mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-02-24 09:03:39 +00:00
Restructure repository
* Move /common/src to /src * Move services to net.psforever package * Move /pslogin to /server
This commit is contained in:
parent
89a30ae6f6
commit
f4fd78fc5d
958 changed files with 527 additions and 725 deletions
725
src/test/scala/objects/PlayerControlTest.scala
Normal file
725
src/test/scala/objects/PlayerControlTest.scala
Normal file
|
|
@ -0,0 +1,725 @@
|
|||
// Copyright (c) 2020 PSForever
|
||||
package objects
|
||||
/*
|
||||
import akka.actor.Props
|
||||
import akka.testkit.TestProbe
|
||||
import base.ActorTest
|
||||
import net.psforever.objects.avatar.{Avatar, PlayerControl}
|
||||
import net.psforever.objects.ballistics._
|
||||
import net.psforever.objects.guid.NumberPoolHub
|
||||
import net.psforever.objects.guid.source.LimitedNumberSource
|
||||
import net.psforever.objects.vital.Vitality
|
||||
import net.psforever.objects.zones.{Zone, ZoneMap}
|
||||
import net.psforever.objects._
|
||||
import net.psforever.objects.serverobject.CommonMessages
|
||||
import net.psforever.packet.game._
|
||||
import net.psforever.types._
|
||||
import net.psforever.services.Service
|
||||
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
|
||||
|
||||
import scala.concurrent.duration._
|
||||
|
||||
class PlayerControlHealTest extends ActorTest {
|
||||
val guid = new NumberPoolHub(new LimitedNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val avatarProbe = TestProbe()
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
player1.Zone = zone
|
||||
player1.Spawn()
|
||||
player1.Position = Vector3(2, 0, 0)
|
||||
guid.register(player1.avatar.locker, 5)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
|
||||
val player2 =
|
||||
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
|
||||
player2.Zone = zone
|
||||
player2.Spawn()
|
||||
guid.register(player2.avatar.locker, 6)
|
||||
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
|
||||
|
||||
val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
|
||||
|
||||
guid.register(player1, 1)
|
||||
guid.register(player2, 2)
|
||||
guid.register(tool, 3)
|
||||
guid.register(tool.AmmoSlot.Box, 4)
|
||||
|
||||
"PlayerControl" should {
|
||||
"handle being healed by another player" in {
|
||||
val originalHealth = player2.Health = 0 //initial state manip
|
||||
val originalMagazine = tool.Magazine
|
||||
assert(originalHealth < player2.MaxHealth)
|
||||
|
||||
player2.Actor ! CommonMessages.Use(player1, Some(tool))
|
||||
val msg_avatar = avatarProbe.receiveN(4, 500 milliseconds)
|
||||
assert(
|
||||
msg_avatar.head match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(1) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(2) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 55, 1)
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(3) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction.SendResponse(_, RepairMessage(PlanetSideGUID(2), _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
val raisedHealth = player2.Health
|
||||
assert(raisedHealth > originalHealth)
|
||||
assert(tool.Magazine < originalMagazine)
|
||||
|
||||
player1.Position = Vector3(10, 0, 0) //moved more than 5m away
|
||||
player2.Actor ! CommonMessages.Use(player1, Some(tool))
|
||||
avatarProbe.expectNoMessage(500 milliseconds)
|
||||
assert(raisedHealth == player2.Health)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerControlHealSelfTest extends ActorTest {
|
||||
val guid = new NumberPoolHub(new LimitedNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val avatarProbe = TestProbe()
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
player1.Zone = zone
|
||||
player1.Spawn()
|
||||
player1.Position = Vector3(2, 0, 0)
|
||||
guid.register(player1.avatar.locker, 5)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
|
||||
|
||||
val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
|
||||
|
||||
guid.register(player1, 1)
|
||||
guid.register(tool, 3)
|
||||
guid.register(tool.AmmoSlot.Box, 4)
|
||||
|
||||
"PlayerControl" should {
|
||||
"handle healing own self" in {
|
||||
val originalHealth = player1.Health = 1 //initial state manip
|
||||
val originalMagazine = tool.Magazine
|
||||
assert(originalHealth < player1.MaxHealth)
|
||||
|
||||
player1.Actor ! CommonMessages.Use(player1, Some(tool))
|
||||
val msg_avatar1 = avatarProbe.receiveN(2, 500 milliseconds)
|
||||
assert(
|
||||
msg_avatar1.head match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar1(1) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
val raisedHealth = player1.Health
|
||||
assert(raisedHealth > originalHealth)
|
||||
assert(tool.Magazine < originalMagazine)
|
||||
|
||||
