Commit graph

26 commits

Author SHA1 Message Date
ScrawnyRonnie
919e06f72f swap iffs, disable nonfunctional items 2025-10-28 18:55:45 -04:00
ScrawnyRonnie
3556a17f3d access granted 2024-03-02 07:29:18 -05:00
Fate-JH
ba7adee547
Merge pull request #1152 from Resaec/even_more_doors
Fix even more doors
2024-01-08 11:25:19 -05:00
Resaec
d03a73ae4e Fix doors on Byblos C4 (fixes #1151) 2023-12-09 23:02:27 +01:00
ScrawnyRonnie
689f67ec39 drop the llu 2023-12-09 07:08:04 -05:00
Resaec
b69da7ae54 Fix even more doors 2023-12-08 23:58:13 +01:00
ScrawnyRonnie
03ed518f07
Merge branch 'psforever:master' into Terminals_and_vehicles 2023-11-16 22:34:40 -05:00
ScrawnyRonnie
0c3d5f3601 Fixafewthings 2023-11-12 07:48:50 -05:00
ScrawnyRonnie
537417f880
Merge branch 'psforever:master' into master 2023-11-07 18:59:06 -05:00
ScrawnyRonnie
d228784e1c Cavern crystals (except damage - that needs help) 2023-10-29 21:55:19 -04:00
ScrawnyRonnie
5f3c9d4cc9 Fix cave facility terms 2023-10-27 21:07:30 -04:00
ScrawnyRonnie
e7850fb612
Supai Terms - Fall Damage - Cavern IA (#1)
Tweaks
2023-10-26 20:52:22 -04:00
Resaec
a63aa95d24 Fixed 7 door GUIDs 2023-10-24 00:30:59 +02:00
Fate-JH
db020e0dfc
Merge pull request #1112 from Resaec/fix_some_doors_searhus
Fixed doors in Searhus
2023-07-07 10:02:00 -04:00
Resaec
f5bb202802 Fixed doors on Forseral 2023-07-03 03:20:15 +02:00
Resaec
d3a7686108 Fixed all other broken doors on Searhus 2023-07-03 02:45:33 +02:00
Resaec
c9c14fffc7 Fixed some doors in Searhus - Drakulu and Rehua 2023-07-02 20:27:51 +02:00
Jakob Gillich
1b367c455f
formatting 2023-04-15 19:02:46 +00:00
Fate-JH
ced228509c
Intercontinental Gaslighting (#998)
* diversified building management by injecting behavior; allocated entries for the intercontinental lattice and have begun connecting warp gate entities along the intercontinental lattice; beginnings of warp gate broadcast operations; disabled free merit commendations

* allow transit across a predetermined warp gate path, i.e., proper zone-to-zone gating

* game variables for modifying warp gate behaviors; moved choice of building game logic into overloaded constructor; only handle the capitol fore dome in more realistic conditions; warp gate state restored primarily b y internal game logic; changes to which and how gates are declared inactive or broadcast at startup

* initial work on WarpgateLinkOverrideMessage, even if the packet doesn't seem to do anything; added basic service for rotating cavern zone locks via the galaxy messaging service; moved error checking for lattice connectedness

* cavern closing warning messages queued

* starting to set up ChatActor for /zlock command, and added /setbaseresources; conditions for correcting broadcast conditions of a locking warp gate pair; system for rotating through locking and unlocking cavern zones only uses two timers now and has an advance command that speeds to the next closing warning or cavern opening

* expedited cavern rotations available via '/zonerotate' and '!zonerotate [-list]'; '/zonelock' should work for caverns, though distorting the rotation order to accommodate the cavern being unlocked; configuration arguments exist for the setup of cavern rotations and for the rotation itself

* populated cavern lattice connections for a specific rotation order; warp gates will properly activate and deactivate and modify their neighborhood information based on which stage of the rotation; fed up with the blockmap going wrong; added a sanity test for the cavern lattice; Spiker damage calculation changes

* adjusted local variable requirements of BuildingActor to integrate retained actors more closely with the Behavior; on the other hand, another value is passed around the logic

* bug fixes observed from issues found in logs since 20220520; halved the spawn height when gating to a cavern warpgate

* cavern benefits are now represented by enumeration classes rather than additive binary numbers; when facilities change state, benefits are evaluated; when caverns rotate, benefits are evaluated; cavern facility logic added; attempted handling for inventory disarray conditions (untested)

* broke down tabs for easier navigation; added test to stop spawning of cavern equipment when not otherwise permitted

* code comments, everywhere; correcting issues with cavern rotation timing reports

* but is it flying?
2022-06-14 02:21:24 -04:00
Jason_DiDonato@yahoo.com
8adb012a92 reestablished connection between western Seth spawn door and its iff lock; restablished connection between doors and iff locks for all doors on the south side of South Amun Tower 2022-06-02 00:58:33 -04:00
Mazo
b06bdff98f Fix erroneous data 2021-10-05 19:53:01 +01:00
Mazo
2da4d1d3a7 Fix pse_relativeobject positioning in zonemap json, and for some reason llm_socket data was also missing 2021-10-05 19:30:31 +01:00
Mazo
38a67d0388 Remove non-ctf facility LLU sockets from map json 2021-01-24 20:46:58 +00:00
Mazo
bf240295da Fix zipline path data being entirely missing 2020-11-30 22:30:13 +00:00
Jakob Gillich
08eed0f331 More fixes
* Fix !list not distinguishing between players and corpses
* Fix /worldkick not working
* /silence no longer responds with a message window
* Fix 96-99 zone map files
* Fix implants not resetting after being jammend
* Fix MAXes requiring the wrong certs
2020-08-28 06:16:32 +02:00
Jakob Gillich
f4fd78fc5d Restructure repository
* Move /common/src to /src
* Move services to net.psforever package
* Move /pslogin to /server
2020-08-26 06:19:00 +02:00