mirror of
https://github.com/psforever/PSF-LoginServer.git
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Restructure repository
* Move /common/src to /src * Move services to net.psforever package * Move /pslogin to /server
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958 changed files with 527 additions and 725 deletions
852
src/test/scala/objects/GeneratorTest.scala
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852
src/test/scala/objects/GeneratorTest.scala
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// Copyright (c) 2020 PSForever
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package objects
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import akka.actor.{ActorRef, Props}
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import akka.testkit.TestProbe
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import base.ActorTest
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import net.psforever.objects.avatar.Avatar
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import net.psforever.objects.ballistics._
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import net.psforever.objects.{GlobalDefinitions, Player, Tool}
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import net.psforever.objects.guid.NumberPoolHub
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import net.psforever.objects.guid.source.LimitedNumberSource
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import net.psforever.objects.serverobject.CommonMessages
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import net.psforever.objects.serverobject.generator.{Generator, GeneratorControl}
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import net.psforever.objects.serverobject.structures.{Building, StructureType}
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import net.psforever.objects.vital.Vitality
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import net.psforever.objects.zones.{Zone, ZoneMap}
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import net.psforever.packet.game.{InventoryStateMessage, RepairMessage, TriggerEffectMessage}
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import net.psforever.types._
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import org.specs2.mutable.Specification
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import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
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import scala.concurrent.duration._
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class GeneratorTest extends Specification {
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"Generator" should {
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"construct" in {
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Generator(GlobalDefinitions.generator)
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ok
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}
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"start in 'Normal' condition" in {
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val obj = Generator(GlobalDefinitions.generator)
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obj.Condition mustEqual PlanetSideGeneratorState.Normal
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}
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}
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}
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class GeneratorControlConstructTest extends ActorTest {
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"GeneratorControl" should {
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"construct" in {
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val gen = Generator(GlobalDefinitions.generator)
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gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "gen-control")
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assert(gen.Actor != ActorRef.noSender)
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}
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}
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}
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class GeneratorControlDamageTest extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(5))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val activityProbe = TestProbe()
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zone.Activity = activityProbe.ref
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val gen = Generator(GlobalDefinitions.generator) //guid=2
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gen.Position = Vector3(1, 0, 0)
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gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Position = Vector3(14, 0, 0) //<14m from generator; dies
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player1.Spawn()
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = gen
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building.PlayersInSOI = List(player1)
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val buildingProbe = TestProbe()
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building.Actor = buildingProbe.ref
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guid.register(building, 1)
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guid.register(gen, 2)
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guid.register(player1, 3)
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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weapon.FireMode,
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PlayerSource(player1),
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0,
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Vector3(2, 0, 0),
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Vector3(-1, 0, 0)
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),
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SourceEntry(gen),
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gen.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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expectNoMessage(200 milliseconds)
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//we're not testing that the math is correct
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"GeneratorControl" should {
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"handle damage" in {
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assert(gen.Health == gen.Definition.MaxHealth)
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assert(!gen.Destroyed)
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assert(gen.Condition == PlanetSideGeneratorState.Normal)
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gen.Actor ! Vitality.Damage(applyDamageTo)
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val msg_avatar = avatarProbe.receiveN(2, 500 milliseconds)
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buildingProbe.expectNoMessage(200 milliseconds)
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assert(
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msg_avatar.head match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg_avatar(1) match {
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case AvatarServiceMessage("TestCharacter1", AvatarAction.GenericObjectAction(_, PlanetSideGUID(1), 15)) =>