player1.Position = Vector3(10, 0, 0) //trying to move away from oneself doesn't work
|
||||
player1.Actor ! CommonMessages.Use(player1, Some(tool))
|
||||
val msg_avatar2 = avatarProbe.receiveN(2, 500 milliseconds)
|
||||
assert(
|
||||
msg_avatar2.head match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar2(1) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(player1.Health > raisedHealth)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerControlRepairTest extends ActorTest {
|
||||
val guid = new NumberPoolHub(new LimitedNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val avatarProbe = TestProbe()
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
player1.Zone = zone
|
||||
player1.Spawn()
|
||||
player1.Position = Vector3(2, 0, 0)
|
||||
guid.register(player1.avatar.locker, 5)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
|
||||
val player2 =
|
||||
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
|
||||
player2.Zone = zone
|
||||
player2.Spawn()
|
||||
guid.register(player2.avatar.locker, 6)
|
||||
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
|
||||
|
||||
val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
|
||||
|
||||
guid.register(player1, 1)
|
||||
guid.register(player2, 2)
|
||||
guid.register(tool, 3)
|
||||
guid.register(tool.AmmoSlot.Box, 4)
|
||||
|
||||
"PlayerControl" should {
|
||||
"handle being repaired by another player" in {
|
||||
val originalArmor = player2.Armor = 0 //initial state manip
|
||||
val originalMagazine = tool.Magazine
|
||||
assert(originalArmor < player2.MaxArmor)
|
||||
|
||||
player2.Actor ! CommonMessages.Use(player1, Some(tool))
|
||||
val msg_avatar = avatarProbe.receiveN(5, 1000 milliseconds)
|
||||
assert(
|
||||
msg_avatar.head match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(1) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 4, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(2) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 56, 1)
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(3) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction.SendResponse(_, RepairMessage(PlanetSideGUID(2), _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(4) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 56, 1)
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(player2.Armor > originalArmor)
|
||||
assert(tool.Magazine < originalMagazine)
|
||||
|
||||
val fixedArmor = player2.Armor
|
||||
player1.Position = Vector3(10, 0, 0) //moved more than 5m away
|
||||
player2.Actor ! CommonMessages.Use(player1, Some(tool))
|
||||
avatarProbe.expectNoMessage(500 milliseconds)
|
||||
assert(fixedArmor == player2.Armor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerControlRepairSelfTest extends ActorTest {
|
||||
val guid = new NumberPoolHub(new LimitedNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val avatarProbe = TestProbe()
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
player1.Zone = zone
|
||||
player1.Spawn()
|
||||
player1.Position = Vector3(2, 0, 0)
|
||||
guid.register(player1.avatar.locker, 5)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
|
||||
|
||||
val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
|
||||
|
||||
guid.register(player1, 1)
|
||||
guid.register(tool, 3)
|
||||
guid.register(tool.AmmoSlot.Box, 4)
|
||||
|
||||
"PlayerControl" should {
|
||||
"handle repairing own self" in {
|
||||
val originalArmor = player1.Armor = 0 //initial state manip
|
||||
val originalMagazine = tool.Magazine
|
||||
assert(originalArmor < player1.MaxArmor)
|
||||
|
||||
player1.Actor ! CommonMessages.Use(player1, Some(tool))
|
||||
val msg_avatar1 = avatarProbe.receiveN(2, 500 milliseconds)
|
||||
assert(
|
||||
msg_avatar1.head match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar1(1) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 4, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
val fixedArmor = player1.Armor
|
||||
assert(fixedArmor > originalArmor)
|
||||
assert(tool.Magazine < originalMagazine)
|
||||
|
||||
player1.Position = Vector3(10, 0, 0) //trying to move away from oneself doesn't work
|
||||
player1.Actor ! CommonMessages.Use(player1, Some(tool))
|
||||
val msg_avatar2 = avatarProbe.receiveN(2, 500 milliseconds)
|
||||
assert(
|
||||
msg_avatar2.head match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar2(1) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 4, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(player1.Armor > fixedArmor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerControlDamageTest extends ActorTest {
|
||||
val guid = new NumberPoolHub(new LimitedNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val activityProbe = TestProbe()
