just one os please

This commit is contained in:
ScrawnyRonnie 2025-07-17 20:19:49 -04:00
parent 95b8b34594
commit c9b13394e9

View file

@ -94,6 +94,7 @@ class WeaponAndProjectileOperations(
var shooting: mutable.Set[PlanetSideGUID] = mutable.Set.empty //ChangeFireStateMessage_Start
var prefire: mutable.Set[PlanetSideGUID] = mutable.Set.empty //if WeaponFireMessage precedes ChangeFireStateMessage_Start
private[session] var orbitalStrikePos: Option[Vector3] = None
private[session] var orbitalStrikeInProgress: Boolean = false
private[session] var shootingStart: mutable.HashMap[PlanetSideGUID, Long] = mutable.HashMap[PlanetSideGUID, Long]()
private[session] var shootingStop: mutable.HashMap[PlanetSideGUID, Long] = mutable.HashMap[PlanetSideGUID, Long]()
private[session] val shotsFired: mutable.HashMap[Int,Int] = mutable.HashMap[Int,Int]()
@ -335,6 +336,8 @@ class WeaponAndProjectileOperations(
sendResponse(UplinkResponse(code.value, 0))
orbitalStrikePos = pos
case UplinkRequestType.Unknown5 =>
if (!orbitalStrikeInProgress) {
orbitalStrikeInProgress = true
val cr = player.avatar.cr.value
val strikeType = playerFaction match {
case PlanetSideEmpire.NC =>
@ -364,8 +367,13 @@ class WeaponAndProjectileOperations(
target.Actor ! Vitality.Damage(DamageInteraction(SourceEntry(target), OrbitalStrike(PlayerSource(player)), target.Position).calculate())
}
orbitalStrikePos = None
orbitalStrikeInProgress = false
}
}
}
else {
sendResponse(UplinkResponse(code.value, 0))
}
case _ => ()
}
}