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true
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case _ => false
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}
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)
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assert(gen.Health < gen.Definition.MaxHealth)
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assert(!gen.Destroyed)
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assert(gen.Condition == PlanetSideGeneratorState.Normal)
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}
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}
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}
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class GeneratorControlCriticalTest extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(5))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val activityProbe = TestProbe()
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zone.Activity = activityProbe.ref
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val gen = Generator(GlobalDefinitions.generator) //guid=2
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gen.Position = Vector3(1, 0, 0)
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gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Position = Vector3(14, 0, 0) //<14m from generator; dies
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player1.Spawn()
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = gen
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building.PlayersInSOI = List(player1)
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val buildingProbe = TestProbe()
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building.Actor = buildingProbe.ref
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guid.register(building, 1)
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guid.register(gen, 2)
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guid.register(player1, 3)
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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weapon.FireMode,
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PlayerSource(player1),
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0,
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Vector3(2, 0, 0),
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Vector3(-1, 0, 0)
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),
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SourceEntry(gen),
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gen.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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val halfHealth = gen.Definition.MaxHealth / 2
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expectNoMessage(200 milliseconds)
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//we're not testing that the math is correct
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"GeneratorControl" should {
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"handle damage through the generator's critical state" in {
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gen.Health = halfHealth + 1 //no matter what, the next shot pushes it to critical status
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assert(gen.Health > halfHealth)
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assert(!gen.Destroyed)
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assert(gen.Condition == PlanetSideGeneratorState.Normal)
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gen.Actor ! Vitality.Damage(applyDamageTo)
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val msg_avatar = avatarProbe.receiveN(2, 500 milliseconds)
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val msg_building = buildingProbe.receiveOne(500 milliseconds)
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assert(
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msg_avatar.head match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg_avatar(1) match {
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case AvatarServiceMessage("TestCharacter1", AvatarAction.GenericObjectAction(_, PlanetSideGUID(1), 15)) =>
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true
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case _ => false
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}
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)
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assert(
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msg_building match {
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case Building.AmenityStateChange(o) => o eq gen
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case _ => false
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}
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)
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assert(gen.Health < halfHealth)
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assert(!gen.Destroyed)
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assert(gen.Condition == PlanetSideGeneratorState.Critical)
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}
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}
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}
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class GeneratorControlDestroyedTest extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(5))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val activityProbe = TestProbe()
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zone.Activity = activityProbe.ref
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val gen = Generator(GlobalDefinitions.generator) //guid=2
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gen.Position = Vector3(1, 0, 0)
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gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Position = Vector3(14, 0, 0) //<14m from generator; dies
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player1.Spawn()
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player1.Actor = TestProbe().ref
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = gen
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building.PlayersInSOI = List(player1)
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val buildingProbe = TestProbe()
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building.Actor = buildingProbe.ref
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guid.register(building, 1)
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guid.register(gen, 2)
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guid.register(player1, 3)
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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weapon.FireMode,
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PlayerSource(player1),
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0,
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Vector3(2, 0, 0),
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Vector3(-1, 0, 0)
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),
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SourceEntry(gen),
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gen.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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expectNoMessage(200 milliseconds)