|
||||
val avatarProbe = TestProbe()
|
||||
zone.Activity = activityProbe.ref
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
player1.Zone = zone
|
||||
player1.Spawn()
|
||||
player1.Position = Vector3(2, 0, 0)
|
||||
guid.register(player1.avatar.locker, 5)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
|
||||
val player2 =
|
||||
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
|
||||
player2.Zone = zone
|
||||
player2.Spawn()
|
||||
guid.register(player2.avatar.locker, 6)
|
||||
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
|
||||
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
|
||||
val projectile = tool.Projectile
|
||||
val playerSource = SourceEntry(player2)
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Hit,
|
||||
Projectile(
|
||||
projectile,
|
||||
tool.Definition,
|
||||
tool.FireMode,
|
||||
PlayerSource(player1),
|
||||
0,
|
||||
Vector3(2, 0, 0),
|
||||
Vector3(-1, 0, 0)
|
||||
),
|
||||
playerSource,
|
||||
player1.DamageModel,
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
||||
guid.register(player1, 1)
|
||||
guid.register(player2, 2)
|
||||
guid.register(tool, 3)
|
||||
guid.register(tool.AmmoSlot.Box, 4)
|
||||
expectNoMessage(200 milliseconds)
|
||||
"PlayerControl" should {
|
||||
"handle damage" in {
|
||||
assert(player2.Health == player2.Definition.DefaultHealth)
|
||||
assert(player2.Armor == player2.MaxArmor)
|
||||
player2.Actor ! Vitality.Damage(applyDamageTo)
|
||||
val msg_avatar = avatarProbe.receiveN(4, 500 milliseconds)
|
||||
val msg_activity = activityProbe.receiveOne(200 milliseconds)
|
||||
assert(
|
||||
msg_avatar.head match {
|
||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 4, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(1) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(2) match {
|
||||
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 2, _)) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_activity match {
|
||||
case activity: Zone.HotSpot.Activity =>
|
||||
activity.attacker == PlayerSource(player1) &&
|
||||
activity.defender == playerSource &&
|
||||
activity.location == Vector3(1, 0, 0)
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(3) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(10, Vector3(2, 0, 0)))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(player2.Health < player2.Definition.DefaultHealth)
|
||||
assert(player2.Armor < player2.MaxArmor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerControlDeathStandingTest extends ActorTest {
|
||||
val guid = new NumberPoolHub(new LimitedNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val avatarProbe = TestProbe()
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
val activityProbe = TestProbe()
|
||||
zone.Activity = activityProbe.ref
|
||||
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
player1.Zone = zone
|
||||
player1.Spawn()
|
||||
player1.Position = Vector3(2, 0, 0)
|
||||
guid.register(player1.avatar.locker, 5)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
|
||||
val player2 =
|
||||
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
|
||||
player2.Zone = zone
|
||||
player2.Spawn()
|
||||
guid.register(player2.avatar.locker, 6)
|
||||
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
|
||||
|
||||
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
|
||||
val projectile = tool.Projectile
|
||||
val player1Source = SourceEntry(player1)
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Hit,
|
||||
Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
||||
SourceEntry(player2),
|
||||
player2.DamageModel,
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
||||
guid.register(player1, 1)
|
||||
guid.register(player2, 2)
|
||||
guid.register(tool, 3)
|
||||
guid.register(tool.AmmoSlot.Box, 4)
|
||||
expectNoMessage(200 milliseconds)
|
||||
|
||||
"PlayerControl" should {
|
||||
"handle death" in {
|
||||
player2.Health = player2.Definition.DamageDestroysAt + 1 //initial state manip
|
||||
player2.ExoSuit = ExoSuitType.MAX
|
||||
player2.Armor = 1 //initial state manip
|
||||
player2.Capacitor = 1 //initial state manip
|
||||
assert(player2.Health > player2.Definition.DamageDestroysAt)
|
||||
assert(player2.Armor == 1)
|
||||
assert(player2.Capacitor == 1)
|
||||
assert(player2.isAlive)
|
||||
|
||||
player2.Actor ! Vitality.Damage(applyDamageTo)
|
||||
val msg_avatar = avatarProbe.receiveN(8, 500 milliseconds)
|
||||
activityProbe.expectNoMessage(200 milliseconds)
|
||||
assert(
|
||||
msg_avatar.head match {
|
||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 4, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(1) match {
|
||||
