* object registration adjustments for players and avatars and lockers (especially lockers)
* refactored locker container
* modifications to fields and method names for guid-related files; SpecificNumberSource created
* locker item display; proper item insertion into locker-space and searchability of that locker-space
* proper item removal from locker-space, including swap-items on other insertion tasks
* comments and tests; adjusted avatar/player registrations; allowed for restriction in the SpecificNumberSource; renamed CataloguedInventory to LocallyRegisteredInventory, and made internal object registration work
* accommodations for RequestDestroy, to allow the locker's Clear button to work; modification of expectation for resolving projectiles through ValidObject
* initial spiker logic for charging mechanic; it's functional but doesn't work exactly by the numbers say it should
* no damage degrade for radial damage; charge mode features, including damage on the projectile and fire mode on the weapon; the Spiker's damage output is pretty close to accurate
* ammunition drain timer works correctly; no need for the progress completion function; new formatting sucks
* dial back on fire mode changes; stop excessive weapon discharge case; comments
* master merge; test fix (when did it change?)
* test repair; fixed unintentional side-effect of instantiation of StanDamProf
* introduction of aggravated damage properties and modification of damage pathways such that 'aggravated' is treated as a unique damage type
* initial work and tests for AggravatedDamageMessage
* wrote aggravated damage properties into the definitions of projectiles that convey them; basic workflow for aggravation from projectile damage is in place, but not tested
* merge rebase resolutions
* grenade projectile flag on projectile definition; better timing control on aura behavior and integration with player control
* timing and damage tuning around: standard, reinforced, max; plasma grenades, dragon
* work on starfire damage profile; moved aura behavior into own folder and creates an aura container object; extended aura behavior to vehicles; applied target-control to aggravation effect
* woring Starfire damage calculations; projectiles have open-ended quality modifier
* working comet calculations
* separated aggravation behavior and uara management behavior; moved files into packages and deleted old files
* moved aggravation damage into damage implementations of turrets and vehicles, rather than directly into ther immediate control agencies; revamp projectile quality modifiers; comet now does initial damage and one less tick of aggravation; the implementation progression of damageable entities is different now
* eliminated multiple timers for a single aura effect; added comments; added tests; fixed tests
* aura effects that will run for longer will not get replaced by aura effects that would end sooner
* merge rebase; accommodation for suppressing aura where no aura should be displayed; new radial degrade calculations
* test repairs
* merge rebase hell
* dragon fireball burn damage modification
* fireball burn effect should always be 1 as long as it does damage, despite radial degrade
* Fix !list not distinguishing between players and corpses
* Fix /worldkick not working
* /silence no longer responds with a message window
* Fix 96-99 zone map files
* Fix implants not resetting after being jammend
* Fix MAXes requiring the wrong certs
* RefreshLoadouts no longer queries loadoads from the database
* /gmtell no longer sends to self
* Set AMS spawn timer to 10 seconds
* Fix medkit cooldown display
* Fix wrong max type being purchased
* Fix implants not being locked when fatigued
* Fix implants progress bar
* Make tells case insensitive