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//we're not testing that the math is correct
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"GeneratorControl" should {
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"handle damage until destroyed" in {
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gen.Health = 1 //no matter what, the next shot destroys the generator
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assert(gen.Health == 1)
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assert(!gen.Destroyed)
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assert(gen.Condition == PlanetSideGeneratorState.Normal) //skipped critical state because didn't transition ~50%
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gen.Actor ! Vitality.Damage(applyDamageTo)
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val msg_avatar1 = avatarProbe.receiveOne(500 milliseconds)
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buildingProbe.expectNoMessage(200 milliseconds)
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assert(
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msg_avatar1 match {
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case AvatarServiceMessage("TestCharacter1", AvatarAction.GenericObjectAction(_, PlanetSideGUID(1), 16)) =>
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true
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case _ => false
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}
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)
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assert(gen.Health == 1)
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assert(!gen.Destroyed)
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assert(gen.Condition == PlanetSideGeneratorState.Normal)
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avatarProbe.expectNoMessage(9 seconds)
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buildingProbe.expectNoMessage(50 milliseconds) //no prior messages
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val msg_avatar2 = avatarProbe.receiveN(3, 1000 milliseconds) //see DamageableEntity test file
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val msg_building = buildingProbe.receiveOne(200 milliseconds)
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assert(
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msg_building match {
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case Building.AmenityStateChange(o) => o eq gen
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case _ => false
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}
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)
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assert(
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msg_avatar2.head match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg_avatar2(1) match {
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case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
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case _ => false
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}
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)
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assert(
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msg_avatar2(2) match {
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case AvatarServiceMessage(
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"test",
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AvatarAction.SendResponse(_, TriggerEffectMessage(PlanetSideGUID(2), "explosion_generator", None, None))
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) =>
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true
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case _ => false
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}
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)
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assert(gen.Health == 0)
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assert(gen.Destroyed)
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assert(gen.Condition == PlanetSideGeneratorState.Destroyed)
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}
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}
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}
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class GeneratorControlKillsTest extends ActorTest {
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/*
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to perform this test, players need to be added to the SOI organization of the test base in proximity of the generator
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under normal player scenario, this is an automatic process
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extending from the act of players being in a zone
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and players being within the SOI radius from the center of a facility on a periodic check
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the test base being used has no established SOI region or automatic SOI check refresh,
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but its SOI information can be loaded with the players manually
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the players need something to catch the die message
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*/
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val guid = new NumberPoolHub(new LimitedNumberSource(5))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val activityProbe = TestProbe()
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zone.Activity = activityProbe.ref
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val gen = Generator(GlobalDefinitions.generator) //guid=2
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gen.Position = Vector3(1, 0, 0)
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gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Position = Vector3(14, 0, 0) //<14m from generator; dies
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player1.Spawn()
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val player1Probe = TestProbe()
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player1.Actor = player1Probe.ref
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val player2 =
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Female, 1, CharacterVoice.Mute)) //guid=4
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player2.Position = Vector3(15, 0, 0) //>14m from generator; lives
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player2.Spawn()
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val player2Probe = TestProbe()
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player2.Actor = player2Probe.ref
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = gen
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building.PlayersInSOI = List(player1, player2)
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val buildingProbe = TestProbe()
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building.Actor = buildingProbe.ref
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guid.register(building, 1)
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guid.register(gen, 2)
