Commit graph

377 commits

Author SHA1 Message Date
Fate-JH
1ff0577db7 making specific target validation conditions for different auto turrets, also target blanking, and clarification of how the self-reporting mode cleansup after itself; wrote function documentation to make it all make sense (it doesn't) 2024-01-23 17:45:20 -05:00
Fate-JH
02ad42743c self-reported firing mode for targets that go stationary and then use a 'clever trick' to avoid taking damage while in full exposure to the automated turret; documentation on the automated turret operations (it needs it!) 2024-01-17 23:35:57 -05:00
Fate-JH
3ffb817f4a attempted cleanup of previous test fire condition; division of turret callbacks between generic targets and vehicle targets; facility turret stops automatic fire when being mounted and resumes automatic mode when being dismounted 2024-01-17 23:35:55 -05:00
Fate-JH
20b5de34ab adjust mounting code to betterhandle automation with the facility turrets; basic operation of automation has also been changed, adding a variety of ranges to test against, and cylindrical distance checks 2024-01-17 23:35:55 -05:00
Fate-JH
fc2ce70aae separated overworld facility turrets from cavern facility turrets, called vanu sentry turrets; tightened functionality inheritance between turret deployables and facility turrets; corrected issue where recharging vehicle weapons didn't work 2024-01-17 23:35:54 -05:00
Fate-JH
18c3162dfe introduced definition properties to configure auto fire; interspersed properties into relevant files; non-squared velocity check for isMoving 2024-01-17 23:35:53 -05:00
Fate-JH
2e84b33a47 thoroughly reorganized code in behavior; added code for turret-specific interactions for deployable construction, deployable destruction, jamming, and for weaponfire retribution; killing is currently disable for testing turnaround 2024-01-17 23:35:52 -05:00
Fate-JH
41462ce540 initial AIDamage packet and tests; wrote handling code for the AIDamage packet that transforms it into actionable projectile damage 2024-01-17 23:35:50 -05:00
Fate-JH
9952803883 zone interaction for turret discovery, players only so far; minor field value change for small turret data; automated turret target recognition; grammatical and linter fixes 2024-01-17 23:35:47 -05:00
Fate-JH
e9daae5802
More Experience Fixes (#1163)
* revenge experience now rate down and capped; fixed issue with the tail of an empty list

* fixed column name difference between database and persistence objects
2024-01-17 23:32:54 -05:00
Fate-JH
373d86fd57 whether the order fails or not, the flag is reset 2024-01-16 01:33:13 -05:00
Fate-JH
85957670ba
Log-Related Fixes (2023-12-5) (#1149)
* tighened up the iterative processing aspects of kill assist calculations; wrong database query for assists; assumption of flag being acquired when it really wasn't; assumption of facility capture start when no longer represented

* mainly, the spacing

* augmented the calculations for bep

* adjustment to calculations for the long life bonus experience and to the lifespan experience limits
2024-01-08 12:59:58 -05:00
Fate-JH
ba7adee547
Merge pull request #1152 from Resaec/even_more_doors
Fix even more doors
2024-01-08 11:25:19 -05:00
Fate-JH
da32c68479
Merge pull request #1159 from Resaec/squad_voice_host_request_message
Fully implement the VoiceHostRequest packet
2024-01-08 11:25:00 -05:00
Resaec
2555875d49 Cleaned up warnings 2024-01-02 02:07:04 +01:00
Resaec
f7f734296b OutfitMembershipRequest packet codec finished 2023-12-28 23:02:48 +01:00
Resaec
9703ac402d OutfitMembershipRequest packet start 2023-12-27 06:25:40 +01:00
Resaec
88ac2f35f7 Append opportunistic overhang data consumer 2023-12-27 01:47:25 +01:00
Resaec
e68c912ecb Implement the VoiceHostRequest message 2023-12-24 05:14:27 +01:00
Fate-JH
b17d699b5f
Decode Packets, Again (#1156)
* fixing issue where the iterator of a closed stream produces no output; added option to include an entire directory of input files; streamlined workflow between gcapy and preprocessed files

* added documentation; restored functionality of the source's iterator; tidied code

