbListener listen on the host address (public) 2016-05-01 23:56:44 -04:00