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guid.register(player1, 3)
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guid.register(player2, 4)
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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weapon.FireMode,
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PlayerSource(player1),
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0,
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Vector3(2, 0, 0),
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Vector3(-1, 0, 0)
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),
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SourceEntry(gen),
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gen.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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expectNoMessage(200 milliseconds)
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//we're not testing that the math is correct
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"GeneratorControl" should {
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"kill players when the generator is destroyed" in {
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gen.Health = 1 //no matter what, the next shot destroys the generator
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assert(gen.Health == 1)
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assert(!gen.Destroyed)
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assert(gen.Condition == PlanetSideGeneratorState.Normal) //skipped critical state because didn't transition ~50%
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gen.Actor ! Vitality.Damage(applyDamageTo)
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val msg_avatar1 = avatarProbe.receiveN(2, 500 milliseconds)
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buildingProbe.expectNoMessage(200 milliseconds)
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player1Probe.expectNoMessage(200 milliseconds)
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player2Probe.expectNoMessage(200 milliseconds)
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assert(
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msg_avatar1.head match {
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case AvatarServiceMessage("TestCharacter1", AvatarAction.GenericObjectAction(_, PlanetSideGUID(1), 16)) =>
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true
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case _ => false
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}
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)
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assert(
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msg_avatar1(1) match {
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case AvatarServiceMessage("TestCharacter2", AvatarAction.GenericObjectAction(_, PlanetSideGUID(1), 16)) =>
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true
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case _ => false
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}
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)
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assert(gen.Health == 1)
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assert(!gen.Destroyed)
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assert(gen.Condition == PlanetSideGeneratorState.Normal)
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val msg_building = buildingProbe.receiveOne(10500 milliseconds)
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val msg_avatar2 = avatarProbe.receiveN(3, 200 milliseconds)
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val msg_player1 = player1Probe.receiveOne(100 milliseconds)
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player2Probe.expectNoMessage(200 milliseconds)
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assert(
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msg_building match {
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case Building.AmenityStateChange(o) => o eq gen
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case _ => false
|
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}
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)
|
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assert(
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msg_avatar2.head match {
|
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
|
||||
}
|
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)
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assert(
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msg_avatar2(1) match {
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case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
|
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case _ => false
|
||||
}
|
||||
)
|
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assert(
|
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msg_avatar2(2) match {
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case AvatarServiceMessage(
|
||||
"test",
|
||||
AvatarAction.SendResponse(_, TriggerEffectMessage(PlanetSideGUID(2), "explosion_generator", None, None))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_player1 match {
|
||||
case _ @Player.Die() => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(gen.Health == 0)
|
||||
assert(gen.Destroyed)
|
||||
assert(gen.Condition == PlanetSideGeneratorState.Destroyed)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class GeneratorControlNotDestroyTwice extends ActorTest {
|
||||
val guid = new NumberPoolHub(new LimitedNumberSource(10))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
|
||||
GUID(guid)
|
||||
}
|
||||
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
|
||||
val gen = Generator(GlobalDefinitions.generator) //guid=2
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
|
||||
player1.Spawn()
|
||||
guid.register(building, 1)
|
||||
guid.register(gen, 2)
|
||||
guid.register(player1, 3)
|
||||
building.Position = Vector3(1, 0, 0)
|
||||
building.Zone = zone
|
||||
building.Amenities = gen
|
||||
gen.Position = Vector3(1, 0, 0)
|
||||
gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
|
||||
val activityProbe = TestProbe()
|
||||
val avatarProbe = TestProbe()
|
||||
val buildingProbe = TestProbe()
|
||||
zone.Activity = activityProbe.ref
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
building.Actor = buildingProbe.ref
|
||||
|
||||
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
|
||||
val projectile = weapon.Projectile
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
Projectile(
|
||||
projectile,
|
||||
weapon.Definition,
|
||||
weapon.FireMode,
|
||||
PlayerSource(player1),
|
||||
0,
|
||||
Vector3(2, 0, 0),
|
||||
Vector3(-1, 0, 0)
|
||||
),
|
||||
SourceEntry(gen),
|
||||
gen.DamageModel,
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
||||
expectNoMessage(200 milliseconds)
|
||||
//we're not testing that the math is correct
|
||||
|
||||
"GeneratorControl" should {
|
||||
"not send a status update if destroyed and partially repaired, but destroyed again" in {
|
||||
//damaged, not yet restored, but will not be destroyed again within one shot
|
||||
val originalHealth = gen.Health = gen.Definition.DamageDestroysAt + 1
|
||||
