* extensive modifications to source entry shorthand
* moving 11 files changes 55 other files
* added score card classes; upgraded packet classes
* I decided to import over everything
* proliferation of in-game activity messages, especially for spawning activity; removed defaults for activities; fixed (most?) building tests
* upkeep on the LLU's managing service, as well as the facility hack management service, in response to a potential bug
* a facility that changes faction affiliation while it is the destination of an LLU delivery will cancel that LLU delivery
* fixed crash due to boomer trigger overriding position of ace, without the ace being properly cleaned up on the client of the bomber; fixed issue with the boomer trigger going missing
* flipped the first two FDU deployable settings so they match the correct fire modes; corrected a stack overflow situation with the sourcing entities
* action, but no response
* condensed parameters on avatar class
* as always, fixing tests
* quickly, loose ends tied
* preparations for deploying oicw little buddy projectiles
* oicw little buddy projectiles spawn and animate properly, but damage dealing is inconclusive
* radiator clouds cause damage to infantry health
* oicw little buddy projectiles do damage upon detonation; different descent pattern; projectile types given own Enumeration
* proximity terminals for vehicle actions no longer need to use the vehicle event system as a middleman for making changes
* redid the workflow of the proximity terminal resolution so that it avoids SessionActor as much as is possible; this may be a mistake, but my future self will pay the price instead
* changed the timing and the angles of the little buddy explosions; fixed proximity terminal tests