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Restructure repository
* Move /common/src to /src * Move services to net.psforever package * Move /pslogin to /server
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958 changed files with 527 additions and 725 deletions
444
src/test/scala/objects/RepairableTest.scala
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src/test/scala/objects/RepairableTest.scala
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// Copyright (c) 2020 PSForever
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package objects
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import akka.actor.Props
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import akka.testkit.TestProbe
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import base.ActorTest
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import net.psforever.objects._
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import net.psforever.objects.avatar.Avatar
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import net.psforever.objects.guid.NumberPoolHub
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import net.psforever.objects.guid.source.LimitedNumberSource
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import net.psforever.objects.serverobject.CommonMessages
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import net.psforever.objects.serverobject.generator.{Generator, GeneratorControl}
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import net.psforever.objects.serverobject.structures.{Building, StructureType}
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import net.psforever.objects.serverobject.terminals.{Terminal, TerminalControl}
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import net.psforever.objects.serverobject.turret.{FacilityTurret, FacilityTurretControl}
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import net.psforever.objects.vehicles.VehicleControl
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import net.psforever.objects.zones.{Zone, ZoneMap}
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import net.psforever.packet.game.{InventoryStateMessage, RepairMessage}
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import net.psforever.types._
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import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
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import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
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import scala.concurrent.duration._
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/*
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the generator is used to test basic entity repair
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essentially, treat it more as a generic entity whose object type is repairable
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see GeneratorTest in relation to what the generator does above and beyond that during repair
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*/
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class RepairableEntityRepairTest extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val gen = Generator(GlobalDefinitions.generator) //guid=2
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Spawn()
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guid.register(building, 1)
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guid.register(gen, 2)
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guid.register(player1, 3)
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = gen
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gen.Position = Vector3(1, 0, 0)
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gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val buildingProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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building.Actor = buildingProbe.ref
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val tool = Tool(GlobalDefinitions.nano_dispenser) //4 & 5
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guid.register(tool, 4)
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guid.register(tool.AmmoSlot.Box, 5)
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expectNoMessage(200 milliseconds)
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//we're not testing that the math is correct
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"RepairableEntity" should {
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"handle repairs" in {
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assert(gen.Health == gen.Definition.DefaultHealth) //ideal
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val originalHealth = gen.Health -= 50
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assert(gen.Health < gen.Definition.DefaultHealth) //damage
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gen.Actor ! CommonMessages.Use(player1, Some(tool)) //repair
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val msg123 = avatarProbe.receiveN(3, 500 milliseconds)
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assert(
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msg123.head match {
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case AvatarServiceMessage(
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"TestCharacter1",
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AvatarAction
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.SendResponse(PlanetSideGUID(0), InventoryStateMessage(PlanetSideGUID(5), _, PlanetSideGUID(4), _))
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) =>
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true
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case _ => false
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}
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)
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assert(
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msg123(1) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg123(2) match {
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case AvatarServiceMessage(
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"TestCharacter1",
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AvatarAction.SendResponse(PlanetSideGUID(0), RepairMessage(PlanetSideGUID(2), _))
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) =>
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true
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case _ => false
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}
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)
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assert(originalHealth < gen.Health) //generator repaired a bit
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}
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}
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}
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class RepairableEntityNotRepairTest extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val gen = Generator(GlobalDefinitions.generator) //guid=2
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Spawn()
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guid.register(building, 1)
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guid.register(gen, 2)
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guid.register(player1, 3)
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = gen
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gen.Position = Vector3(1, 0, 0)
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gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val buildingProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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building.Actor = buildingProbe.ref
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val tool = Tool(GlobalDefinitions.nano_dispenser) //4 & 5
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guid.register(tool, 4)
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guid.register(tool.AmmoSlot.Box, 5)
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expectNoMessage(200 milliseconds)
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//we're not testing that the math is correct
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"RepairableEntity" should {
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"not repair if health is already full" in {
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assert(gen.Health == gen.Definition.DefaultHealth) //ideal
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gen.Actor ! CommonMessages.Use(player1, Some(tool)) //repair?