gen.Condition = PlanetSideGeneratorState.Destroyed //initial state manip
|
||||
gen.Destroyed = true
|
||||
assert(gen.Destroyed)
|
||||
assert(originalHealth < gen.Definition.DefaultHealth)
|
||||
assert(originalHealth < gen.Definition.RepairRestoresAt)
|
||||
assert(originalHealth > gen.Definition.DamageDestroysAt)
|
||||
|
||||
gen.Actor ! Vitality.Damage(applyDamageTo)
|
||||
avatarProbe.expectNoMessage(500 milliseconds)
|
||||
activityProbe.receiveOne(500 milliseconds)
|
||||
buildingProbe.expectNoMessage(1000 milliseconds)
|
||||
assert(gen.Health < originalHealth)
|
||||
assert(gen.Destroyed)
|
||||
assert(originalHealth < gen.Definition.DefaultHealth)
|
||||
assert(originalHealth < gen.Definition.RepairRestoresAt)
|
||||
assert(gen.Health <= gen.Definition.DamageDestroysAt)
|
||||
|
||||
//damaged, not yet restored, and would have been destroyed with next shot
|
||||
gen.Health = 1
|
||||
assert(gen.Health == 1)
|
||||
assert(gen.Destroyed)
|
||||
gen.Actor ! Vitality.Damage(applyDamageTo)
|
||||
avatarProbe.expectNoMessage(500 milliseconds)
|
||||
activityProbe.receiveOne(500 milliseconds) //activity alert occurs because this was not a kill shot
|
||||
buildingProbe.expectNoMessage(1000 milliseconds)
|
||||
assert(gen.Health == 0)
|
||||
assert(gen.Destroyed)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class GeneratorControlNotDamageIfExplodingTest extends ActorTest {
|
||||
val guid = new NumberPoolHub(new LimitedNumberSource(5))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val avatarProbe = TestProbe()
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
val activityProbe = TestProbe()
|
||||
zone.Activity = activityProbe.ref
|
||||
|
||||
val gen = Generator(GlobalDefinitions.generator) //guid=2
|
||||
gen.Position = Vector3(1, 0, 0)
|
||||
gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
|
||||
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
|
||||
player1.Position = Vector3(14, 0, 0) //<14m from generator; dies
|
||||
player1.Spawn()
|
||||
val player1Probe = TestProbe()
|
||||
player1.Actor = player1Probe.ref
|
||||
|
||||
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
|
||||
building.Position = Vector3(1, 0, 0)
|
||||
building.Zone = zone
|
||||
building.Amenities = gen
|
||||
building.PlayersInSOI = List(player1)
|
||||
val buildingProbe = TestProbe()
|
||||
building.Actor = buildingProbe.ref
|
||||
|
||||
guid.register(building, 1)
|
||||
guid.register(gen, 2)
|
||||
guid.register(player1, 3)
|
||||
|
||||
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
|
||||
val projectile = weapon.Projectile
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
Projectile(
|
||||
projectile,
|
||||
weapon.Definition,
|
||||
weapon.FireMode,
|
||||
PlayerSource(player1),
|
||||
0,
|
||||
Vector3(2, 0, 0),
|
||||
Vector3(-1, 0, 0)
|
||||
),
|
||||
SourceEntry(gen),
|
||||
gen.DamageModel,
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
||||
expectNoMessage(200 milliseconds)
|
||||
//we're not testing that the math is correct
|
||||
|
||||
"GeneratorControl" should {
|
||||
"not damage if the generator is going to explode" in {
|
||||
gen.Health = 1 //no matter what, the next shot destroys the generator
|
||||
assert(gen.Health == 1)
|
||||
assert(!gen.Destroyed)
|
||||
assert(gen.Condition == PlanetSideGeneratorState.Normal) //skipped critical state because didn't transition ~50%
|
||||
|
||||
gen.Actor ! Vitality.Damage(applyDamageTo)
|
||||
val msg_avatar = avatarProbe.receiveOne(500 milliseconds)
|
||||
buildingProbe.expectNoMessage(200 milliseconds)
|
||||
player1Probe.expectNoMessage(200 milliseconds)
|
||||
assert(
|
||||
msg_avatar match {
|
||||
case AvatarServiceMessage("TestCharacter1", AvatarAction.GenericObjectAction(_, PlanetSideGUID(1), 16)) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(gen.Health == 1)
|
||||
assert(!gen.Destroyed)
|
||||
assert(gen.Condition == PlanetSideGeneratorState.Normal)
|
||||
//going to explode state
|
||||
|
||||
//once
|
||||
gen.Actor ! Vitality.Damage(applyDamageTo)
|
||||
avatarProbe.expectNoMessage(500 milliseconds)
|
||||
buildingProbe.expectNoMessage(200 milliseconds)
|
||||
player1Probe.expectNoMessage(200 milliseconds)
|
||||
assert(gen.Health == 1)
|
||||
//twice
|
||||
gen.Actor ! Vitality.Damage(applyDamageTo)
|
||||
avatarProbe.expectNoMessage(500 milliseconds)
|
||||
buildingProbe.expectNoMessage(200 milliseconds)
|
||||
player1Probe.expectNoMessage(200 milliseconds)
|
||||
assert(gen.Health == 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class GeneratorControlNotRepairIfExplodingTest extends ActorTest {
|
||||
val guid = new NumberPoolHub(new LimitedNumberSource(5))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val avatarProbe = TestProbe()
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
val activityProbe = TestProbe()
|
||||
zone.Activity = activityProbe.ref
|
||||
|
||||
val gen = Generator(GlobalDefinitions.generator) //guid=2
|
||||
gen.Position = Vector3(1, 0, 0)
|
||||
gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
|
||||
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
|
||||
player1.Position = Vector3(14, 0, 0) //<14m from generator; dies
|
||||
player1.Spawn()
|
||||
val player1Probe = TestProbe()
|
||||
player1.Actor = player1Probe.ref
|
||||
|
||||
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
|
||||
building.Position = Vector3(1, 0, 0)
|
||||
building.Zone = zone
|
||||
building.Amenities = gen
|
||||
building.PlayersInSOI = List(player1)
|
||||
val buildingProbe = TestProbe()
|
||||
building.Actor = buildingProbe.ref
|
||||
|
||||
guid.register(building, 1)
|
||||
guid.register(gen, 2)
|
||||
guid.register(player1, 3)
|
||||
|
||||
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
|
||||
val projectile = weapon.Projectile
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
Projectile(
|
||||
projectile,
|
||||
weapon.Definition,
|
||||
weapon.FireMode,
|
||||
PlayerSource(player1),
|
||||
0,
|
||||
Vector3(2, 0, 0),
|
||||
Vector3(-1, 0, 0)
|
||||
),
|
||||
SourceEntry(gen),
|
||||
gen.DamageModel,
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
||||
|
||||
val tool = Tool(GlobalDefinitions.nano_dispenser) //4 & 5
|
||||
guid.register(tool, 4)
|
||||
guid.register(tool.AmmoSlot.Box, 5)
|
||||
expectNoMessage(200 milliseconds)
|
||||
//we're not testing that the math is correct
|
||||
|
||||
"GeneratorControl" should {
|
||||
"not repair if the generator is going to explode" in {
|
||||
gen.Health = 1 //no matter what, the next shot destroys the generator
|
||||
assert(gen.Health == 1)
|
||||
assert(!gen.Destroyed)
|
||||
assert(gen.Condition == PlanetSideGeneratorState.Normal) //skipped critical state because didn't transition ~50%
|
||||
|
||||
gen.Actor ! Vitality.Damage(applyDamageTo)
|
||||
val msg_avatar1 = avatarProbe.receiveOne(500 milliseconds)
|
||||
buildingProbe.expectNoMessage(200 milliseconds)
|
||||
player1Probe.expectNoMessage(200 milliseconds)
|
||||
assert(
|
||||
msg_avatar1 match {
|
||||
case AvatarServiceMessage("TestCharacter1", AvatarAction.GenericObjectAction(_, PlanetSideGUID(1), 16)) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(gen.Health == 1)
|
||||
assert(!gen.Destroyed)
|
||||
assert(gen.Condition == PlanetSideGeneratorState.Normal)
|
||||
//going to explode state
|
||||
|
||||
//once
|
||||
gen.Actor ! CommonMessages.Use(player1, Some(tool)) //repair?