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 2, _)) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(2) match {
|
||||
case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2), None)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(3) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(4) match {
|
||||
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 7, _)) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(5) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(2), _, Vector3.Zero))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(6) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.SendResponse(
|
||||
_,
|
||||
AvatarDeadStateMessage(DeadState.Dead, 300000, 300000, Vector3.Zero, PlanetSideEmpire.NC, true)
|
||||
)
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(7) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
|
||||
if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(player2.Health <= player2.Definition.DamageDestroysAt)
|
||||
assert(player2.Armor == 0)
|
||||
assert(!player2.isAlive)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerControlDeathSeatedTest extends ActorTest {
|
||||
val guid = new NumberPoolHub(new LimitedNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val avatarProbe = TestProbe()
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
val activityProbe = TestProbe()
|
||||
zone.Activity = activityProbe.ref
|
||||
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
player1.Zone = zone
|
||||
player1.Spawn()
|
||||
player1.Position = Vector3(2, 0, 0)
|
||||
guid.register(player1.avatar.locker, 6)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
|
||||
val player2 =
|
||||
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
|
||||
player2.Zone = zone
|
||||
player2.Spawn()
|
||||
guid.register(player2.avatar.locker, 7)
|
||||
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
|
||||
|
||||
val vehicle = Vehicle(GlobalDefinitions.quadstealth) //guid=5
|
||||
vehicle.Faction = player2.Faction
|
||||
|
||||
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
|
||||
val projectile = tool.Projectile
|
||||
val player1Source = SourceEntry(player1)
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Hit,
|
||||
Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
||||
SourceEntry(player2),
|
||||
player2.DamageModel,
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
||||
guid.register(player1, 1)
|
||||
guid.register(player2, 2)
|
||||
guid.register(tool, 3)
|
||||
guid.register(tool.AmmoSlot.Box, 4)
|
||||
guid.register(vehicle, 5)
|
||||
expectNoMessage(200 milliseconds)
|
||||
|
||||
"PlayerControl" should {
|
||||
"handle death when seated (in something)" in {
|
||||
player2.Health = player2.Definition.DamageDestroysAt + 1 //initial state manip
|
||||
player2.VehicleSeated = vehicle.GUID //initial state manip, anything
|
||||
vehicle.Seats(0).Occupant = player2
|
||||
player2.Armor = 0 //initial state manip
|
||||
assert(player2.Health > player2.Definition.DamageDestroysAt)
|
||||
assert(player2.isAlive)
|
||||
|
||||
player2.Actor ! Vitality.Damage(applyDamageTo)
|
||||
val msg_avatar = avatarProbe.receiveN(9, 500 milliseconds)
|
||||
activityProbe.expectNoMessage(200 milliseconds)
|
||||
assert(
|
||||
msg_avatar.head match {
|
||||
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 2, _)) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(1) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.Killed(PlanetSideGUID(2), Some(PlanetSideGUID(5)))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(2) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(5), PlanetSideGUID(2), _, _, _, _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(3) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 29, 1)
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(4) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(2), PlanetSideGUID(2), _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(5) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(6) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(2), _, Vector3.Zero))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(7) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.SendResponse(
|
||||
_,
|
||||
AvatarDeadStateMessage(DeadState.Dead, 300000, 300000, Vector3.Zero, PlanetSideEmpire.NC, true)
|
||||
)
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(8) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
|
||||
if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(player2.Health <= player2.Definition.DamageDestroysAt)
|
||||
assert(!player2.isAlive)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object PlayerControlTest {}
|
||||
|
||||
|
||||
*/
|
||||
Loading…
Add table
Add a link
Reference in a new issue