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avatarProbe.expectNoMessage(1000 milliseconds) //no messages
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}
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}
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}
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class RepairableAmenityTest extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val term = Terminal(GlobalDefinitions.order_terminal) //guid=2
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Spawn()
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guid.register(building, 1)
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guid.register(term, 2)
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guid.register(player1, 3)
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = term
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term.Position = Vector3(1, 0, 0)
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term.Actor = system.actorOf(Props(classOf[TerminalControl], term), "terminal-control")
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val buildingProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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building.Actor = buildingProbe.ref
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val tool = Tool(GlobalDefinitions.nano_dispenser) //4 & 5
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guid.register(tool, 4)
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guid.register(tool.AmmoSlot.Box, 5)
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expectNoMessage(200 milliseconds)
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//we're not testing that the math is correct
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"RepairableAmenity" should {
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"send initialization messages upon restoration" in {
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//the decimator does enough damage to one-shot this terminal from any initial health
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val originalHealth = term.Health = term.Definition.RepairRestoresAt - 1 //initial state manip
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term.Destroyed = true
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assert(originalHealth < term.Definition.RepairRestoresAt)
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assert(term.Destroyed)
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term.Actor ! CommonMessages.Use(player1, Some(tool))
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val msg12345 = avatarProbe.receiveN(5, 500 milliseconds)
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assert(
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msg12345.head match {
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case AvatarServiceMessage(
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"TestCharacter1",
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AvatarAction
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.SendResponse(PlanetSideGUID(0), InventoryStateMessage(PlanetSideGUID(5), _, PlanetSideGUID(4), _))
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) =>
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true
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case _ => false
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}
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)
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assert(
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msg12345(1) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg12345(2) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 50, 0)) => true
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case _ => false
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}
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)
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assert(
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msg12345(3) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 51, 0)) => true
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case _ => false
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}
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)
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assert(
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msg12345(4) match {
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case AvatarServiceMessage(
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"TestCharacter1",
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AvatarAction.SendResponse(PlanetSideGUID(0), RepairMessage(PlanetSideGUID(2), _))
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) =>
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true
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case _ => false
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}
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)
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assert(term.Health > term.Definition.RepairRestoresAt)
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assert(!term.Destroyed)
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}
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}
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}
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class RepairableTurretWeapon extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val vehicleProbe = TestProbe()
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val buildingProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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zone.VehicleEvents = vehicleProbe.ref
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building.Actor = buildingProbe.ref
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val turret = new FacilityTurret(GlobalDefinitions.manned_turret) //2, 5, 6
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turret.Actor = system.actorOf(Props(classOf[FacilityTurretControl], turret), "turret-control")
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turret.Zone = zone
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turret.Position = Vector3(1, 0, 0)
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val turretWeapon = turret.Weapons.values.head.Equipment.get.asInstanceOf[Tool]
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Spawn()
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player1.Position = Vector3(2, 2, 2)
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val player1Probe = TestProbe()
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player1.Actor = player1Probe.ref
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guid.register(building, 1)
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guid.register(turret, 2)
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guid.register(player1, 3)
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guid.register(turretWeapon, 5)
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guid.register(turretWeapon.AmmoSlot.Box, 6)
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = turret
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val tool = Tool(GlobalDefinitions.nano_dispenser) //7 & 8
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guid.register(tool, 7)
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guid.register(tool.AmmoSlot.Box, 8)
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"RepairableTurretWeapon" should {
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"handle repairs and restoration" in {
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turret.Health = turret.Definition.RepairRestoresAt - 1 //initial state manip
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turret.Destroyed = true //initial state manip
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assert(turret.Health < turret.Definition.RepairRestoresAt)
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assert(turret.Destroyed)
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turret.Actor ! CommonMessages.Use(player1, Some(tool))
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val msg12345 = avatarProbe.receiveN(5, 500 milliseconds)
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val msg4 = vehicleProbe.receiveOne(500 milliseconds)
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assert(
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msg12345.head match {
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case AvatarServiceMessage(
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"TestCharacter1",
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AvatarAction
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.SendResponse(PlanetSideGUID(0), InventoryStateMessage(PlanetSideGUID(8), _, PlanetSideGUID(7), _))
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) =>
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true
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case _ => false