|
||||
avatarProbe.expectNoMessage(1000 milliseconds) //no messages
|
||||
buildingProbe.expectNoMessage(200 milliseconds)
|
||||
player1Probe.expectNoMessage(200 milliseconds)
|
||||
assert(gen.Health == 1)
|
||||
//twice
|
||||
gen.Actor ! CommonMessages.Use(player1, Some(tool)) //repair?
|
||||
avatarProbe.expectNoMessage(1000 milliseconds) //no messages
|
||||
buildingProbe.expectNoMessage(200 milliseconds)
|
||||
player1Probe.expectNoMessage(200 milliseconds)
|
||||
assert(gen.Health == 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class GeneratorControlRepairPastRestorePoint extends ActorTest {
|
||||
val guid = new NumberPoolHub(new LimitedNumberSource(5))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val avatarProbe = TestProbe()
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
val activityProbe = TestProbe()
|
||||
zone.Activity = activityProbe.ref
|
||||
|
||||
val gen = Generator(GlobalDefinitions.generator) //guid=2
|
||||
gen.Position = Vector3(1, 0, 0)
|
||||
gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
|
||||
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
|
||||
player1.Position = Vector3(14, 0, 0) //<14m from generator; dies
|
||||
player1.Spawn()
|
||||
val player1Probe = TestProbe()
|
||||
player1.Actor = player1Probe.ref
|
||||
|
||||
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
|
||||
building.Position = Vector3(1, 0, 0)
|
||||
building.Zone = zone
|
||||
building.Amenities = gen
|
||||
building.PlayersInSOI = List(player1)
|
||||
val buildingProbe = TestProbe()
|
||||
building.Actor = buildingProbe.ref
|
||||
|
||||
val tool = Tool(GlobalDefinitions.nano_dispenser) //4 & 5
|
||||
|
||||
guid.register(building, 1)
|
||||
guid.register(gen, 2)
|
||||
guid.register(player1, 3)
|
||||
guid.register(tool, 4)
|
||||
guid.register(tool.AmmoSlot.Box, 5)
|
||||
expectNoMessage(200 milliseconds)
|
||||
//we're not testing that the math is correct
|
||||
|
||||
"GeneratorControl" should {
|
||||
"send a status update if destroyed and repairing past the restoration point" in {
|
||||
val originalHealth = gen.Health = gen.Definition.RepairRestoresAt - 1 //damage
|
||||
gen.Condition = PlanetSideGeneratorState.Destroyed //initial state manip
|
||||
gen.Destroyed = true
|
||||
assert(originalHealth < gen.Definition.DefaultHealth)
|
||||
assert(originalHealth < gen.Definition.RepairRestoresAt)
|
||||
assert(gen.Destroyed)
|
||||
|
||||
gen.Actor ! CommonMessages.Use(player1, Some(tool)) //repair
|
||||
val msg_avatar = avatarProbe.receiveN(4, 500 milliseconds) //expected
|
||||
val msg_building = buildingProbe.receiveOne(200 milliseconds)
|
||||
assert(
|
||||
msg_avatar.head match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction
|
||||
.SendResponse(_, InventoryStateMessage(ValidPlanetSideGUID(5), _, ValidPlanetSideGUID(4), _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(1) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(2) match {
|
||||
case AvatarServiceMessage("TestCharacter1", AvatarAction.GenericObjectAction(_, PlanetSideGUID(1), 17)) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(3) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction.SendResponse(_, RepairMessage(ValidPlanetSideGUID(2), _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_building match {
|
||||
case Building.AmenityStateChange(o) => o eq gen
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(gen.Condition == PlanetSideGeneratorState.Normal)
|
||||
assert(gen.Health > gen.Definition.RepairRestoresAt)
|
||||
assert(!gen.Destroyed)
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue