* preparations for deploying oicw little buddy projectiles
* oicw little buddy projectiles spawn and animate properly, but damage dealing is inconclusive
* radiator clouds cause damage to infantry health
* oicw little buddy projectiles do damage upon detonation; different descent pattern; projectile types given own Enumeration
* proximity terminals for vehicle actions no longer need to use the vehicle event system as a middleman for making changes
* redid the workflow of the proximity terminal resolution so that it avoids SessionActor as much as is possible; this may be a mistake, but my future self will pay the price instead
* changed the timing and the angles of the little buddy explosions; fixed proximity terminal tests