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}
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)
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assert(
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msg12345(1) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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//msg12345(2) and msg12345(3) are related to RepairableAmenity
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assert(
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msg12345(4) match {
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case AvatarServiceMessage(
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"TestCharacter1",
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AvatarAction.SendResponse(PlanetSideGUID(0), RepairMessage(PlanetSideGUID(2), _))
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) =>
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true
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case _ => false
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}
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)
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assert(
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msg4 match {
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case VehicleServiceMessage("test", VehicleAction.EquipmentInSlot(_, PlanetSideGUID(2), 1, t))
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if t eq turretWeapon =>
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true
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case _ => false
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}
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)
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assert(turret.Health > turret.Definition.RepairRestoresAt)
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assert(!turret.Destroyed)
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}
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}
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}
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class RepairableVehicleRepair extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val atv = Vehicle(GlobalDefinitions.quadassault) //guid=1, 2, 3
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atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "vehicle-control")
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atv.Position = Vector3(1, 0, 0)
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val atvWeapon = atv.Weapons(1).Equipment.get.asInstanceOf[Tool]
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
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player1.Spawn()
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player1.Position = Vector3(2, 2, 2)
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val player1Probe = TestProbe()
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player1.Actor = player1Probe.ref
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guid.register(atv, 1)
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guid.register(atvWeapon, 2)
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guid.register(atvWeapon.AmmoSlot.Box, 3)
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guid.register(player1, 4)
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atv.Zone = zone
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val tool = Tool(GlobalDefinitions.nano_dispenser) //5 & 6
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guid.register(tool, 5)
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guid.register(tool.AmmoSlot.Box, 6)
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"RepairableVehicle" should {
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"handle repairs" in {
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val originalHealth = atv.Health = atv.Definition.DamageDestroysAt + 1 //initial state manip
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assert(atv.Health == originalHealth)
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atv.Actor ! CommonMessages.Use(player1, Some(tool))
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val msg123 = avatarProbe.receiveN(3, 500 milliseconds)
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assert(
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msg123.head match {
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case AvatarServiceMessage(
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"TestCharacter1",
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AvatarAction
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.SendResponse(PlanetSideGUID(0), InventoryStateMessage(PlanetSideGUID(6), _, PlanetSideGUID(5), _))
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) =>
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true
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case _ => false
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}
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)
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assert(
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msg123(1) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg123(2) match {
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case AvatarServiceMessage(
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"TestCharacter1",
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AvatarAction.SendResponse(PlanetSideGUID(0), RepairMessage(PlanetSideGUID(1), _))
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) =>
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true
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case _ => false
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}
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)
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assert(atv.Health > originalHealth)
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}
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}
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}
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class RepairableVehicleRestoration extends ActorTest {
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/*
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no messages are dispatched, in this case, because most vehicles are flagged to not be repairable if destroyed
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*/
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val atv = Vehicle(GlobalDefinitions.quadassault) //guid=1, 2, 3
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atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "vehicle-control")
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atv.Position = Vector3(1, 0, 0)
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val atvWeapon = atv.Weapons(1).Equipment.get.asInstanceOf[Tool]
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
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player1.Spawn()
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player1.Position = Vector3(2, 2, 2)
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val player1Probe = TestProbe()
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player1.Actor = player1Probe.ref
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guid.register(atv, 1)
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guid.register(atvWeapon, 2)
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guid.register(atvWeapon.AmmoSlot.Box, 3)
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guid.register(player1, 4)
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atv.Zone = zone
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val tool = Tool(GlobalDefinitions.nano_dispenser) //5 & 6
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guid.register(tool, 5)
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guid.register(tool.AmmoSlot.Box, 6)
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"RepairableVehicle" should {
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"will not restore a destroyed vehicle to working order" in {
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atv.Health = atv.Definition.DamageDestroysAt - 1 //initial state manip
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atv.Destroyed = true //initial state manip
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assert(atv.Health <= atv.Definition.DamageDestroysAt)
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assert(atv.Destroyed)
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atv.Actor ! CommonMessages.Use(player1, Some(tool))
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avatarProbe.expectNoMessage(500 milliseconds)
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assert(atv.Health == 0) //set to zero explicitly
|
||||
assert(atv.Destroyed)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object RepairableTest {}
|
||||
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Reference in a new issue