* modified DCData to account for Max suit encoding; modified converters for the avatar that would make use of DCData changes; corrections to enforce that Max/ex-Max always has correct hand showing
* separating initialization-time random GUID assignments from initialization-time fixed GUID assignments by performing them all later
Class and Actor mixins for Deployment state. The logic is surprisingly self-contained, mostly.
DriveState:
This is not the former DriveState Enumeration of /packet/game/objectcreate/. This is now a /types/ Enumeration shared across /common/ objects and serves the functionality of both, at least to the extent that it is understood. Functions are includes that define the logic order or state changes and divides states into (two) groups.
VehicleService:
The directory /pslogin/src/test has been created and tests have been migrated there. Originally, the tests were located in the wrong place and were being skipped when not executed manually. They should now appear in coverage reports and be run as a part of continuous integration.
2018-02-17 17:37:53 -05:00
Renamed from pslogin/src/main/test/scala/PacketCodingActorTest.scala (Browse further)