* restored functionlaity/reliability of skip-existing and management of duplicate files and file cleanup; added exclusive log for decode error messages

* collects all literal decode errors falling through the logging cracks

* finally eliminating log spam; tidying up the decoded log files's format

* better subclassing and management of the decoy OutStream

* tightening of the noose

* fixing the readme to account for the -f flag
2023-12-19 14:52:12 -05:00
Fate-JH
93c3463985
Merge pull request #1147 from Resaec/gm_capturebase_turret_kick
GM command capturebase kicks players from turrets
2023-12-18 16:48:03 -05:00
ScrawnyRonnie
e757d8e795 remove old timers 2023-12-15 08:35:09 -05:00
ScrawnyRonnie
9a8bcf9bc1 implants stay initialized 2023-12-14 20:15:38 -05:00
ScrawnyRonnie
f415b028a8 last llu change? 2023-12-12 22:07:16 -05:00
ScrawnyRonnie
213943dc1d cancel zoning, driver rejoin, implant 2023-12-12 12:21:33 -05:00
ScrawnyRonnie
46b446048d don't need vals 2023-12-10 18:55:18 -05:00
Resaec
d03a73ae4e Fix doors on Byblos C4 (fixes #1151) 2023-12-09 23:02:27 +01:00
ScrawnyRonnie
35bfab5768 passenger llu 2023-12-09 14:49:06 -05:00
ScrawnyRonnie
689f67ec39 drop the llu 2023-12-09 07:08:04 -05:00
Resaec
b69da7ae54 Fix even more doors 2023-12-08 23:58:13 +01:00
ScrawnyRonnie
0d09d9d6fc adjust 2023-12-07 12:44:45 -05:00
ScrawnyRonnie
c24e46f735 let me explore 2023-12-07 08:25:21 -05:00
Resaec
60a1771d1d Fix currently hacked base not clearing hack 2023-12-04 20:40:05 +01:00
ScrawnyRonnie
ebf821865a no wrong health 2023-12-02 20:58:50 -05:00
Resaec
e29f4e310b Fix Players getting unmounted but still appearing to be inside a Mountable 2023-12-01 03:23:53 +01:00
Resaec
b5f15cd3d4 GM command capturebase kicks players from turrets 2023-12-01 00:51:38 +01:00
ScrawnyRonnie
1b0b15e4da slower recharge 2023-11-29 20:05:45 -05:00
ScrawnyRonnie
e12cb38f22 more jam 2023-11-29 19:27:09 -05:00
ScrawnyRonnie
da16c10dcc keep jamming 2023-11-29 14:47:03 -05:00
Fate-JH
5552d3469c
Merge pull request #1142 from ScrawnyRonnie/item_swap
Item Swapping
2023-11-28 20:05:38 -05:00
Fate-JH
a71e699fa0 progress changes: revert to br normally after basic fte's, and support experience multiplier against debt to 3x 2023-11-28 11:24:07 -05:00
Fate-JH
b336ddd25d player needs to be carried over from message 2023-11-25 10:13:29 -05:00
Fate-JH
f7d8e79dd8
Merge branch 'master' into exp-for-kda-3 2023-11-25 10:06:37 -05:00
Fate-JH
30627ae59f break up initial hack statement; fix the !list command; fixed resource silo math (failed simplification of dividing over division) 2023-11-25 09:57:41 -05:00
ScrawnyRonnie
83ccdc8d73 cya llu 2023-11-24 21:23:17 -05:00
ScrawnyRonnie
aa0ae5f731 fix item swap 2023-11-24 06:42:28 -05:00
Fate-JH
60989f488a
Merge pull request #1141 from ScrawnyRonnie/no_charge_cargo
A few more fix attempts
2023-11-21 03:22:26 -05:00
Fate-JH
42d1422fc7 corrected issue with multiplier for experience earned while in debt; poor separation between special case players in facility capture situation; missing database calls during facility capture situations 2023-11-21 02:38:44 -05:00
ScrawnyRonnie
26046580b2
split air and reduce time 2023-11-16 22:43:44 -05:00
ScrawnyRonnie
03ed518f07
Merge branch 'psforever:master' into Terminals_and_vehicles 2023-11-16 22:34:40 -05:00