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https://github.com/psforever/PSF-LoginServer.git
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armor value updated (#533)
This commit is contained in:
parent
d46110874e
commit
89a30ae6f6
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@ -2086,6 +2086,7 @@ class SessionActor extends Actor with MDCContextAware {
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case AvatarResponse.ChangeExosuit(
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target,
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armor,
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exosuit,
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subtype,
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slot,
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@ -2099,7 +2100,7 @@ class SessionActor extends Actor with MDCContextAware {
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) =>
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StartBundlingPackets()
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sendResponse(ArmorChangedMessage(target, exosuit, subtype))
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sendResponse(PlanetsideAttributeMessage(target, 4, player.Armor))
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sendResponse(PlanetsideAttributeMessage(target, 4, armor))
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if (tplayer_guid == target) {
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//happening to this player
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//cleanup
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@ -2167,6 +2168,7 @@ class SessionActor extends Actor with MDCContextAware {
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case AvatarResponse.ChangeLoadout(
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target,
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armor,
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exosuit,
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subtype,
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slot,
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@ -2179,7 +2181,7 @@ class SessionActor extends Actor with MDCContextAware {
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) =>
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StartBundlingPackets()
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sendResponse(ArmorChangedMessage(target, exosuit, subtype))
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sendResponse(PlanetsideAttributeMessage(target, 4, player.Armor))
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sendResponse(PlanetsideAttributeMessage(target, 4, armor))
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if (tplayer_guid == target) {
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//happening to this player
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sendResponse(ObjectHeldMessage(target, Player.HandsDownSlot, false))
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@ -213,7 +213,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
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val originalArmor = player.Armor
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player.ExoSuit = exosuit //changes the value of MaxArmor to reflect the new exo-suit
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val toMaxArmor = player.MaxArmor
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if (originalSuit != exosuit || originalSubtype != subtype || originalArmor > toMaxArmor) {
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val toArmor = if (originalSuit != exosuit || originalSubtype != subtype || originalArmor > toMaxArmor) {
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player.History(HealFromExoSuitChange(PlayerSource(player), exosuit))
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player.Armor = toMaxArmor
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} else {
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@ -274,6 +274,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
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player.Zone.id,
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AvatarAction.ChangeExosuit(
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player.GUID,
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toArmor,
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exosuit,
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subtype,
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player.LastDrawnSlot,
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@ -365,7 +366,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
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val originalArmor = player.Armor
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player.ExoSuit = nextSuit
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val toMaxArmor = player.MaxArmor
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if (originalSuit != nextSuit || originalSubtype != nextSubtype || originalArmor > toMaxArmor) {
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val toArmor = if (originalSuit != nextSuit || originalSubtype != nextSubtype || originalArmor > toMaxArmor) {
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player.History(HealFromExoSuitChange(PlayerSource(player), nextSuit))
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player.Armor = toMaxArmor
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} else {
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@ -411,6 +412,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
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player.Zone.id,
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AvatarAction.ChangeLoadout(
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player.GUID,
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toArmor,
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nextSuit,
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nextSubtype,
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player.LastDrawnSlot,
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@ -430,7 +432,6 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
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}
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case Zone.Ground.ItemOnGround(item, _, _) =>
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;
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val name = player.Name
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val zone = player.Zone
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val avatarEvents = zone.AvatarEvents
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@ -346,6 +346,7 @@ class AvatarService(zone: Zone) extends Actor {
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)
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case AvatarAction.ChangeExosuit(
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target,
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armor,
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exosuit,
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subtype,
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slot,
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@ -363,6 +364,7 @@ class AvatarService(zone: Zone) extends Actor {
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Service.defaultPlayerGUID,
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AvatarResponse.ChangeExosuit(
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target,
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armor,
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exosuit,
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subtype,
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slot,
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@ -378,6 +380,7 @@ class AvatarService(zone: Zone) extends Actor {
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)
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case AvatarAction.ChangeLoadout(
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target,
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armor,
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exosuit,
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subtype,
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slot,
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@ -394,6 +397,7 @@ class AvatarService(zone: Zone) extends Actor {
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Service.defaultPlayerGUID,
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AvatarResponse.ChangeLoadout(
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target,
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armor,
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exosuit,
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subtype,
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slot,
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@ -122,6 +122,7 @@ object AvatarAction {
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extends Action
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final case class ChangeExosuit(
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target_guid: PlanetSideGUID,
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armor: Int,
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exosuit: ExoSuitType.Value,
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subtype: Int,
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last_drawn_slot: Int,
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@ -135,6 +136,7 @@ object AvatarAction {
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) extends Action
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final case class ChangeLoadout(
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target_guid: PlanetSideGUID,
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armor: Int,
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exosuit: ExoSuitType.Value,
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subtype: Int,
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last_drawn_slot: Int,
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@ -90,6 +90,7 @@ object AvatarResponse {
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extends Response
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final case class ChangeExosuit(
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target_guid: PlanetSideGUID,
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armor: Int,
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exosuit: ExoSuitType.Value,
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subtype: Int,
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last_drawn_slot: Int,
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@ -103,6 +104,7 @@ object AvatarResponse {
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) extends Response
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final case class ChangeLoadout(
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target_guid: PlanetSideGUID,
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armor: Int,
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exosuit: ExoSuitType.Value,
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subtype: Int,
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last_drawn_slot: Int,
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